Tim Börrefors

913 posts

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Tim Börrefors

Tim Börrefors

@Choofras

Solo Game Developer at Chofras Games 11 years experience Working/Educating in Level Design | The Gunk | Avatar: Frontiers of Pandora | PLANET ALPHA | HITMAN |

Beigetreten Haziran 2013
472 Folgt434 Follower
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Tim Börrefors
Tim Börrefors@Choofras·
My design process (Part 1) Its all about the process! I always create flowcharts based on a hero reference. To many references tend to confuse and make me stray away from the design intent. #leveldesign | #gamedev
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Tim Börrefors
Tim Börrefors@Choofras·
Started exploring some new stuff! going work on this thing for a bit and see where it lands. today i made lil cute house and scripted an orbital camera. #indiedev
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Tim Börrefors
Tim Börrefors@Choofras·
Hmm what is this? maybe every single step you do in each level in laura craft go main campaign. and why the hell are you doing this Tim? to be continued... #gamedev
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Tim Börrefors
Tim Börrefors@Choofras·
@joliemenzel talk some years ago are still very relevant and i feel this method could apply to any genre. we should talk about this more!
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Tim Börrefors
Tim Börrefors@Choofras·
Im deepdiving in rational game design from a level design perspective. I have made some games in different production sizes and we would absolutely benefit going with a more rational aproach. #gamedev
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Tim Börrefors
Tim Börrefors@Choofras·
@lundstroem True that could be way indeed! but thats why rational level design gets so interesting. where you take the aproach on defining each interactions dificulty and build the levels out from that knowledge. if u want to go deeper heres a great talk. youtube.com/watch?v=0xBJwr…
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Harry Lundström
Harry Lundström@lundstroem·
@Choofras Not that familiar with rational design, but I guess there’s some element that might reduce the amount of playtesting? (For example: The player can balance the difficulty themselves by choosing where to go) 😄
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Tim Börrefors
Tim Börrefors@Choofras·
I have lately got very interested in rational design and i feel that we are not talking enough about this when it comes to level design and overarching dificulty. Any fellow game dev going with this aproach or are u just playtesting alot and adjust? #gamedev
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Tim Börrefors
Tim Börrefors@Choofras·
@lundstroem Sweet! i might be wrong in the end but i want to try a more analytic aproach when creating my game this time. My hopes are that it will shorten the period of playtesting.
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Tim Börrefors
Tim Börrefors@Choofras·
@AnderssonKev Nice! im taking a very analytic aproach this time creating my lil game. my hopes are that it will shorten the playtesting part of the development. but who the hell knows i might be wrong in the end xD
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AnderssonKev
AnderssonKev@AnderssonKev·
@Choofras Oh I'd love to hear your thoughts on other puzzle games!!
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Tim Börrefors
Tim Börrefors@Choofras·
Hi there folks its been a while since i posted something about my game. Right now im working alot with documentation and analysis of other puzzle games and i wonder if this something you also be interested in? The game is still ongoing! ^^ #indiedev
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Tim Börrefors
Tim Börrefors@Choofras·
@TheRealFuzk Haha yes i am ashamed but im a busy dad playing with my kiddos, il behave next time ;)
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Fuzk
Fuzk@TheRealFuzk·
@Choofras Bold to use that hashtag on a Sunday, but I'll allow it
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Tim Börrefors
Tim Börrefors@Choofras·
March been a busy month so not much progress as I would hope but I implemented a basic drop so thats something :) #screenshotsaturday
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Tim Börrefors retweetet
Jakob Wahlberg
Jakob Wahlberg@Jakob_Wahlberg·
Look at this look at.
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Tim Börrefors
Tim Börrefors@Choofras·
February recap. Gif is not perfect but who cares! - Combine into bigger character ☑️ - Toggling between the smaller & bigger character ☑️ - Outward surface movment ☑️ - Inward corner and surface movment ☑️ - Seperate and combine on all surfaces ☑️ #screenshotsaturday
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Frogsong Studios 🐸
Frogsong Studios 🐸@FrogsongStudios·
Me: "This will be a peaceful, well-planned city." Also me: chaotic, unbalanced mess 🤦‍♂️
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AnderssonKev
AnderssonKev@AnderssonKev·
If you are SPECIFICALLY looking for the CURRENTLY second best Adventure, 3D platformer, Collectathon demo during the next fest then I got you covered! (inspired by @zocklabs who's currently killing it on the charts) #NextFest | #SteamNextFest
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Tim Börrefors
Tim Börrefors@Choofras·
Worked on spawning and despawning the characters so now they can stick or seperate on all surfaces. still alot of edge cases to work on but one less down the line! pew pew!🎯 #indiedev
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Tim Börrefors
Tim Börrefors@Choofras·
How hard can it be creating character that can stick and seperate into diferent characters and climb all surfaces. Next time hold me down!This have taken way more time than expected.
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