PS | PixelR_

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PS | PixelR_

PS | PixelR_

@PixelR_

{ES} ⚡ CEO of @PolarisSmash ⚡ Smash Competitive Player Trying to compete in 2XKO 🔥 Main Roaster in Smash 🔥 🕜🚀 Jinx / Ekko main 🚀🕜

Mi casa انضم Nisan 2018
286 يتبع313 المتابعون
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PS | PixelR_
PS | PixelR_@PixelR_·
Sinceramente estoy muy feliz. En Marzo / Abril noté que porfin logre solucionar mi problema de mentalidad. Despues de 3-4 años. Donde la gran mayoria me lo he pasado tryhardeando, analizando vods, mejorando muchos aspectos mentales. Porfin veo mi mejora... ⬇️(1/2)⬇️
Smash Euskadi@SmashEuskadi

# TOP 5 # @PixelR_ Pixel que vuelve muy fuerte al competitivo de Smash Euskadi, y lo hace rankeando 5to... ¡Y sin saberse el 0-death de Luigi! ¡Ha tenido una temporada increíble, y esperamos muchísimo de el en la siguiente temporada también, felicidades por el puesto!

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Shanks
Shanks@shanksfgc·
Gente buena (o no muy mala) que se quiera tomar 2xko un poco más en serio, mandadme md para teneros localizados y jugar. Tengo poco tiempo en general y quiero aprovechar los huecos que tenga libre.
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CitiSmash
CitiSmash@CitiSmash·
Top 8 Quedada 24/10/2025 1. Daile 2. Linux Mint 22.2 3. Kaminari 4. Datryk (DSRK) 5. SPIDER LIC 5. Caldo 7. Genís 7. Farobrito Bracket: start.gg/tournament/cit…
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EF | JaDe
EF | JaDe@JaDe_FGC·
Terminada la segunda KDD de 2XKO Euskadi Habia que hacer otro torneo y hemos vuelto a repetir finalistas! 🏆DanDy 🥈@PixelR_ 🥉@TNuke222
EF | JaDe tweet mediaEF | JaDe tweet media
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PS | PixelR_
PS | PixelR_@PixelR_·
@Slow_FGC I should tech it, but I don't know why the bot didn't do it lol
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slow
slow@Slow_FGC·
@PixelR_ grey combo?
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2XKO News
2XKO News@2XKOIntel·
‼️ 2XKO GIVEAWAY ‼️ To celebrate the launch of 2XKO we’re giving away 3 custom Mavercade KeebBrawler leverless controllers! 👍 Like + Retweet 🏃‍♂️ Follow @2XKOIntel + @TokonFighters 💬 Comment your main! 📅 Ends October 17th
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Sayu
Sayu@SayuSwy·
Best route to 2 levels with solo Ahri #2XKO_Ahri
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Ephi
Ephi@Ephi_BL·
New Ekko OS! — kebab os🥙 Undroppable compared to burrito Covers all options in the corner Works for every ender (including 2T!!!) Guide Included (00:20 - sound on) #2XKO #2XKO_EKKO
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2XKO
2XKO@Play2XKO·
you don’t have to face every fight alone. 2xko official cinematic out now: ties that bind (ft. courtney laplante of @spiritboxband)
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2XKO
2XKO@Play2XKO·
new looks for vi, ekko, and jinx inspired by @arcaneshow available in the ultra starter pack, dropping with early access oct 7
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yohosie
yohosie@yohosiefgc·
Hey, Yohosie from the Balance team. I want to give context to competitors of things to be aware of if you’re going to be competing on this patch. On October 7th, we’ll be including a small balance pass alongside the release of Teemo. We’re going to be including a larger balance patch very soon after. All of the details on what is coming will be in the patch notes, releasing October 6th. The changes below are only for the October 7th balance patch. There will be additional changes to address things we’ve seen on live around balance and consistency. This will be included in the larger balance patch coming soon after. What you’ll read here is only what impacts “your hands”, i.e. combos, neutral, and fuse decision making. We’re letting you know of these now so you can get your hands warm. This is not a full list of all changes and not all champs are included in this post. Fuse Changes - Double Down and 2x Assist are too strong at the moment, so we’re bringing them down in power by reducing damage when using Double Down super and adding assist cooldowns when either fuse is “activated”, similar to Freestyle. Retreating Guard Input Change - We’re removing an OS where it was possible to hold down-back and mash the dash button to get a frame 1 Retreating Guard. You’ll now have to hold directly back. We’re letting you know early so your hands can adjust to the new changes. Break Changes - We’re lowering the advantage of Break and fixing the bug where you can’t take actions after Break. Ahri - We’re removing the ability to spirit rush twice in the air on whiff (still works in combos and you can still IAD/j.S1 after). - We have a lot of quality of life and combo consistency improvements in the larger balance patch. We hear you. Blitzcrank - We've done some work around air blockstun and air throw protection to remove unblockables. Jinx - Jinx Fireworks damage is too high, so we’re toning down its damage. - We’ve also fixed a bug that was causing Double Down scaling to not apply to Fireworks (FYI: we apply a damage nerf to the second super when using Double Down). Jinx fireworks should explode you less often now. Yasuo - Yasuo combo length was too long, so we’re making adjustments. - We’re adjusting j.d.H to not always combo into j.[S1] or j.S2 at extremely high HSDs. You can expect your core Bread ‘n Butter to work, but you’ll need to change your routes very late into combos after really long assist combos. - We’re also adjusting j.S2 to increase combo consistency (we made some changes to collision pills and hurtboxes to help stop weird things from happening, more notes on that later, so we had to change this). You’ll need to adjust your j.S2 routes slightly. —--- I realize just these changes in a silo seem a little strange compared to player pain. These changes are only what may impact how you input moves, as well as major gameplan-altering changes. Please wait till Oct 6th to see our full vision that directly addresses balance and game health. When the patch notes drop with the full changes we’re working on, I hope everyone will be excited about what we’ve been cooking.
The MIXUP@THEMIXUPLyon

Bandle scout Teemo reporting for duty! 🫡 Teemo will be playable at 2NICE KO 👀 Get ready to scout ahead… things just got wild. 🔥 #EVOFrance #2XKO

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2XKO
2XKO@Play2XKO·
his badges aren’t just for show. teemo hits the 2xko roster oct 7
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