Blue Comfort

681 posts

Blue Comfort

Blue Comfort

@BlueComfor16691

Just a dude who lifts. Taken. 👬🌈

Beigetreten Mart 2025
499 Folgt18 Follower
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Eddie Hall - The Beast
Eddie Hall - The Beast@eddiehallWSM·
2 Gorillas Meet In The Wild
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Ozzy
Ozzy@Ozzbalddd·
Good morning
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch Rundown Video 26.8! First Patch Rundown is now Live on Youtube youtube.com/watch?v=fGuB75… It's been a while since making videos, but excited to start making them again. In this video: - Some insights into how we think about Champion Fantasy (though note that not all changes are done with fantasy in mind, some are just routine balance adjustments) - Explanations about changes in the Patch LMK what things you liked/disliked and want to see more/less of!
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Ozzy
Ozzy@Ozzbalddd·
And down goes the AirPod
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Ozzy
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Blue Comfort
Blue Comfort@BlueComfor16691·
@RiotPhroxzon Well us Seraphine players are still here hoping for those mage changes so she can live and not be an item bot
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Was fun to chat with Armand again! On League's Many Audiences Wanted to provide more context about rate of change 1. The vocal minority on Reddit, Twitter, Bilibili, Inven, etc. are a very specific (but important!) part of the player base. 2. The energy/investment required to even post at all is too high for most people. This leaves a non-vocal majority that is often not posting on these platforms. 3. We try to get the opinions of these players with surveys and other methods. What we've found is that players who play a lot (streamers, Pros, social media users, etc.) will almost always want more change. They typically often play majority of Ranked SR and play hundreds if not thousands of hours a Season. The majority of our player base are average players that have a higher chance of finding it difficult to keep up with too many large updates (this is not all, but a significant portion). They may have lifestyle commitments like School, Work or Kids. These players might play more normal SR, play more Modes like ARAM and might not be Ranked grinders. As a result, even if the entire vocal minority on social media is saying the same thing (we want more change!), our average players could be saying something completely different (and in this case they are) If we change the game too much, even if the changes are good, they can lead to a significant amount of players feeling like "League changes too much to keep up" and alienating some of that longtime audience. At the same time, if we don't make changes that make the game exciting, fresh and interesting, then the game can become stale. So, we think Season Start is a good time to be making changes that feel exciting, fresh and interesting, but our inclination to do that in the middle of the year has gone down a decent amount as a result of these studies, though maybe that will change in the future On making good changes We also need to make a distinction between: 1. Large changes that are good 2. Large changes that aren't so good It's a fair critique to say if the size of changes are large, but the changes aren't good, then it's not the size of changes that's the problem, it's the quality of the changes. Given League's longevity, the "low hanging fruit" of good changes gets smaller and smaller every year. The ability to both "go big" and "have that be good" becomes harder and harder even with a lot of investment. eg. Look at movies, AAA games, TV shows, etc. At the same time, our job is to find those spaces that are awesome and are surprising even when they're hard to find. But it does mean that if we can't find something, we think it's better to make smaller changes that we think are good than go larger with changes that might be frustrating to players.
Sheep Esports@Sheep_Esports

Riot Phroxzon 👊: "The amount of changes we made in 2025 felt like too much for players." "For Season 2, we’re taking a more conservative approach. We’re aiming for fewer changes overall but making them more impactful." Interview by @ArmandLuque ⬇️ sheepesports.com/en/all/article…

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Ozzy
Ozzy@Ozzbalddd·
Run done ✅
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
It was really fun to have some transparent discussions with players and get our honest takes back and forth on things, like "why are there frustrating things in games", "whether losers queue is real", etc. The goal wasn't to win the debates, but more to display some of the thinking around player feedback on certain topics and get honest player feedback! Hopefully it was entertaining for folks. 😂
Team Liquid Alienware@TeamLiquidLoL

1 Rioter vs 20 League Players (feat @RiotPhroxzon) Live NOW ▶️

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Ozzy
Ozzy@Ozzbalddd·
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 26.8 Full Preview! Viego - There's some notable discrepancies for specifically Viego's data in our internal data that led us to want to initially buff him - Looking at external data however seems to be notably different - Going to double check this data tomorrow and validate the data pipelines before determining whether or not to proceed with the buff Hwei - In line with the fantasy fulfilment I was talking about yesterday, Hwei changes are leaning into his identity as a combo mage - It is a cool pattern and in particular, this set of changes skews him more towards being effective in mid lane compared to bot lane with the level scaling - We're not opposed to him being viable in bot lane, but pushing him towards midlane - We think this makes Hwei more uniquely satisfying compared to say having his damage come from predominantly single QQ, QW or QE casts Lillia - Lillia's power clearing and movement speed are some of her most defining aspects - We're restoring some of that clear speed to better fulfil her fantasy there Lucian - Lucian in bot lane doesn't have a strong differentiation from Corki as a similarly early game dominant ability focused caster - These changes are trying to put more of Lucian's power into his early mobility and giving him more casts of it - We're going to monitor Lucian in solo lanes Mel - We separated some of Mel's damage output in 26.3 by creating a separation between her first initial hit and the subsequent hits - We're reducing how much value she gets from this initial Q landing and backloading the damage more to give her damage more counterplay - We still think we need to do more work to Mel long term - (ARAM) Another note here is that we've been investigating some ARAM specific changes to Mel, since her reflect can be harder to play against in that mode, given the narrowness of the play area Mundo - Mundo rates very highly on our frustration metrics and our changes here are targeted at average play Jungle - Not much to say here, we think top is in a more reasonable spot
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Nikki Darks
Nikki Darks@nikki_darks·
@Peroniko_VT @BlueComfor16691 @RiotPhroxzon Because different people like different things...? What kind of question is this, lol? Just because you don't like that type of gameplay doesn't mean others don't. Idc about doing damage on Seraphine, I play her for the cc and utility of W.
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