Comi

1.7K posts

Comi

Comi

@cominu

Moved to the other place

انضم Şubat 2009
576 يتبع1.4K المتابعون
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Comi
Comi@cominu·
👋see you there
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Comi@cominu·
Added a new "bounce indicator" feature! After testers struggled to track the ball's trajectory when it went off-screen, I added this little icon to show exactly where it'll land. No more guessing games! What do you think? #indiedev #gamedev #unity #screenshotsaturday
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Comi@cominu·
It's about football (soccer) and it's the furthest thing I can imagine from the usual competition, you only control one player, it's physics-based, and with an FPS-like aim. youtube.com/watch?v=6WQd0M…
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Comi@cominu·
I've been working on a new game for almost two months and it feels extremely good to be back to having something playable so quickly. It's again a multiplayer online game, and finally,all the basic pieces are coming together and getting closer and closer to some playtests
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Comi@cominu·
It's been a while since I last worked on an audio engine,so as a refresher,I've created a small synthesizer using a sampled square wave and ADSR envelopes.And yes,my piano skills on a QWERTY keyboard could definitely be improved😅 #ScreenshotSaturday #SoloDev #GameDev #playdate
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Comi@cominu·
Another key step in the game's foundation has been achieved: displaying text with bitmap fonts and proportional spacing is now ready for in-game texts and dialogues. #SoloDev #GameDev #playdate #1bit
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Comi@cominu·
..wow, RIP video quality 🤦‍♂️
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Santa Ragione
Santa Ragione@santaragione·
How many more indie game masterpieces must fail to sell more than 5,000 copies on Steam before we start addressing the huge discoverability problem that is literally killing the medium?
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Comi@cominu·
I've removed image decoding from the engine and built a small "asset packer" program that converts PNGs to binary assets at build time, reducing them to 8 grayscale colors with RLE compression. Efficiency achieved! #SoloDev #GameDev #IndieDev #1bit
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Comi@cominu·
No GPU on #Playdate makes custom software rendering a viable choice. Experimenting with an 8-bit framebuffer, dithered to 1-bit for display. Results are promising! 🥳 #SoloDev #GameDev #IndieDev
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Comi@cominu·
@MedoH95 well...I *just* need to find a way to connect mouse and keyboard, right?
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Comi@cominu·
Got a new toy: a charming and quirky console with a crank control, retro 400x240 1-bit display, modest CPU, minimal RAM, no network, and no GPU. Absolute perfection! ❤️ #playdate
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Guadalindie
Guadalindie@guadalindie·
🔥 A tope con la ronda de presentaciones para #Guadalindie24 🔥 Contaremos con @FreyaHolmer, a quien agradecemos mil sus bibliotecas de shaders y gráficos, como Shader Forge y Shapes. Freya es pionera de intentar acercar la programación visual a Unity 😎
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Comi
Comi@cominu·
@Delunad0 Yo solo veo falta de un poco de sal y spaghetti 🍝
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Comi@cominu·
Time flies when you're having fun, right? I've just realized the last time I posted anything was around 2 months ago and since then I've been deep down in a rabbit hole converting bits and pieces of an old game engine (and editor) to #rust. #SoloDev #GameDev #IndieDev
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Comi@cominu·
It's time to start my "autumn" side project, this time going completely out of my comfort zone trying #rust and #bevy. A very a good experience so far, basically everything works out of the box🤯 #SoloDev #GameDev #IndieDev
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