agony

1.2K posts

agony

agony

@HagaraSamuel

Slovak Republic شامل ہوئے Şubat 2019
3.1K فالونگ66 فالوورز
agony ری ٹویٹ کیا
Rubys Nephew 𖤐
Rubys Nephew 𖤐@RubysNephew·
spotted some Peep birthday show promo posters in Los Angeles November 1st @ The Novo 🐥
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Recurse Center
Recurse Center@recursecenter·
Join us on August 13 for Localhost! 🦠 @computerender will present Mote, an interactive ecosystem simulation with hundreds of thousands of organisms. His custom GPU physics engine models many simple behaviors at a massive scale, producing fascinating emergent phenomena. RSVP⬇️
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ciphrd
ciphrd@ciphrd·
[wip] growing organisms using hypergraph rewriting I'm exploring generating organisms using string forces and I was wondering about which class of algorithms could be used to generalize the growth of such structures. I wanted a system which can produce a wide variety of outputs, while allowing for stable and controlled growth. That's when I thought about Stephen Wolfram (yes again) Physics Project, which proposes to explore a solution to the fundamental theory of physics using a hypergraph rewriting system (wolframphysics.org) TLDR; Growth of graphs using simple permutation rules. It's similar to cellular automata but for graphs. Could be what I'm looking for. I started to experiment with this system to grow my organisms, and it's definitely a promising approach! Below is a video of the following rules applied to an initial {{0,0},{0,0}} graph: rand() < 0.15 ? {{x,y},{x,z}}->{{x,y},{x,w},{y,w},{z,w}} : {{x,y},{x,z}}->{{x,w},{y,w},{z,w}} There's a lot of areas to improve this exploration, notably: - localization of rules (instead of applying a same rule to the whole system, let each node have its own rules) - spawn control rules (when a new node is created, a rule can define which rules will be applied to such node) - mutation rules (rules which alter rules of adjacent nodes) - conditional rules (many rules can be attached to a node, the one being executed subject to localized conditions) Super exciting, will certainly be the basis of my next project.
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Akira Saito
Akira Saito@a_saito·
Procedural Hard Surface Design With #Houdini 重装型
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Akira Saito
Akira Saito@a_saito·
#後姿の美学 Procedural Hard Surface Design With #Houdini
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Leander Herzog
Leander Herzog@lennyjpg·
no step no grab
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john provencher
john provencher@hahajohnx·
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Jack King-Spooner
Jack King-Spooner@king_spooner·
Sluggish Morss: the TTRPG is out now! 👽🪐🚀 #ttrpg #DnD -6 incredibly unique Being types -hundreds of treasures -150+ Far Future professions -ART. -An extensive Storyteller section -Dozens of Hostiles Link below 👇👇👇Spread the word!
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Ondřej Trhoň 🐍 ༼ つ ◕_◕ ༽つ
Sad banger that starts with Palestine and hypocrisy in game industry and goes on to beautifully probe games politics warfare in the very very accessible and concise way.
Hippolyte 🪐 🇵🇸@Hippocau

The blood on our Controllers - The Complicity of the Game Industry in the Palestinian Genocide Is OUT!! With: @tha_rami @betterthemask @nielsen_holly @ThePixelHunt @pyrofoux @florencesn @RasheedAbueideh

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Kat ⊷ the Poet Engineer
Kat ⊷ the Poet Engineer@poetengineer__·
trying touchdesigner’s terrain tools 🏜️
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john provencher
john provencher@hahajohnx·
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Hamid Naderi Yeganeh
Hamid Naderi Yeganeh@naderi_yeganeh·
I drew this buffalo herd with mathematical equations.
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john provencher
john provencher@hahajohnx·
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Causa sui
Causa sui@__causasui·
The Tale of Nola’s Lullaby on FND
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