Kevin/Sixty أُعيد تغريده
Kevin/Sixty
16.8K posts

Kevin/Sixty
@Sixtynl
I am guy who loves music, games, beer and hanging out with friends, preferably together at the same time.
Netherlands انضم Nisan 2009
1K يتبع207 المتابعون
Kevin/Sixty أُعيد تغريده

Pre-Release Patch Notes (April 16, 2026)
Update 5 (Part 4)
Enable via Launcher → Settings → Pre-Release
Friends List and Rich Presence are live on pre-release! Easier to play with friends, and this is just the first wave. More social features are on the way, and we'll share details in the coming weeks!
Patch notes for Part 1, 2, 3, and 4: hytale.com/news/2026/4/hy…
For more details about social features (and to give feedback) go see Lazorgurl here:
x.com/lazorgurl/stat…
English
Kevin/Sixty أُعيد تغريده

Next up for Hytale: friend lists and server discovery!
Friend lists are coming to pre-release this week: you'll be able to see when your friends are online, jump into their world, invite them, or join the server they're playing on.
A few days later, we'll open applications for servers to be listed in a new in-game server browser. It's been about 3 months, and some great community servers have already come together nicely! FYI, we've been working on the server's performance and will keep at it, but now feels like the right time to start letting players find these servers in-game! A blog post is coming that will lay out how server discovery will work going forward.
Note that update 5 isn't a big gameplay content drop, but there's a lot happening under the hood. We're deep in engine work, performance, overhauling crafting and progression, and part of the team is also working on our first major content update, Chapter 1. And there's a lot of cool stuff we're working on beyond these updates. We'll share more in the coming weeks!
As a sidenote, the team is growing, and we will be hiring a lot in the coming months! We have a lot of work to do for years to come. BTW, the next wave of hires is going to heavily focus on adventure content: World Gen / NPC / Dungeons, and so on. Lots to do before the game leaves early access!
English
Kevin/Sixty أُعيد تغريده
Kevin/Sixty أُعيد تغريده

The cutest way to transform your hydration routine while playing Pokopia? This Ditto Mug from the Pokémon Center💜
Shop with my link for all your fave Pokémon Center goodies (link below)!
#SponsoredbyPokemonCenter

English
Kevin/Sixty أُعيد تغريده
Kevin/Sixty أُعيد تغريده
Kevin/Sixty أُعيد تغريده

AT THE MOMENT @discord HAS ENDED ITS PARTNERSHIP WITH PERSONA, INFO HAS BEEN DELETED AND AGE VERIFICATION HAS BEEN HALTED FOR THE MOMENT, DISCORD SAYS IT WILL KEEP US UPDATED IF THIS CHANGES, WE WON. (for now)




English
Kevin/Sixty أُعيد تغريده
Kevin/Sixty أُعيد تغريده

Exciting news, Explorers! We can confirm that #CoreKeeper's Void & Voltage update has passed certification and will be rolling out on all of our platforms throughout the day on February 25th ✨
English
Kevin/Sixty أُعيد تغريده

The full list of Hytale taming foods found so far!
Horses → 🥕 Carrot
Cows 🥬 Cabbage
Goats → 🍎 Apple
Rabbits → 🥕 Carrot
Camel → 🍅 Tomato
Sheep → 🥬 Cabbage
Rams → 🍎 Apple
Chickens → 🌽 Corn
Pigs → 🧅 Turnip
Wild Boar → 🎃 Pumpkin
Mosshorns → 🥔 Potato
Bison → 🥦 Cauliflower
via: @KweebecCorner


English

@Simon_Hypixel looking forward to seeing that evolve, and see what you all have in store for us. the building and exploring is so addictive, though horse sadles or some sort of summoning mount would be usefull with the amount of exploring we do
English
Kevin/Sixty أُعيد تغريده

