anthony g

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anthony g

anthony g

@ant__gee

@f0rmicarium 🐜 philosopher and behavior technician. building ethical decentralized native intelligence

انضم Eylül 2019
11 يتبع10 المتابعون
anthony g أُعيد تغريده
Claude
Claude@claudeai·
Introducing Claude Opus 4.7, our most capable Opus model yet. It handles long-running tasks with more rigor, follows instructions more precisely, and verifies its own outputs before reporting back. You can hand off your hardest work with less supervision.
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anthony g
anthony g@ant__gee·
make privatizing and closed source popular again.
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anthony g
anthony g@ant__gee·
can i get testers for ant-os??
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anthony g
anthony g@ant__gee·
deleted my half my codebase fucking around with this prompt smfh
Shaw (spirit/acc)@shawmakesmagic

The quality of your vibecoded slop is horrible. I've seen it. Absolute dogshit. Fortunately, there is a fix. Use this prompt: I want to clean up my codebase and improve code quality. This is a complex task, so we'll need 8 subagents. Make a sub agent for each of the following: 1. Deduplicate and consolidate all code, and implement DRY where it reduces complexity 2. Find all type definitions and consolidate any that should be shared 3. Use tools like knip to find all unused code and remove, ensuring that it's actually not referenced anywhere 4. Untangle any circular dependencies, using tools like madge 5. Remove any weak types, for example 'unknown' and 'any' (and the equivalent in other languages), research what the types should be, research in the codebase and related packages to make sure that the replacements are strong types and there are no type issues 6. Remove all try catch and equivalent defensive programming if it doesn't serve a specific role of handling unknown or unsanitized input or otherwise has a reason to be there, with clear error handling and no error hiding or fallback patterns 7. Find any deprecated, legacy or fallback code, remove, and make sure all code paths are clean, concise and as singular as possible 8. Find any AI slop, stubs, larp, unnecessary comments and remove. Any comments that describe in-motion work, replacements of previous work with new work, or otherwise are not helpful should be either removed or replaced with helpful comments for a new user trying to understand the codebase-- but if you do edit, be concise I want each to do detailed research on their task, write a critical assessment of the current code and recommendations, and then implement all high confidence recommendations.

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anthony g
anthony g@ant__gee·
what a feature that you’ve added to ur auto-agent architecture that u think is the most valuable? i’ll start
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anthony g
anthony g@ant__gee·
α action <prompt>
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stefnox
stefnox@stefnox·
@ant__gee @openclaw Yeah, nothing says soul connection like picking out which lobster to boil first.. team blue band or red?
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OpenClaw🦞
OpenClaw🦞@openclaw·
OpenClaw 2026.4.7 🦞 🔮 openclaw infer 🎬 music + video editing 💾 session branch/restore 🔗 webhook-driven TaskFlows 🤖 Arcee, Gemma 4, Ollama vision 🧠 memory-wiki: persistent knowledge, not just vibes Because “trust me bro” is not a knowledge system. github.com/openclaw/openc…
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anthony g
anthony g@ant__gee·
@KaiXCreator can i ask, what’s ur use case? i’ve honestly been wanting to try it but idk
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Kaito
Kaito@KaiXCreator·
The more I use OpenClaw, the more I think it's not just hype. The only thing limiting me now is the API costs.
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stefnox
stefnox@stefnox·
@openclaw So it’s a wrapper for wrappers.. does it take adapters too or just recursive irony?
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anthony g
anthony g@ant__gee·
welp 503 errors on claude code login.. i can use claude via the app and website. maybe i was banned from oauth?
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anthony g
anthony g@ant__gee·
one of my first biggest projects with claude was a game and honestly it’s one i’d the best fanned i’ve ever played.. did a game engine with new mechanics and integrations no other engine has currently… vibe coders aren’t gamers, they’re gamblers. it’s easier to generate a landing page or a bunch of small complete projects vs a game that takes months to build,m and develop, even with ai.
Sahil@sahill_og

notice how vibe coders never touch game dev because there’s no “generate gameplay” button you actually have to think

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