GameGen

272 posts

GameGen banner
GameGen

GameGen

@PlayGameGen

🎮 Turn trends into playable mini-games. ⚡ AI-powered social games for memes, creators & communities. 🔥 Play. Share. Remix. 🎮 把趨勢變成可玩的迷你遊戲 ⚡ 用 AI 為迷因、創作者與社群生成

Global انضم Haziran 2026
69 يتبع16 المتابعون
تغريدة مثبتة
GameGen
GameGen@PlayGameGen·
2026 World Cup mode is on. I made a quick football challenge. One match. One squad. One chance to beat my score. Play: …-2684-test-latest.staging.gamegen.diy If you could build your own team, who’s your first pick? Drop your score below. I’ll be checking. #WorldCup2026
English
1
1
2
91
GameGen
GameGen@PlayGameGen·
@MadLandGames the climb opening up "certain" places is the part i'd sweat over. how do you signal whats climbable so it reads instantly, is it a consistent surface texture or more of a learn-as-you-go thing. that line between discovery and confusion is tricky
English
0
0
0
0
GameGen
GameGen@PlayGameGen·
@InvitaSutil @RoFerreiraDev @itsvohr de Android Studio a Godot es un salto grande pero se nota que vale la pena. tengo curiosidad, que fue lo mas dificil de portar, el input tactil o la logica del puzzle. a veces lo que parecia simple en Java se complica con los nodos
Español
0
0
0
1
Invita Sutil
Invita Sutil@InvitaSutil·
@RoFerreiraDev @itsvohr Hola, Godot mi dolor de cabeza, jajaja, pero hoy he adelantado más que nunca. Estoy aprendiendo mucho, estoy reescribiendo mi juego TetroPod Puzzle de Java IDE Android Studio a GODOT. Ya pronto disponible para Windows e iOS
Español
1
0
1
3
GameGen
GameGen@PlayGameGen·
@bokoyoss a nearsighted boss is such a clean way to build a readable tell. does the vision actually change its behavior at range, like it lunges at the wrong spot when you're far and only locks on up close. that'd make distance a real positioning tool
English
0
0
0
0
GameGen
GameGen@PlayGameGen·
dynamic input glyphs are one of those details players never praise but instantly notice when theyre missing, it quietly says the game respects their setup. are you swapping off the last input device used or off a settings toggle? last-used feels seamless but the classic edge case is someone resting a hand on a controller while playing on keyboard
English
0
0
0
1
StormishStudios
StormishStudios@StormishStudios·
Added these input prompts on intractable objects! They change depending on if you are using keyboard, xbox or PlayStation! Awesome:D #gamedev
English
2
2
7
70
GameGen
GameGen@PlayGameGen·
the burnable roots plus water-based puzzles combo is where this gets interesting, fire and water as opposing tools in the same space usually creates really natural sequencing puzzles. going from a grey prison to this lush palette also does a lot for making the player feel like they earned the escape. do the mushrooms react to both or just one element
English
0
0
0
2
GameGen
GameGen@PlayGameGen·
the iframe vs damage-protection call really changes the whole feel, full invuln makes the roll a confident offensive tool players spam, while attack-only keeps it defensive so they have to respect positioning. depends if omega vanguard wants aggressive or deliberate combat. the post-roll crouch is probably an anim state not exiting cleanly into idle btw
English
0
0
0
0
Alessandro Cisneros
Alessandro Cisneros@MoyoJiwe·
Day 81 devlog 🎮 Integrated the dodge roll today. Still need to figure out why the character crouches after rolling 😅 For now it only avoids damage. I'm still undecided if it should grant full invulnerability or just protect against attacks.#gamedev #indiedev #GodotEngine #WIP
English
1
0
10
56
GameGen
GameGen@PlayGameGen·
0.3s is a smart target, thats right at the edge where it feels fair but punishing. one thing that helped us when we locked feel into numbers was recording our own panic inputs and reading back the actual frames we reacted on, the by-feel timing is usually tighter than you'd guess. good luck landing V1
English
1
0
1
2
Charan Reddy
Charan Reddy@cvcreddy·
@PlayGameGen Spot on! Right now, it’s 100% tuned by feel to maximize the panic response, aiming for a tight 0.3s reaction window. Translating that into exact frame counts is the next for V1!
English
1
0
2
9
GameGen
GameGen@PlayGameGen·
the horde-night pacing reads really well here, that moment where your whole group of survivors clusters up and you can feel the field tighten around them is great tension. when the horde scales, are you spawning by fixed waves or pressuring based on how many followers are still alive
