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@CodeRed_dev This is a roguelike.
Picking cards to randomise a playthrough does not make a game a roguelike.

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@CodeRed_dev TBH, Roguelikes are a lot of fun & they seem to find different ways to make the R.L feel different.
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@CodeRed_dev tormented souls, stardew valley, abiotic factor, balatro, decieve inc, hollow knight,schedule 1, shadows of doubt, subnautica,valheim , white knucle just out of the top of my head
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@CodeRed_dev What if there was a roguelike fighting game, every move you get/unlock is random but you can always choose a basic kit to begin with
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@CodeRed_dev Fixed Function Studios is the 1%! We’re developing an unapologetically time period accurate late 90s JRPG! Steam link in bio! x.com/fixedfuncstudi…
Fixed Function Studios@FixedFuncStudio
[Harbingers of Destiny] Intro FMV Part 1/2 An unapologetically late 90s #PS1 #RetroJRPG inspired game, complete with an original orchestral score! The FMV ends on a cliffhanger, part 2 is coming soon, when it is finished. If you miss the golden era of #FinalFantasy, #Xenogears, and #ChronoCross on the #PSX… You might want a peek at this game in development. #WishlistWednesday #HarbingersofDestiny #indiedev
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@CodeRed_dev I don't see why there aren't more making games like Parasite Mutant. Just a spiritual successor to Parasite Eve. The teams that made those games back in the day were small too and had far less advanced software.
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@CodeRed_dev Horror Scenarios: The Redwood Estate
A pixel-art top-down survival horror inspired by Resident Evil and Darkwood.
Atmosphere. Tension. Consequences.
Demo available!
store.steampowered.com/app/4014460/Ho…
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@CodeRed_dev It doesn't help that roguelikes are a wibbly wobbly genre. XD
* Turn-based ASCII random dungeon crawler? Roguelike.
* Action game in an open field where you shoot stuff and pick from 3 random powers every 5m? Roguelike.
* Any random gen? Slight whiff of permadeath? Roguelike.
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@CodeRed_dev indie devs when they don't have one creative or useful bone in their body:
pixel art
2d
turn based
CARDS
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@CodeRed_dev I will be doing arcade design with is a sister genre of sorts
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@CodeRed_dev But roguelikes are all different from each other. The Binding of Isaac and Aethermancer aren't even remotely close to each other, for example
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@CodeRed_dev people will call their shit a "roguelike" if it has unlock-based progression mechanics. i miss when words meant shit
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@CodeRed_dev I do both because I make what's fun 😌
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@CodeRed_dev As a Roguelike fan, please make Metroidvanias or something else this is too much for me
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@CodeRed_dev because roguelikes are awesome
i like roguelikes
i want more roguelikes
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@CodeRed_dev Wrong, it's what Steam player buy. Customer is always right, etc. etc.
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@CodeRed_dev "Roguelike" means nothing . It's not a genre. Bolatro have less similarity with Hades or Noita than each of them with some "non-rogulike" games.
The only more meaningless word than "roguelike" is "indie" - solodev game with zero budget is indie same as Expidition 33
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@CodeRed_dev Or you only follow who makes Roguelikes.
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@CodeRed_dev Roguelikes can be repetitive, small indie devs don't have the ressources to make a lot of content. Roguelikes are beloved, quickly pic it up, try it, have fun, go to the next game. The market is full of stuff, and that fits in this economy
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@CodeRed_dev Roguelikes are one of the simplest ways of solving the problem of replayability and content. A lot of what would be considered problems are taken as normal (metaprogression gating) and the random nature of it gets people into trying more runs to find "the fun".
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@CodeRed_dev It would be okay, if even devs would trying to do something new with rgl genre (like cotnd did).
But no. Most of time, they're doing like: "OMG. DID UuPOSOU SEE WHaT ISAAC DID? WE NEED OUR ISAAC 2" and that's, sadly, all. No unique game features.
That's really sad
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@CodeRed_dev While I think there are great games that employ rogue like mechanics, I am so done with its ubiquity. Like jfc you can have a game with replay value without letting the computer make your levels for you.
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@CodeRed_dev Rouge-lite it's just the simplest way to make poorly balanced game interesting. Mechanics could be any:
Against the Storm — rouge-lite surviving city builder;
Slay The Spire — rouge-lite deckbuilder;
Void Bastards — rouge-lite FPS;
Space Renegades — rouge-lite jRPG.
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@CodeRed_dev Heyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy.
It’s actually roguelike deck builders.
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@CodeRed_dev That's true! @CodeRed_dev we also added a new
Mining Roguelike to this :)
store.steampowered.com/app/3931000/Th… Check if out!
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@CodeRed_dev My game is not the roguelike game!
x.com/RingashGame/st…
Ringash | Demo on Steam@RingashGame
Not Soulslike. Not Roguelite. Just Stylish Combat. We just hit 3K followers. Thank you all for the support!
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@CodeRed_dev Im happy to be normaly in "Everything else" making a Point in Click game
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