As we keep weekly updates rolling in Early Access for Hytale, we're also working in parallel on larger content updates, delivered as chapters, that will slowly unfold the Cursebreaker story arc. When it reaches the final chapter, Orbis will be within reach and the game will be fully released!
If you've been playing the Exploration Mode, you've probably noticed that the curse is quiet at the moment. That will change as the first chapter begins, and you'll need to make difficult choices that carry lasting consequences for the world around you, and yourself.
Keep in mind, we're not going deep on narrative for Early Access, however, the Cursebreaker arc is how you'll see the game progress, chapter by chapter. It's a journey we share with the community, and when it's done, it becomes a memory for those who were there.
Hytale has a lot of potential, and that's a responsibility we don't take lightly. We're bringing in the right people and we can finally just focus on making a great game. No funding concerns, fully independent. All that's left is to work hard, have fun and keep engaging with our amazing community.

English
Kevin/Sixty أُعيد تغريده
Kevin/Sixty أُعيد تغريده

🤩🚨- CINEMA! INCRÍVEL MOD DE BATALHAS POKEMON!
Um modder, com o usuário u/Distinct-Spend7728 tá trabalhando em um mod de Pokémon MUITO diferente do normal… aqui você não joga como treinador, você literalmente vira o Pokémon!
Nada de batalha por turno ou menu:
🔹Você se move na hora
🔹Ataca em tempo real
🔹Desvia, posiciona
🔹Cada Pokémon tem um estilo de combate próprio
A ideia é deixar as lutas bem mais parecidas com o que a gente vê no anime, com ação de verdade.
Ele postou um vídeo de demo (bem no começo ainda), mas já dá pra ver o potencial absurdo disso!
Use o código: ⭐️ CENTRAL na hora de comprar Hytale, ou fazer upgrade da sua versão de Hytale!
Português
Kevin/Sixty أُعيد تغريده


@CurseForge that gives me The Groovitron vibes from Ratchet and Clank
English

@Simon_Hypixel @glue_eater31 its just the ancient portals that keep crashing the game, they do not crash maybe once every 11/12 tries.
English

@glue_eater31 Does it do the same with Forgotten Temple or just ancient portals?
English

