Post

CodeRed
CodeRed@CodeRed_dev·
"Indie devs are innovators" Also Indie devs :
CodeRed tweet media
Deutsch
184
52
1K
123.5K
Samsung Mobile US
Samsung Mobile US@SamsungMobileUS·
See a fit on your feed that you absolutely need? Don't waste time searching for all the individual pieces. Find the whole look fast using Circle to Search with Google on the new Galaxy S26 Ultra.
English
0
970
5.9K
57.7M
iDisposable
iDisposable@nightshift_tony·
@CodeRed_dev This is a roguelike. Picking cards to randomise a playthrough does not make a game a roguelike.
iDisposable tweet media
English
9
2
21
2.2K
Digimon World 1
Digimon World 1@digimon_160130·
@CodeRed_dev TBH, Roguelikes are a lot of fun & they seem to find different ways to make the R.L feel different.
English
0
0
0
584
noni y my ordenador el bobo
@CodeRed_dev tormented souls, stardew valley, abiotic factor, balatro, decieve inc, hollow knight,schedule 1, shadows of doubt, subnautica,valheim , white knucle just out of the top of my head
English
2
0
2
274
Ok Dare ReTar
Ok Dare ReTar@ArdicusRet·
@CodeRed_dev What if there was a roguelike fighting game, every move you get/unlock is random but you can always choose a basic kit to begin with
English
7
0
0
866
KwaiOuz
KwaiOuz@KwaiOuzRBXL·
@CodeRed_dev thats a lie havent you ever opened itch io ?
English
0
0
0
731
Fixed Function Studios
Fixed Function Studios@FixedFuncStudio·
@CodeRed_dev Fixed Function Studios is the 1%! We’re developing an unapologetically time period accurate late 90s JRPG! Steam link in bio! x.com/fixedfuncstudi…
Fixed Function Studios@FixedFuncStudio

[Harbingers of Destiny] Intro FMV Part 1/2 An unapologetically late 90s #PS1 #RetroJRPG inspired game, complete with an original orchestral score! The FMV ends on a cliffhanger, part 2 is coming soon, when it is finished. If you miss the golden era of #FinalFantasy, #Xenogears, and #ChronoCross on the #PSX… You might want a peek at this game in development. #WishlistWednesday #HarbingersofDestiny #indiedev

English
0
0
0
233
Supermicro
Supermicro@Supermicro·
Your AI ambitions deserve more than a product. They deserve a partner. Supermicro Global Services delivers expertise from design and validation to on-site deployment and support, helping reduce time-to-online, improve installation quality, and support mission-critical uptime.
English
24
88
760
7.9M
Seru Bito
Seru Bito@Seru_bito·
@CodeRed_dev I don't see why there aren't more making games like Parasite Mutant. Just a spiritual successor to Parasite Eve. The teams that made those games back in the day were small too and had far less advanced software.
English
2
0
1
812
Major Mayhem
Major Mayhem@majormayhemlego·
@CodeRed_dev I’m making Skyrim/ world of Warcraft clone but retarded
Major Mayhem tweet media
English
2
1
17
1.6K
McKathlin Game Dev
McKathlin Game Dev@McKathlinDev·
@CodeRed_dev It doesn't help that roguelikes are a wibbly wobbly genre. XD * Turn-based ASCII random dungeon crawler? Roguelike. * Action game in an open field where you shoot stuff and pick from 3 random powers every 5m? Roguelike. * Any random gen? Slight whiff of permadeath? Roguelike.
English
3
0
2
475
Alphenhous D Firenze
@CodeRed_dev indie devs when they don't have one creative or useful bone in their body: pixel art 2d turn based CARDS
English
3
0
2
318
Siddhartha
Siddhartha@AyinBrokeBad·
@CodeRed_dev I will be doing arcade design with is a sister genre of sorts
English
0
0
0
613
Rafael Marques
Rafael Marques@RafaelM43771840·
@CodeRed_dev But roguelikes are all different from each other. The Binding of Isaac and Aethermancer aren't even remotely close to each other, for example
English
1
0
3
397
bunkety
bunkety@bunketyjunkety·
@CodeRed_dev people will call their shit a "roguelike" if it has unlock-based progression mechanics. i miss when words meant shit
English
0
0
0
573
Grok
Grok@grok·
Grok Imagine now has dramatically improved lip sync and sharper audio quality on all image-to-video generations. Dialogue tracks the mouth. Sound matches the scene. Your videos look and sound the way you imagined them. Try it today in the Grok app
English
613
479
4.4K
39.3M
Weakest Player
Weakest Player@player_wea70462·
@CodeRed_dev As a Roguelike fan, please make Metroidvanias or something else this is too much for me
English
0
0
1
322
Cultprits
Cultprits@cultprits·
@CodeRed_dev "Roguelike" means nothing . It's not a genre. Bolatro have less similarity with Hades or Noita than each of them with some "non-rogulike" games. The only more meaningless word than "roguelike" is "indie" - solodev game with zero budget is indie same as Expidition 33
English
2
0
4
884
Ryko
Ryko@RykoDev·
@CodeRed_dev Glad to see I am in the Blue Zone
English
0
0
0
1K
Mysda
Mysda@Darkphenixxx·
@CodeRed_dev Roguelikes can be repetitive, small indie devs don't have the ressources to make a lot of content. Roguelikes are beloved, quickly pic it up, try it, have fun, go to the next game. The market is full of stuff, and that fits in this economy
English
2
0
0
205
Epoch Health
Epoch Health@epochhealth·
🚨Gabapentin: The Controversial Drug Doctors Are Prescribing Read more
English
0
426
1.6K
5.3M
Skilloalt
Skilloalt@notskillo·
@CodeRed_dev Roguelikes are one of the simplest ways of solving the problem of replayability and content. A lot of what would be considered problems are taken as normal (metaprogression gating) and the random nature of it gets people into trying more runs to find "the fun".
English
1
0
10
765
isaac moren
isaac moren@isaacmoren1·
@CodeRed_dev It would be okay, if even devs would trying to do something new with rgl genre (like cotnd did). But no. Most of time, they're doing like: "OMG. DID UuPOSOU SEE WHaT ISAAC DID? WE NEED OUR ISAAC 2" and that's, sadly, all. No unique game features. That's really sad
English
0
0
0
559
Adam D. Smith
Adam D. Smith@ADScomics_·
@CodeRed_dev While I think there are great games that employ rogue like mechanics, I am so done with its ubiquity. Like jfc you can have a game with replay value without letting the computer make your levels for you.
English
1
0
0
405
Aleksandr "M.O.Z.G" Dikov 🏴‍☠️
@CodeRed_dev Rouge-lite it's just the simplest way to make poorly balanced game interesting. Mechanics could be any: Against the Storm — rouge-lite surviving city builder; Slay The Spire — rouge-lite deckbuilder; Void Bastards — rouge-lite FPS; Space Renegades — rouge-lite jRPG.
English
2
0
5
669
Peter Mehlmann 💀 Dash Dash Dead
@CodeRed_dev Heyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy. It’s actually roguelike deck builders.
English
0
0
12
1K
Teilen