Loco Dev
54 posts

Loco Dev
@LocoDev7701
Making Locomotion System Tutorials for UE5 https://t.co/iWjJ25i5yw
انضم Mayıs 2023
11 يتبع540 المتابعون

@LocoDev7701 no you're supposed to slow down the movement, lock the camera, show a button prompt, and make them slowly shimmy through the gap!
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@LocoDev7701 Are my hopes too high if this is what I’m expecting from gta6
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@StephenDGames Exactly haha, simple logic can look surprisingly high-end
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@LocoDev7701 I love that in game dev, you can make the coolest looking stuff out of the simplest mechanics 💯
Good work!
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@MadridistaRPG Yeah it’s crazy, the older Ubisoft games had a lot of nice movement details like this.
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@LocoDev7701 E pensar que a ubisoft fazia isso em 2014 e hoje a propria ubisoft faz bonecos estáticos que passam um dentro do outro
Português

@tontan009 As long as the detection is active, yes, it will work for moving obstacles as well!
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For anyone asking where to study or download this system, it’s available on my Patreon here: patreon.com/posts/153549763
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@Excoverse Right now the character position gets corrected automatically when bumping into obstacles, but it would be easy to add a bump or similar animation so the passage doesn’t feel interrupted. I would just need the animation to make it work as I’m just a dev haha
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@LocoDev7701 So cool! I wonder what happens if you run directly into obstacles
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@MarkusEicher70 Thanks, this one is my own implementation in UE5, not a built-in engine feature. Still refining it, but the core logic and behavior were done by me.
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@LocoDev7701 That looks stunningly good. Did you craft this on your own or is this a component or feature delivered with UE5 engine?
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@SamuelJ11889309 Sphere traces fire every frame on both sides based on the character's location. When one hits a wall, it drives an additive blendspace that changes the character's orientation to react to it. Capsule radius also adjusts for tight spaces. All Blueprints.
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@athinaslime There's a cost since it fires sphere traces every frame, but they run only when obstacles are near.
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@LocoDev7701 looks really cool, does it hurt performance in any way?
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@jeanclaudemaxi4 I used a simple blendspace for the animation and sphere traces for the obstacle detection, very simple system to make.
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@LocoDev7701 really nice, did you use the controlrig with some line trace ?
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