Pre-Release Patch Notes - Feb 5, 2026
Update 3 (Part 2 of 3)
Enable via Launcher -> Settings -> Pre-Release
HEADLINE FEATURES
- Added Avatar Presets
- Edit, save, and swap between up to 10 Avatar customizations
- Added new fire spread system (fluid ticker) and Goblin Flamethrower
- Can be used to unleash flames upon nearby foes
- Creative mode only for now
- Added Bed sleeping notifications
- Notifications and SFX now play when other players attempt to sleep
- Expanded Avatar customization options:
- 2 additional Eye Shapes
- 2 new Makeup Variations (Blush and Eyeliner)
- 5 new Haircuts:
- Spikey Mohawk
- Magical Pigtails
- Double Braided Ponytail
- Long Braided Ponytail
- Puffy Bubble Braids
- 4 new Facial Hair Styles:
- Split Moustache
- Pinstripe Moustache
- Anchor Beard
- Viking Beard
- Spiked Bracelets
- Hairband
- 2 new Skirts (Plaid and Punk)
- Shaped Sneakers
- Added Black and Red Iron color variation for metals
- Added Font Fallback Support
- Client now fetches glyphs from fallback fonts when missing
- Enables support for non-Latin languages
- Improved World Configuration Reliability
- Atomic file saving
- Updated backup handling
- Corrupted worlds now display warnings and modal dialogs
CONTENT
- Added complex spawn locations in the Taiga region, especially near rivers
- Added Lime block variants:
- Lime Gravel
- Lime Rock
- Lime Rubble
- Medium Lime Rubble
- Lime Stalactite (Large and Small)
- Improved weather VFX for Zone 1
- Standardized spawn marker deactivation range to 150
- Added T2 Furnace
- New model, textures, and animations
- Updated visuals for T1 Furnaces
- Increased max instance limit for Furnace opening sounds
- Refactored Rhino Toad attacks
- Improved Fluid, Mounts, and Crafting systems
- Improved multiple modules:
- Teleporter
- NPCReputation
- NPCObjectives
- Farming
- Memories
- Camera
- Bed
- Optimized client asset sizes
- Updated ranged weapon aiming ballistics
- Improved accuracy
- Added randomized hitbox offsets
- Added VisAiming debug flag
- Ophidiophobia mode now replaces Hatworm with Larva_Silk model
- Dough now produced using refillable Tankard
- Tankard now crafted via Farming Bench
- Klops Merchant no longer trades signs
- Integrated new Outlander village environment
- Refactored encounters across all zones
- Added new encounter environments:
- Zone 3 Trork
- Zone 4 Village and Forest
- Zone 4 non-Forest and non-Swamp biomes
MODDING AND TOOLS
- Added mod enable and disable support from UserData/Saves//mods
- Added server version checks for plugins and asset packs
- Added 3D audio source visualization for debugging
- Added NPC sensor and view debugging visualization
- Newly created asset packs are now enabled by default
- Added parameter to toggle replacing empty block materials
- Added option to skip mod validation in single player
- Mod validation issues now block server startup unless flagged
- MapEditor and ListEditor now use correct models
- Added Test NPC for showcasing multi-interaction setups
WORLDGEN V2
- Added exact rotation support for Materials
- Added Bound PositionProvider for Spawn Meshes
- Added YSampled Density node
- Performance optimization for WorldGen V2
- Added configurable spawn positions for portal biomes
UI AND UX
- Added Window Size option in video settings
- Updated feedback interface
- Bug reports separated from other feedback
- Warps are now sorted alphabetically in Teleporter UI
- Added /layer command
- Applies layering to selected areas
- Updated Paste tool:
- Hold-down key support
- Undo and redo
- Smoother multi-directional movement
- Reduced context menu background opacity
- Updated Player, Spawn, and Home icons
- Improved World Map marker text clarity
- Cleaned up text and fixed death messages
- Implemented HideFromTooltip in EntityStatType
BUGFIXES AND OTHER IMPROVEMENTS
- Fixed sharp biome interpolation
- Fixed localization issue with maximize window setting
- Fixed tooltip name wrapping issues
- Fixed spawn seeds initializing to zero
- Fixed multiple Null Pointer Exceptions
- Fixed crash when overriding read-only asset packs
- Fixed Volcanic Cobble incorrect spawning
- Fixed upside-down stair connections
- Fixed Slothian gradient mapping
- Fixed dropped item IDs for BottleTree and Crystal Trunk
- Fixed pickup items missing components
- Fixed WorldStructure spawn Y constraints
- Fixed cosmetic ordering issues
- Fixed EntityTrackerSystems validation gaps
- Fixed crop hitboxes and produce resource types
- Fixed incorrect mod list display
- Fixed Ocean Clay Brick typo
- Fixed interactions without entities
- Removed hardcoded keybindings
- Fixed manual spawn beacon command
- Fixed missing biomes on biome map
- Fixed Darkwood Decorative Block drops
- Fixed MaterialCache prefab loading
- Fixed V2 WorldGen environment saving
- Added duplicate plugin detection warnings
- Fixed plugin-related world crash handling
- Added startup exception handling for plugins
- Fixed Outlander house anchor offsets
- Fixed extreme audio panning with HTRF
- Fixed ambient and bench sound origins
- Fixed Teleporter name overrides and SFX
- Improved null and data-flow handling
- Fixed Machinima player teleport behavior
- Fixed Camera Translation Gizmo mode
- Fixed performance metrics affected by FPS cap and VSync
- Fixed advanced workbench model display
- Fixed directory traversal vulnerabilities in worlds and prefabs
English

@Simon_Hypixel Infinite water in some way
Map that we can completely see where we have been
English

What small features or quality-of-life improvements would you like us to add to Hytale in the short term?
I already have a massive list from the in-game feedback button, Discord, Reddit, YouTube, and other social platforms, so we are not running out of things to do!
That said, I am curious to see what you think should be the highest priority!
English
Kevin/Sixty أُعيد تغريده







