Steve

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Steve

Steve

@ColdBeamGames

UK solo Indie developer of Beat Hazard 1, 2 and 3 - Martial Arts Brutality. Now working on a new Horror game!

UK Beigetreten Mart 2010
184 Folgt1.3K Follower
Steve
Steve@ColdBeamGames·
youtube.com/watch?v=mfgxls… Tales from the Dark - Episode 1 - The Planchette. A Victorian séance. A sceptic who mocked the dead. And a planchette that answered back. This is the first in a series of ghost stories set during the golden age of spiritualism, told by a narrator who has seen things they cannot explain. Every story connects to the world of an unannounced game currently in development; a game about séances, secrets, and what happens when you open a door you cannot close. Built using Unreal Engine 5 with MetaHuman characters. Subscribe for more! #ghoststory #victorianhorror #seance #unrealengine5 #indiehorror
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Steve@ColdBeamGames·
The problem: Claude Code has zero cross-session visibility. You alt-tab between terminals. You have no idea if session 3 is thinking, waiting for you, or just stuck. You can’t see combined costs. You can’t see context window usage. For solo devs running agentic workflows, this is a real pain. The dashboard auto-detects all running sessions and shows: • Cost per session + combined total • Thinking / waiting / idle / stale status • Context window usage (visual bar) • Active subagents in real-time • Which files each session is touching • Git branch + AUTO-EDIT / YOLO mode badges The implementation is deliberately boring: Claude Code writes JSONL logs to ~/.claude/projects/ A Node.js watcher tails those files Express serves the aggregated state A single HTML file renders it No WebSockets. No build step. No cloud. 2 npm dependencies. Quick start: git clone github.com/Stargx/claude-… cd claude-code-dashboard npm install && npm start Open localhost:3001. That’s it. MIT licensed. Works on Windows, macOS, Linux.
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Steve
Steve@ColdBeamGames·
I built a dashboard for monitoring multiple Claude Code sessions — open source, 3 commands to install. If you’re running multiple @AnthropicAI Claude Code sessions, give it a try. #ClaudeCode #DevTools
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Steve@ColdBeamGames·
Messing around with MetaHumans! #UnrealEngine
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Unreal Engine
Unreal Engine@UnrealEngine·
The first #ScreenshotSaturday of February has got us in the mood for some vibrant vistas! Show off what you're working on and the views they come with ⛰️ 📷: Aleksei Bachinskii
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Daniel Hentschel
Daniel Hentschel@danghentschel·
I am tired of having to download an app, create an account, confirm my email, set up a password that has at least 1 letter and 1 special character, enter the code sent to my email, for every single thing on God’s green earth, FUCK EVERY SINGLE COMPANY, AND YOUR STUPID CRAP!!!!!!!
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Cliff Pickover
Cliff Pickover@pickover·
Mathematics. "Department of Experimental Geometry." By Tom Gauld, @tomgauld, tomgauld.com, Used with permission.
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Wisdom Theory
Wisdom Theory@wisdom_theory·
Happy people spend most of their time not wanting to be somewhere else. —Daniel Kahneman
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Latest in space
Latest in space@latestinspace·
NASA shares new image of NGC 2264 A cluster of young stars also known as the ‘Christmas Tree Cluster’🎄
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Wonder of Science
Wonder of Science@wonderofscience·
Relative rotation speed and axial tilts of the planets. 📽: Dr James O'Donoghue
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Steve@ColdBeamGames·
@UnrealEngine Using it on my new game. Going great so far. Keep up the amazing work!
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Unreal Engine
Unreal Engine@UnrealEngine·
Last month, MetaHuman 5.7 arrived with new features, including: 💻Broader platform support  🪮Easy procedural grooming 👩‍🦰Art-directed hair animation 🎬Real-time animation capture 🕺Smarter body conforming Download today to begin creating, styling and shaping your MetaHumans: epic.gm/metahuman-5-7-…
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Taylor Otwell
Taylor Otwell@taylorotwell·
A few things I've noticed as all devs write code with AI. When you write foundational / architectural code of a new project by hand, you "feel" the code pushing back if your abstraction isn't right. You feel when something is harder than it should be. The code is telling you it's not in the right shape. Good engineers are sensitive to this. When you're using an LLM, you keep pushing right through this in a way that feels like you're making progress, and it may even be directionally correct in a sense, but the underlying foundation of it all is actually bad in a way that either kills progress of the LLM later as it buckles under the complexity it has created or destroys your ability to maintain the code long term. Related to this, I see a general restlessness with just sitting and thinking about a problem for a while. As I've been working on a new library here at Laravel, there have been days where it feels like I mainly just stare at my screen thinking about something. When Claude Code is at your fingertips, it's tempting to just start yapping into the terminal and watching code come out the other end. Again, directionally correct in some ways, but often doesn't land on the elegant solution that is waiting to be discovered.
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Tom Warren
Tom Warren@tomwarren·
Microsoft is making the original Zork I, Zork II, and Zork III games open-source today. Microsoft, Xbox, and Activision have teamed up to preserve the clever Z-Machine engine that powered the Zork games and allow others to learn from it theverge.com/news/824881/zo…
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
Indie devs, here's a huge Steam store page tip. The space at the top of the "About this game" section is prime real estate, right before the "Read more" fold. