Replay Together Games

67 posts

Replay Together Games

Replay Together Games

@ReplayTogetherX

เข้าร่วม Mart 2026
1 กำลังติดตาม2 ผู้ติดตาม
Replay Together Games
Replay Together Games@ReplayTogetherX·
Dual rails. There's some seams and cracks, but I'm sure we can fix those. That said, isn't that period-accurate? 😉
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Replay Together Games
Replay Together Games@ReplayTogetherX·
Steps towards the final track rendering happening now. This is more-or-less how the track will look in planning mode, before you start to build it. I need to work out a better visual look for the control nodes still.
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Replay Together Games
Replay Together Games@ReplayTogetherX·
First pass at the lowest tier of locomotive's graphics, a little unnamed 0-2-0. Period-accurate and based on a real locomotive, these things were tiny workhorses - but not designed with elegance in mind.
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Replay Together Games
Replay Together Games@ReplayTogetherX·
I've no idea who would have made a handcart back then. I suspect I may have to do some research at *some* point
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Replay Together Games
Replay Together Games@ReplayTogetherX·
Dropped objects can now have bespoke graphics. I also now have enough planks to make a handcart, and we all know Handcarts are made out of 4 planks and nothing else
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Replay Together Games
Replay Together Games@ReplayTogetherX·
I'm avoiding the art task of unique buildings for now, but I'll get the Sawmill (Timber -> Planks) done. Timber Yard is a way to purchase pre-felled Timber, for people rich in money but lacking time.
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Replay Together Games
Replay Together Games@ReplayTogetherX·
My next step is the ability to turn 'timber' into useful products. First object a player will want to make on a new run is a handcart, so they can carry more than 1 item.
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Replay Together Games
Replay Together Games@ReplayTogetherX·
That looks marginally less terrible. I'm not happy to sign it off yet, but we're cataloging the *process* here yo
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Replay Together Games
Replay Together Games@ReplayTogetherX·
Pre-placed sleeper rendering using GPU rendering. It's interesting to see how it looks when you're too far away for the incidental detail.
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Replay Together Games
Replay Together Games@ReplayTogetherX·
Per-area specific rules for spawning ground clutter. This will eventually tie into the biome/tiering system, but for now it's making the... let's call it a grove... look less sparse.
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