splenbit

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splenbit

splenbit

@splenbit

#indiedev #gamedev Sandbox train set: Blocks Tracks Trains https://t.co/qbtqsPXthW

Europe انضم Mart 2021
353 يتبع412 المتابعون
splenbit
splenbit@splenbit·
@OskSta @PaulSkallas Huh. Maybe that's why I prefer landscape photos as my desktop background
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LindyMan
LindyMan@PaulSkallas·
Depth is underrated. Most desks used to face the room. Humans evolved in environments with expansive views, like open plains or forests. These natural settings provide depth, which is visually soothing and reduces stress. Then the computer came along and we all face a wall and stare into a small 2D portal. Causes neuroticism. Staring at a flat wall deprives us of a calming visual input.
hîv.@sorrrowfull

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Double Fine
Double Fine@DoubleFine·
Hello there, cool people. It looks like the Double Fine PsychOdyssey limited edition Blu-ray collector's sets are shipped and on the way. If you're a fan who ordered one of these nifty collectables, remember to keep an eye out on your mailbox for da goods.
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splenbit
splenbit@splenbit·
@kuryu_gamemode Nice! And if you'd like to build your own trains that even move, check out my profile :)
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splenbit@splenbit·
Made a new terrain editing system for Blocks Tracks Trains. It will be available in the next update :D
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splenbit
splenbit@splenbit·
@AlanZucconi Sweet, so I can fit longer lines on my inner inner inner loops ;)
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Alan Zucconi
Alan Zucconi@AlanZucconi·
The quickest way to implicitly train developers to write better code is to reduce the font size with each nesting. 🧑‍💻 You're welcome. ✨
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splenbit
splenbit@splenbit·
@LazenGames One published "shitty" game is better than a hundred unfinished projects. Congratulations on pushing something out the door :)
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Lazen Games
Lazen Games@LazenGames·
2 years into my indie journey, I decided to follow the most important advice: start small. So I released a shitty idle game with ads on the Amazon App Store. It won't be successful, I just wanted to go through the whole cycle until delivery. #indiegames amazon.com/-/de/dp/B0D1L5…
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splenbit
splenbit@splenbit·
@_mikeVSG Does it count if I want to develop but can't make time? ;)
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splenbit أُعيد تغريده
𝐋𝐀𝐔𝐑𝐄𝐍 𝐂𝐋𝐀𝐑𝐄 🌙
Got an indie game that needs help with marketing? Or a pitch deck you want help prepping for publishers? 🔥 Contact me over at ⬇️ and let’s make you shine! ✨ @InkyInsights 📶Retweet for signal boost
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splenbit
splenbit@splenbit·
@the_duriel Reminds me of a book I read many years ago, showing how to make an adventure game in Unity. At some point they decided to use the filename of an entity in scripting...
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Manuel 'TheDuriel' Fischer
Manuel 'TheDuriel' Fischer@the_duriel·
Game Dev Tutorial: So to then detect the closest enemy in range, we first create a circle collision object and check it each frame for anything inside it. Then you can check the name of the objects and if it contains "enemy" just grab the first one. Me: <groaning in anguish>
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Freya Holmér
Freya Holmér@FreyaHolmer·
jesus christ javascript asdgasf did you know a-b*(-c) is not equal to a+b*c 🙂 because guess WHAT - 'a' was a string all along bitch and all the other equations using it somehow still worked fine ahah woo!! TYPES 🎉
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Nikodem Lokatelj
Nikodem Lokatelj@BarrierXI·
Look at this awesome bug I just spent 1 minute debugging 😄 Just #gamedev things
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Nikodem Lokatelj@BarrierXI·
@ArturSmiarowski Fertilizer is an obvious choice, but I'm not planning to do farming since the game is about traveling somewhere. What else could I use it for? 🤔
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splenbit
splenbit@splenbit·
Alright, putting my money where my mouth is. Pending price changes for my train set building simulator "Blocks Tracks Trains" for Asia, Eastern Europe, Middle/South America and Africa. Sorry for assuming Valve's suggested prices were ok.
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Stoneshard@Stoneshard

Over the last few months, we've received a lot of complaints about the game's price being too high in some regions. So we decided to move away from Steam recommended regional prices, do some economic research, and adjust the price accordingly #stoneshard #announcement #gamedev

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Stoneshard
Stoneshard@Stoneshard·
@splenbit There were two main factors we took into consideration: purchasing power parity per capita and median income in relation to USD We also tried to set up a similar price across broader regions (unless a specific country's economic situation is vastly different from its neighbors)
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Stoneshard@Stoneshard·
Over the last few months, we've received a lot of complaints about the game's price being too high in some regions. So we decided to move away from Steam recommended regional prices, do some economic research, and adjust the price accordingly #stoneshard #announcement #gamedev
Stoneshard tweet media
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splenbit@splenbit·
The bean is on the run! Trying out 2D animation... I will never admit how many hours it took me to get to this point😉 #indiegame #gamedev
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splenbit
splenbit@splenbit·
Behold my animation skills. A jumping bean of sorts.
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