Hyphinett

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Hyphinett

Hyphinett

@BreoganHackett

Go to hyphin dot net :3 Not rlly active on here anymore... wonder why

@hyphinett.bsky.social Beigetreten Ekim 2011
1.3K Folgt3.7K Follower
Hyphinett
Hyphinett@BreoganHackett·
@Simon_Hypixel @Teej3336 Personally there's a few cosmetics I just can't use if I'm aiming at a specific colour scheme, I'd love it if there was an advanced colour picker, though I've seen this sort of approach produce ugly results for the a lot of possible custom colours in character creators before.
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Hyphinett
Hyphinett@BreoganHackett·
@Simon_Hypixel @Teej3336 Alpha blending isn't used so the channel could be used as an index for a list of colour tints. Did something similar in shaders before so it theoretically it's possible. Not a quick job though, as existing colours would need to be removed and transitioned to the new system.
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes - January 29, 2026 Enable via Launcher → Settings → Pre-Release MAP & NAVIGATION - User-placed Map Markers have been added! - Create custom markers anywhere on your map with customizable names, icons, and colors - Share markers with other players in multiplayer - New gameplay settings to toggle marker visibility on map and compass - Delete markers via the map context menu - Updated map marker icons and improved their display resolution - Player names are now always rendered on the map and are more readable when zoomed in - Compass now shows different icons based on vertical distance (above/below you) - Teleport option is now hidden for map markers when in Adventure gamemode COSMETICS & CUSTOMIZATION - New Avatar customization options: - New Hat: Tweed Hat - New Overtop: Mage Shirt - New Shoes: Styled Flats, Wedge Shoes - New color variations for Fashionable Shoes - New haircut added - Updated visuals for the Morning haircut - Added Construction Hard Hat COMBAT & ITEMS - Weapon Adjustments & Fixes: - Adjusted damage value inconsistencies and upgrade differences across some weapon tiers - Adjusted the guarding stamina costs that were previously misconfigured for certain drop-only weapons - All spear types should now consistently stack up to 5 and be throwable - Necromancy Grimoire Improvements: - Summons no longer take damage from their summoner (and vice versa) - Summons now respond when the player is attacked, not just when attacking - Summons are faster and more aggressive - Added variety to the types of skeletal minions that are raised, including a ranged variant - Misc: - Improved in-hand positioning for Ingots and Sticks GAMEPLAY - Doors no longer close when blocked by entities or players - Teleporters now require you to clear a short distance before re-use - Sort keybind now works in the player's inventory - Added "Take All" functionality for processing bench output items - Shift-dragging now quickly transfers items between inventories - Minecarts no longer move when stuck - Reduced farming bench tier requirement for Chicken Coop from 5 to 3 - Large Kweebec Chests now support placing blocks on top - Fixed NPCs in a Coop transforming into other NPCs - Fixed being able to capture a dead NPC with the Capture Crate - Reworked utility wheel quick swap to include the inactive slot BLOCKS & WORLD - Re-added Incandescent Volcanic Rock - New block textures and variants: - Thorium Cracks - Basalt Cracks - Magma Cracks - Mud Dry Cracks - Updated crack variants for 4 Ore blocks - Updated Cobalt texture - Fixed Magma Adamantite block tiling - Added Default_Flat and Default_Void weather configurations for their respective world instances AUDIO - Fixed water emitter radius so audio plays properly in stereo instead of just the left ear - Fixed audio emitter entities not playing correctly - Fixed fluid ambient effects not triggering properly - Updated sword swing and impact sounds UI & QUALITY OF LIFE - Moved container action keybind indicators to a better position - Fixed chest/bench keybind tooltips when keybinds are unassigned - Updated workbench chest connection radius text to be clearer SECURITY - Fixed a permissions bypass in the Asset Editor that allowed unauthorized JSON asset modifications to non-standard asset packs (already patched in release builds) STABILITY & BUG FIXES - Improved world generation performance - Fixed filler blocks not breaking in some cases (e.g. large doors) - Fixed block placement mis-predictions - Fixed issues when changing worlds while mounted: - Fixed minecart mount state not being removed correctly - Fixed horse mount state not clearing correctly - Fixed screen fade issues that could occur during world transfers - Fixed an issue that could cause chunk saving to deadlock when removing a world
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Hyphinett
Hyphinett@BreoganHackett·
@Simon_Hypixel Built an enchanted library, attempted a domed roof on a round tower. Love the building in this game so much, been a long time since I've felt this motivated to build. Did need a mod to craft the bookshelves. This is a home but maybe I should expand it into a village🤔
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Simon
Simon@Simon_Hypixel·
Send me screenshots of your Hytale home/village from exploration mode!
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Hyphinett retweetet
beekirby (on the other place now)
to me these are two completely separate entities. the one on the left is Super Mario, you know him, you love him, and the one on the right is some kind of innocent and curious animal like a deer
beekirby (on the other place now) tweet mediabeekirby (on the other place now) tweet media
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