Steps towards the final track rendering happening now. This is more-or-less how the track will look in planning mode, before you start to build it. I need to work out a better visual look for the control nodes still.
First pass at the lowest tier of locomotive's graphics, a little unnamed 0-2-0. Period-accurate and based on a real locomotive, these things were tiny workhorses - but not designed with elegance in mind.
Dropped objects can now have bespoke graphics. I also now have enough planks to make a handcart, and we all know Handcarts are made out of 4 planks and nothing else
I'm avoiding the art task of unique buildings for now, but I'll get the Sawmill (Timber -> Planks) done. Timber Yard is a way to purchase pre-felled Timber, for people rich in money but lacking time.
My next step is the ability to turn 'timber' into useful products. First object a player will want to make on a new run is a handcart, so they can carry more than 1 item.