@AngelosNotitia@p_lamb55428@Hodsband Caposault is one of my favourite ids in the whole game, there are a ton of interesting decisions to be made in the teambuilder and on the play. Do you take Thumbclair for reloads, do you reload TMRs or STMRs, will you play around expecting a reload or use Thumbclairs s3 more
@CatTwiggy@p_lamb55428@Hodsband I mean if s3 is already on your dashboard and you can use an enhanced skill, then that means you can just switch to s3 instead
But if its in the waiting queue and you have enhanced then wait 1 turn after the current turn or use s2 / e.g.o also works
@AngelosNotitia@p_lamb55428@Hodsband you can only stall for 1 turn consistently if youre not running priest on-field because your most common skill type is skill 1, which also happens to have the best bloodfeast:hardblood ratio. if youre running barber then youre going to have a slightly better time trying to
@CatTwiggy@p_lamb55428@Hodsband I'd love to see more diverse play style, like how middle is different from typical teams
Or unbrilliant glory makes greg wants to take damage
Or fell bullet yi sang
Many things just play similarly right now
Or more stuff like remembrance giving large buff on ally death
@AngelosNotitia@p_lamb55428@Hodsband i think she's still plenty relevant! I think its just a matter of how you build it now which is good. One of ruina's strengths is its wealth of options and limbus is finally starting to catch up and now we have at least 2 build arounds for each status besides like, tremor.
@CatTwiggy@p_lamb55428@Hodsband Not exactly, once you know s3 is coming or have s3, you certainly can stall 1 turn to get the enhanced instead, as s3 don't benefit much from having 30 hardblood compared to 15
Spending 30 on s3 and using normal s1 and normal s2 is not as strong as spending 10 on 3 enhanced skill
@AngelosNotitia@p_lamb55428@Hodsband any extra hardblood gain would be completely nullified by the loss of hardblood she uses on her skills. 2+ bloodfiends pre-princesault is just a strictly worse option than Manager + Princess
@CatTwiggy@p_lamb55428@Hodsband Beforehand, sancho comps would still have 2+ vamp, often fufilling her extra hardblood gain
But now that the team comp I'd guess to be 3 rings and 2 kurokumos, adding manager don + 1 vamp is certainly weird, esp when considering the other options
@AngelosNotitia@p_lamb55428@Hodsband conditionals related to it. Calling it unique charge is strange because she doesnt actually materially benefit from consuming her hardblood armor asap but would rather hold onto it until she gets a worthwhile skill to use it on in rotation. So less vamps=morehardblood
@CatTwiggy@p_lamb55428@Hodsband So don used to operate at 125% power
Losing vamps bumps down her to maybe 110% or less
But new ids also operate at around 110%, combined with what you said on the slash focus
As a whole its a gain for bleed but don is struggling
@CatTwiggy@p_lamb55428@Hodsband Don reigned for her numbers and also the fact there wasn't much bleed id to fill the team before outside of vamps
Now having her hardblood not be unique charge and dropping vamps does mess her up
Esp when comparing to the more self sustained and also newer ids.
@EtherealMalaria@p_lamb55428@Hodsband Yeaa comparing 1 passive vs an id
Because you know damn well building a deck, passives, managing light and draw economy that works in tandem is harder than using glut skill for passive, pressing defense skill and then letting someone get unopposed atk
@specifically_u Because it literally is the only thing you care about in gameplay
The 9 weapons mechanic is auto rng
You don't def skill for faster prescript since you can get it to 6 in 2 turns
Poise count is positive
Sinking count is kodya
So you just gain all the stuff from playing normally
@AngelosNotitia You can reduce any mechanic to that if you are intentionally dense about it. It doesn’t mean it’s actually that simple.
“Now, indulge me! 🐺🐺⛓️🥀🥀” fucking chud trying to make ppl engage with your false premise and talking like ur in an anime
@KichiMitsurugi@TonyLeite5@realname318@proto_cj@Hodsband Same logic every status is just rupture with rupture doing it better.
You stack it up and then you gain clash and it deals damage when you just play the game.
Powerstacking can be self buff card, debuff vs bosses, team buff cards, abno card, kizuna and remembrance, passives, etc.
@TonyLeite5@AngelosNotitia@realname318@proto_cj@Hodsband I mean, yea. Burn was systematically gutted the second PT hit the scene, Bleed only really works if you like taking 40+ turns of setup (exaggeration), and anything else is just a variant of powerstacking, which FSO/Thumb with Yesod does better
@KichiMitsurugi@TonyLeite5@realname318@proto_cj@Hodsband PT hit the scene yeah sure 1 boss (not like you can insta stack 40 burn again or anything) and the powerstacking might as well be compared to rupture true dmg on hit vs every other status for limbus.
Also there's gameplay variance to powerstacking unlike limbus status stacking
@KichiMitsurugi@realname318@proto_cj@Hodsband Cleared lor 3 times, 2 of which I don't touch yesod when not forced
Every floor has at least 2 viable strategy or mini strat
You can have a team with 1 smoke 1 charge 1 slash 1 prescript 1 sac for remembrance and it's still a viable and good strat if you know what you're doing.
@KichiMitsurugi@realname318@proto_cj@Hodsband So well, you figured out that strategy by? Yourself? Or searched it up.
Also, thats the meta strategy, not the only viable one.
Myongest is also only unlocked after nearly 3/4th of the game, and you can't use yesod for many late game fights
@KichiMitsurugi@realname318@proto_cj@Hodsband Its almost like they changed the style to the elemental system that a lot of modern gacha game adopt locking you into a status instead of the more free library of ruina style
@KichiMitsurugi@realname318@proto_cj@Hodsband Regardless, those are number issues more than design issues
And also on fragile, funny how they distanced themself from that and instead give EVERYONE +% dmg tied to the 7 main status huh, lessening flexibility
@KichiMitsurugi@realname318@proto_cj@Hodsband Having an easy to fuel e.g.o is less strategy intensive than defense skill / s3 and now you have +5 haste for the next 3 turns?
Lccb ishmael was in tremor team for a while due to the absurd amount of tremor her s2 gives
And paralyze should still not be underestimated