Seren
1.3K posts

Seren
@vesabios
Bay Area - They - Game Design Architect at Riot
Bay Area انضم Eylül 2007
290 يتبع226 المتابعون

@zachlieberman Reminds me a little of this realtime demo from MFX 25 years ago youtu.be/j8WTpdDNhBM?si…

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@IsaacKing314 I worked with a damn good C++ engineer once who told me to always use doubles instead of floats
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Change my mind: Floating point should not be the default number representation in high-level programming languages.
Floating point is useful because it's so fast. But the whole point of high-level languages is to trade performance for saving programmer time. A python program is never going to be as fast as one in C, but it will be a lot easier to write.
Floating point is already a tradeoff in this direction; integer arithmetic is even faster, but less useful, so floating point was a reasonable compromise... 80 years ago. Nowadays, hardware improvements have made performance a non-issue for a huge number of cases. I wouldn't be surprised if more than half of today's actively-developed software could take a 10x speed penalty on its arithmetic operations without breaking. (Just look at how slow most modern apps and webpages are; performance is clearly not a priority for most large companies.)
Floating point has severe drawbacks! The fact that you can't use it for exact math with non-integers is something most programmers have gotten used to, but in reality it's an absolutely *massive* cost. Millions of person-hours have been wasted on learning, debugging, and implementing workarounds for floating point's quirks; all of which would be unnecessary if programming languages supported arbitrary-precision arithmetic out-of-the-box.
Indeed, many programming languages already have separate types for integers vs. floating point. I don't think this division makes sense. The default number type in any high-level language should be one that roughly matches how numbers actually work in the real world, with floating point as a secondary alternative for performance-critical cases.
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@ryuichisakamoto This was the first sakamoto piece I ever heard, and it blew me away. It’s one of the most beautiful and unique pieces of music I’ve ever heard to this day.
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SKMT | dig 🌕
Nuages
from Heartbeat (1991)
By Ryuichi Sakamoto, Houria Aïchi
Listen: kabamerica.lnk.to/nuages
Heartbeat is Ryuichi Sakamoto's eighth original album, released by Virgin Japan in 1991.
Nuages is a traditional Algerian Arabic song arranged by Sakamoto and sung by Houria Aïchi, an Algerian Berber singer living in Paris, who came to New York for the recording. Houria's grandmother sang this song to her in childhood, and it is about calling out to a brother who hasn't returned from conflict. The song expresses profound grief and longing, with imagery of wounds seeking to heal and a refrain about the martyr carrying freedom in his chest. These themes of loss and the cost of resistance resonate across generations and geographies, from Algeria's struggle for independence to present-day Palestine.
Houria Aïchi also participated in the music for the film The Sheltering Sky (1990) by Bernardo Bertolucci, with an original score by Ryuichi Sakamoto.
#skmtnews
#ryuichisakamoto
#HouriaAïchi
#nuages #algeria
#endgenocide #فلسطين_حرة

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@ScottApogee I started to learn how to code in TP7 after basic. There were a bunch of mode 13 tutorials for demoscene effects (Bas van Gaalen!) available on BBSs and that enabled me to learn by modifying/experimenting. Easy inline asm and tiny EXEs too!!
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Turbo Pascal was the first coding app on the PC that was truly fast and flawlessly integrated. It allowed me and 1000's of other coders back then to create games and other types of programs much more quickly than before. Every single game I personally wrote and released publicly used Turbo Pascal. Who else used it?


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@KhyatiTrehan What are you most excited about personally, as an artist? (By the way I still have your work up in my house and I love it so much!)
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@pikuma I think the low resolution and poligon count of these early sims really stimulated our imaginations. When I took off from an Aircraft Carrier when playing 1942 The Pacific Air War, I really had to use my imagination to fill the voids. Like playing a tabletop RPG.
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@MrPrudence I love this. Especially given the anachronistic typewriter/character art thing.
I don’t want to get on a soap box or anything, but while I totally get the digital art ethos (and have even minted my own series of video ascii art pieces huzzah!) I just want to put stuff on my wall
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I've been experimenting with printing ⧉ Cube³s on quality postcard stock today and love the results and esp the texture. Thinking of hand-typing cubic concrete poetry on the reverse and mailing as a standard postcard. If anyone is interested in this idea feel free to comment or dm me. I'm still feeling this out, but in the age of digital I am still drawn to old school mail art projects and things moving through space.
⧉ Cube³s is live on @verse_works

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@MrPrudence @verse_works @chilltulpa I was all excited that maybe you had a physical print here, but then … 😞
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⧉ Cube³s On @verse_works
New release date: Friday 21st August | 7pm CET
A homage to the modernist constructions of the early pioneers of typed visual poetry.

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