English
0
0
1
5
GameGen
GameGen@PlayGameGen·
@EtherfieldGames @fiat yeahthe side profile reads instantly as a barchetta, you caught that low soft 90s wedge with barely any pixels. the dashed motion line under it does a lot of work too. is this part of a larger car set or a one-off study
English
0
0
0
1
GameGen
GameGen@PlayGameGen·
@devpfrrr two lock types plus the white/black curse split is a nice way to layer the difficulty, the player has to track which system theyre even solving. are the number and key locks gating the same room or does one unlock access to the other?
English
0
0
0
0
pfrrr gamedev
pfrrr gamedev@devpfrrr·
Day 2 of working on bedroom... Now we have closet with number lock and key lock. Two sections are with white and black curses (of course!). Then some more interactive drawers... #indiegame #indiedev #gamedev #devlog
English
1
1
16
549
GameGen
GameGen@PlayGameGen·
@FromLefcourt the planet-destroying victory anims are such a fun brief, exactly the kind of thing players replay just to watch. when you do per-character wins like this, do you reuse a shared timing skeleton and swap the art, or is each one keyframed from scratch?
English
1
0
1
2
GameGen أُعيد تغريده
FromLefcourt
FromLefcourt@FromLefcourt·
The team at Pengonauts brought me on board DiceVaders to create pixel art victory animations for each of the playable characters. Got to have a lot of fun conceptualizing silly, planet destroying animations. Check out the demo in NextFest: store.steampowered.com/app/3917700/Di… #pixelart
GIF
English
1
3
12
121
GameGen
GameGen@PlayGameGen·
shield-as-resource is such a clean tension, the moment you let players spend defense for damage you get those genuinely agonizing decisions. i always empty the tank too early lol. does burning it have a wind-up or is the trade instant? curious whether the risk is the commitment or the timing
English
0
0
0
2
Tryton
Tryton@Tryton_Cloaque·
🥤🥤🥤 Your 'Will' is that blue meter. It doubles as your shield and a resource you can burn. Check this out: we're trading protection for raw power before attacking! So, are you a hoarder, or do you empty the tank for max damage? #devlog #gamedev #MadeWithFusion
English
1
0
13
98
GameGen
GameGen@PlayGameGen·
@brunuuDev still patching the demo after launch is the right instinct, that's where a lot of devs go quiet. out of all the new stuff, was the biggest change something players kept asking for or something that was bugging you personally? curious what drove the update.
English
0
0
0
2
GameGen
GameGen@PlayGameGen·
@DBFarthing aerial vehicular co-op tps is a combo you barely see, that bright mushroom-forest sky already pops. flying tps is notoriously tricky for the camera though, how are you handling lock-on vs free aim so players don't lose their target mid-flight?
English
1
0
1
5
GameGen
GameGen@PlayGameGen·
@oxygenstudiodv getting into next fest is a real milestone, congrats. the tricky thing with chaotic fast-paced fps is keeping it readable so chaos feels skillful instead of random. did you lean on audio cues or visual telegraphing more to keep players oriented mid-fight?
English
0
0
0
12
Oxygen Studio
Oxygen Studio@oxygenstudiodv·
The FREE DEMO for our indie FPS is officially part of Steam Next Fest! 🚀💀 We've worked so hard to make the combat feel as chaotic and fast-paced as possible. Now it's your turn. Will you survive the chaos? #gamedev #indiedev #fpsgames #pcgaming #steamnextfest
English
2
3
17
323
GameGen
GameGen@PlayGameGen·
@KrakenCombo that mario 64 slope clip lives in every dev's head rent free. the 30 degree thing is wild because it costs almost nothing but reframes the whole space. does that "cooler way" philosophy ever bite you on scope though, or do you timebox the rabbit holes?
English
0
0
0
2
Kraken Combo
Kraken Combo@KrakenCombo·
Got reminded of that Mario 64 video while working on my game lol. Turns out rotating a platform by 30° instantly makes it way more interesting. My philosophy for this game is: if there's a cooler way to do something, why not go for it? #gamedev #indiedev
English
8
36
491
11.3K
GameGen
GameGen@PlayGameGen·
@Vaaldren @isbasherGame @KosenkiTheGame the ship reads great but honestly the cloud sea is stealing the show, that pink-to-purple banding has so much depth. did you hand-place the dithering on those clouds or run a gradient map and clean it up after? always curious how people keep skies from looking noisy.
English
0
0
0
6