SilbinaryMedia

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SilbinaryMedia

SilbinaryMedia

@SilbinaryMedia

This account will only post games, blog posts and any other sort of media I make.

Australia انضم Şubat 2021
5 يتبع38 المتابعون
SilbinaryMedia أُعيد تغريده
Nonsense Machine
Nonsense Machine@nonsensemachine·
🏁 Will YOU become the Kyng of Dryft City? 🎮 #DryftCityKyngs is OUT NOW!
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Jae !!!
Jae !!!@SilbinaryWolf·
Got my Map editor project running on the Wii
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SilbinaryMedia
SilbinaryMedia@SilbinaryMedia·
@NewoGame I left it there because it was just a proof of concept. I had no reason/desire to actually make sure my game could run on the Wii. And then also, I'm not working on a game right now, doing something else 😁
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SilbinaryMedia
SilbinaryMedia@SilbinaryMedia·
Did a proof of concept (butchered my engine internals) in my codebase to get my game running on a Wii emulator. I just wanted to see how possible it was :) Built with Ziglang, Devkitpro and GRRLIB!
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SilbinaryMedia
SilbinaryMedia@SilbinaryMedia·
Jae's Hyperreal 3D Generation: Singluxe coming to your computer screens this weekend
SilbinaryMedia tweet mediaSilbinaryMedia tweet mediaSilbinaryMedia tweet media
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phil
phil@stickyfr0gg·
Sebil Engineering's first content update is live on steam! Over a dozen new challenges. Many more to come. To celebrate, we're giving one lucky retweeter the opportunity to buy the game at full price! Retweet now to enter!
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Jae !!!
Jae !!!@SilbinaryWolf·
One of the worst parts of gamedev, making a menu
Jae !!! tweet media
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SilbinaryMedia
SilbinaryMedia@SilbinaryMedia·
I've been working on porting the old Sourcemod game mode "Zombie Fortress" to Team Fortress 2's new VScript language that released late last year. Now all you need to play is TF2 :) It's in alpha and still has features missing, but it's playable now! gamebanana.com/mods/461092
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SilbinaryMedia أُعيد تغريده
Blast Cats Dev
Blast Cats Dev@BlastCatsDev·
Slicing blade pendulums! They got some wicked knock back too! #lowpoly #gamedev
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SilbinaryMedia
SilbinaryMedia@SilbinaryMedia·
Took a crack at working on the Go compiler today. Was able to figure out how to make devirtualized functions that are inlineable be inlined :) Raised an issue here with details: github.com/golang/go/issu…
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SilbinaryMedia
SilbinaryMedia@SilbinaryMedia·
had a realization about my networked game this morning. maybe... just maybe... tying the shot bullet ID of a player to their User ID and a Frame Counter (uint16) and accidentally constraining the player to only being able to shoot 1 bullet per frame was a bad design choice.
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SilbinaryMedia
SilbinaryMedia@SilbinaryMedia·
My little networked game experiments are coming along! :) Here's a video of moving around, shooting bullets and be changing the outbound and inbound lag to 150ms and then down to 50ms. (RTT is then 300ms and 100ms respectively) #ebitengine #gamedev
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WET GAMIN
WET GAMIN@wetgamin·
WET GAMIN & @wf__games present the WET & WEIRD Bundle 2021. Celebrating the universe’s most unique indie games big and small. For just $15 USD you get: 🎮 9 games (worth ~$72 USD!) 📒 Exclusive art zine! 🖱️ Cursor pack! Grab it at tinyurl.com/wnw21 youtu.be/NnG-fvsMIZ8
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