After Mech3, Microsoft bought the MechWarrior license and released MechWarrior 4: Vengeance, which sold a respectable 320,000 copies and spawned several standalone expansions of its own, including "Black Knight" and "Mercenaries". It was even ported to VR simulator pods!
MechWarrior 3(1999) launched under a new publisher, Microprose, and brought amazing upgrades in graphics and presentation. While it didn't meet the same explosive success as Mech2, it still performed solidly, with over 100k units sold, and got its own expansion, "Pirate's Moon".
A Commando and her flock patrol a high-latitude forest during training on Valbara. Post-invasion, she wields a Human XMR SMG and sports a new camouflage.
References and camo from @mr_dee_vee
Valbarans are a part of the Pinwheel Universe by @SnekguyStories
@C_Yukimaru So many strikecraft that it dominates the battlespace alone and deletes anything it sends bombers after. 10/10 will carrier action group again.
Another Anput render! This took far longer as I built most things by hand, relying less on direct references. I spent a lot of time on small details instead of broad strokes but it came out well, I think.
I shall return to Valbarans for my next post, worry not!
And something completely different: My own interpretation of the goddess Anput, using a screenshot as a direct reference. This started out as a paint study; I was only going to paint her face but it quickly grew in scope. I color-picked too much but overall, I learned a lot.
A somewhat quick doodle. I was going to color and render as practice but my SSD crashed. I lost all of my .CSP files, including this one. Thankfully I could edit and shade over the .png of it.
It took me some time to finish this one: a very fluffy Masi'sem'atika. Though without attire, her feathers keep things tasteful.
I tried more painting brushes, rendering more than anything else.