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CodeRed
CodeRed@CodeRed_dev·
"Indie devs are innovators" Also Indie devs :
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Samsung Mobile US
Samsung Mobile US@SamsungMobileUS·
See a fit on your feed that you absolutely need? Don't waste time searching for all the individual pieces. Find the whole look fast using Circle to Search with Google on the new Galaxy S26 Ultra.
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iDisposable
iDisposable@nightshift_tony·
@CodeRed_dev This is a roguelike. Picking cards to randomise a playthrough does not make a game a roguelike.
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Major Mayhem
Major Mayhem@majormayhemlego·
@CodeRed_dev I’m making Skyrim/ world of Warcraft clone but retarded
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Kryyative
Kryyative@KryyssX·
@CodeRed_dev ...and AAA is so incredibly innovative with >50% being an FPS or Third-person Action shooter?
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speech-ka
speech-ka@speech_ka_·
@CodeRed_dev but they are all different roguelikes... roguelike is barely a genre, it's more like a very loose set of game mechanics that can be attached to any genre that's like making a pie chart of "games where you control a character" and oh look it's like 95% boo
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Peter Mehlmann 💀 Dash Dash Dead
@CodeRed_dev Heyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy. It’s actually roguelike deck builders.
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Skilloalt
Skilloalt@notskillo·
@CodeRed_dev Roguelikes are one of the simplest ways of solving the problem of replayability and content. A lot of what would be considered problems are taken as normal (metaprogression gating) and the random nature of it gets people into trying more runs to find "the fun".
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Aleksandr "M.O.Z.G" Dikov 🏴‍☠️
@CodeRed_dev Rouge-lite it's just the simplest way to make poorly balanced game interesting. Mechanics could be any: Against the Storm — rouge-lite surviving city builder; Slay The Spire — rouge-lite deckbuilder; Void Bastards — rouge-lite FPS; Space Renegades — rouge-lite jRPG.
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IceGrenade
IceGrenade@TheIceGrenade·
@CodeRed_dev I can’t talk here. I’m making a roguelite 😅 but it is a big project!
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Supermicro
Supermicro@Supermicro·
From bare metal to AI workloads, SuperCloud Software Suite as part of Data Center Building Block Solutions delivers end-to-end management, unifying infrastructure control, automating deployment, and optimizing multi-tenant GPU cloud operations.
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Cultprits
Cultprits@cultprits·
@CodeRed_dev "Roguelike" means nothing . It's not a genre. Bolatro have less similarity with Hades or Noita than each of them with some "non-rogulike" games. The only more meaningless word than "roguelike" is "indie" - solodev game with zero budget is indie same as Expidition 33
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Trevor Taylor
Trevor Taylor@Negatrev·
@CodeRed_dev Roguelike is basically such a wide catch all, it's like saying most indie games have controller support. It doesn't mean anything and absolutely doesn't limit innovation.
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Rafael Marques
Rafael Marques@RafaelM43771840·
@CodeRed_dev But roguelikes are all different from each other. The Binding of Isaac and Aethermancer aren't even remotely close to each other, for example
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GEIST_COMM_GAMES
GEIST_COMM_GAMES@GEIST_COMM·
@CodeRed_dev It's not just what people buy but what people don't finish fast enough to refund. I can't remember the specific case but there was a big story about a guy who had is 1-hour story game sell like crazy but then was refunded en masse despite good reviews.
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Mysterious Castle
Mysterious Castle@eclectocrat·
@CodeRed_dev Mine is innovative. How many party based isometric roguelikes where exploration and battle occur on the same map are there?
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noni y my ordenador el bobo
@CodeRed_dev tormented souls, stardew valley, abiotic factor, balatro, decieve inc, hollow knight,schedule 1, shadows of doubt, subnautica,valheim , white knucle just out of the top of my head
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McKathlin Game Dev
McKathlin Game Dev@McKathlinDev·
@CodeRed_dev It doesn't help that roguelikes are a wibbly wobbly genre. XD * Turn-based ASCII random dungeon crawler? Roguelike. * Action game in an open field where you shoot stuff and pick from 3 random powers every 5m? Roguelike. * Any random gen? Slight whiff of permadeath? Roguelike.
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Alphenhous D Firenze
@CodeRed_dev indie devs when they don't have one creative or useful bone in their body: pixel art 2d turn based CARDS
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Julie Lacroix
Julie Lacroix@SolarisFR·
@CodeRed_dev Why make an entire game when you can make 3 levels and force the players to repeat them over and over and over again while getting praised?
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Epoch Health
Epoch Health@epochhealth·
🚨Gabapentin: The Controversial Drug Doctors Are Prescribing Read more
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speech-ka
speech-ka@speech_ka_·
@CodeRed_dev so you look at balatro and enter the gungeon and think "wow. same game??" but 100 first person shooters with different color gun is fine 🙄
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Anthony
Anthony@anthonytrianh·
@CodeRed_dev this definition unfortunately have seeped into pretty much any genre I see that is indie :/ personally, I miss the classic progression long form games so I’m sticking with that
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Vetemor
Vetemor@VetemorGames·
@CodeRed_dev The reason indie devs make roguelikes is because you can make a fun and polished game with 20+ hrs of playtime in 1/10th or less of the time it would take you to build just a 20hr playtime story game Indies have less budget and therefore less time to work with
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SpyPigeon
SpyPigeon@spypidgeon2·
@CodeRed_dev Roguelike's definition has gone completely out of control. I think a game having a permadeath aspect doesn't automatically make it a roguelike, but that's what it gets treated as. Tbh most "roguelikes" are more like arcade games than anything
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Sang Hendrix
Sang Hendrix@sanghendrix96·
@CodeRed_dev Sorry but I want more roguelikes. It's just so fun. 🤷‍♂️
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