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@BonisDev

working hard to deliver a premium experience

Canada انضم Şubat 2020
1.7K يتبع1K المتابعون
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bon@BonisDev·
truly would rather build it atom by atom than learn blender
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Dr. Dad, PhD 🔄🔼◀️🔽▶️
Every indie game dev knows that before you decide on your game's mechanics, you need to create a complete globe simulation with climate, cloud formation, precipitation, a water table, astronomically correct stars, planets, and moon.
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bon@BonisDev·
@krispuckett when the next shape formation triggers and you begin to morpth the particles into this next shape, how does a paritcle find it's best slot in the next shape to go to. is there some work to get it to a shorter path?
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Kris Puckett
Kris Puckett@krispuckett·
Working on a little something something special.
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bon@BonisDev·
@LootBndt fractal block world on steam
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BNDT
BNDT@LootBndt·
What could work as an ‘endless’ world / setting / theme.. to explore? Yes Blame! Is the best example😅
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bon@BonisDev·
@Patlegoman what is this? how is this ?
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bon@BonisDev·
it always starts with cubes
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bon@BonisDev·
cookin up something diabolical
GIF
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bon@BonisDev·
Particle Life 250k with WebGPU
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bon@BonisDev·
250k particle life using web gpu at a beautiful 2560x1440 resolution
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bon@BonisDev·
what if everything was voxel except one important thing
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bon أُعيد تغريده
☁
@canekzapata·
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bon@BonisDev·
Please enjoy the first tech demo of Fishex: The Premiere Fish Experience (must have WebGPU enabled) bonisdev.itch.io/fishex
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bon@BonisDev·
melee pause
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bon@BonisDev·
@stickyfr0gg ok good to hear im working on expanding and contracting mouth
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phil
phil@stickyfr0gg·
@BonisDev I like the sounds. Also I want to be the worm and eat everything
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bon@BonisDev·
chat, is this audio cooked?
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bon@BonisDev·
@ZoldenGames no yes it will be goopy
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Zolden
Zolden@ZoldenGames·
@BonisDev Was the snake pooping on 0:43? As for the sounds, I think they are too dry, and it would be more atmospheric if they are processed with an underwater acoustics filter/effect.
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bon@BonisDev·
i understand the struggle it's hard to change data once it's on the gpu so you end up with lots of different unique scenes maybe you can have a UI of different physics load outs like a 'shop' in between scenes where depending on how you performed in the last scene you get more load out options and then the next scene fades out as the next one loads in?
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Zolden
Zolden@ZoldenGames·
Just having fun with my physics engine instead of making a game, as a responsible indie developer would.
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bon@BonisDev·
@keepeetron the game where the bubbles make those sfx when joining together and the pitch gets lower the bigger the bubble is! one of the first tweets i liked on this app and was super inspirational to me
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