Games & Frames

1.7K posts

Games & Frames

Games & Frames

@Karlsonimation

Teacher of the 3D art stuff. BFA/MFA Animation/Game Design SCAD² 3D/2D Artist/Animator. USN Veteran. History Nerd.

Gainesville, FL انضم Nisan 2017
564 يتبع185 المتابعون
Games & Frames
Games & Frames@Karlsonimation·
When you look for your Redbull because you think it's missing when really it's just gone. You finished it. It's over.
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Games & Frames@Karlsonimation·
Additionally, we must ask ourselves whether the details we are focused on, like "Are these 2 vertices exactly the same distance from the center?" or, "Is my character's arm exactly rotated 90 degrees?" are important to the project or our own sense of perfection.
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Games & Frames@Karlsonimation·
This is a magnified knife. I think about it when I fall into precision traps. In digital art, it's easy to aim for perfection. Before you know it, you're trying to make everything perfectly symmetrical and mathematical. Nothing is ever perfect. It's important to loosen up.
Games & Frames tweet media
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Games & Frames
Games & Frames@Karlsonimation·
@mainman112 I work with and know people who focus their lives on Ai and block chain technology. Some of them really care about art. Some of them really don't. They look at art as tool to sell the technology, not as a product to make good art. I won't stop anyone, but motives matter
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Games & Frames@Karlsonimation·
@mainman112 I definitely hear what you're saying, and you're absolutely right. Not everyone creates art the same. And I don't think anyone should stop using AI. However, I think if AI is going to operate in art spaces, it should take a look at the art process itself
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Games & Frames@Karlsonimation·
One of the more upsetting things about AI is that a lot of AI practitioners don't understand the point of art. I've heard people say that AI can help artists do tasks faster. Which is true, and in some cases useful. But also, artists enjoy spending time on their work.
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Games & Frames@Karlsonimation·
@3Dommy I really enjoy UVing and retopo. That's where the art is!!!!
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Games & Frames@Karlsonimation·
Went to presentation recently where someone said that "art is what people do with technology until they find something better to use it for". Which is just a great way to trivialize something you don't understand while living in a world ruled by art.
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Games & Frames@Karlsonimation·
Like I get it. Many things are "results based". That's great. But you cannot look at the entire world like everyone else is just a dumber scientist. Humans have an inherent desire to create. Even if AI replaces every single art job, I'll still want to create.
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Games & Frames@Karlsonimation·
I see this a lot with people drawing characters they've created. We get pleasure from familiarity. We've drawn this character 1000+ times. Keep drawing those characters! But draw other things too. Challenge yourself to operate in circumstances that don't feel comfortable.
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Games & Frames
Games & Frames@Karlsonimation·
Are you growing as an artist? Are doing the same thing over and over, hoping you'll eventually get better? We don't get better by doing the same thing. We get better by doing different things, and bringing that knowledge back to our passions.
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Games & Frames
Games & Frames@Karlsonimation·
Um I just asked ChatGPT to create a picker UI for any rig in Maya using MEL and it did it
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Games & Frames
Games & Frames@Karlsonimation·
Many artists refuse to learn software because it's not familiar. People will spend years learning Maya and then never touch Zbrush because it's....well...ZBrush. It's not that you don't have the skill to learn, you don't have the patience to suck again. Trust me I've been there.
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Games & Frames
Games & Frames@Karlsonimation·
The worst mistake you can make when learning new 3D software is assuming the same practices from software you are familiar with still apply. If you're going to learn, really learn. Embrace starting from square one. It's frustrating, but "translating" is not the same as "learning"
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Games & Frames
Games & Frames@Karlsonimation·
Just spent all day troubleshooting a render for glass reflections. This one tiny part of my render kept crashing maya. Turns out, that reflection wouldn't be seen in the final comp. And I had forgotten because I'm rendering the foreground separately....
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Games & Frames
Games & Frames@Karlsonimation·
What I see is this pressure to make blockchain or AI the sole focus, regardless of the final product. Art is often seen as a hollow shell that proves the viability of the technology. I want to focus on how these technologies can serve art. Not how art can serve these technologies
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Games & Frames
Games & Frames@Karlsonimation·
I'll happily collaborate with anyone who is an expert in blockchain or ai. But my focus will always be on aesthetics and storytelling. That's what makes collaborations work, allowing people to focus on their passions while contributing to the greater whole.
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Games & Frames
Games & Frames@Karlsonimation·
I respect that there are awesome researchers and innovators working in Blockchain and AI. Their passion for their work is amazing. However, digital arts should not be viewed as monolithic. There are HUNDREDS of other digital arts focuses and pursuits that are just as amazing.
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