For those still following me, here’s the story of how I kinda disappeared and stopped making games five years ago, and how I might sort of be back? etodd.io/2023/06/27/mak…
The cool version control kids are all talking about Jujutsu. Here’s an article to help you figure out what it is and whether you should try it etodd.io/2025/10/02/sho…
I only just discovered The Association for Computational Heresy this year, but already I have realigned my life’s primary ambition to “get a paper accepted at SIGBOVIK.” sigbovik.org
#GodotEngine 4.5 has finally arrived! 🎉
With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!
godotengine.org/releases/4.5/
Hey everyone, I made one of those YouTube devlogs, but it accidentally turned into an Outer Wilds fan video. Not mad about it. youtube.com/watch?v=CFgDlA…
Godot Engine 4.4 is finally here! 🚀
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!
godotengine.org/releases/4.4/
Is the wiring in your house as cursed as mine? Hairdryer overloaded a GFCI outlet in the bathroom and the garage opener (and nothing else) stopped working. 💀
This 500-year-old portrait may seem ordinary, but it's one of the most mysterious in history.
There's so much detail that you can read every musical note on this small page.
But look closer — an unsettling secret is hiding in plain sight... 🧵
I've worked in secret for two years, and it's finally time: my next game is We Harvest Shadows, a first-person farming horror allegory. The announcement has already been a dream come true here at #gamescom2024.
The demo is available now on Steam. Full release date TBA!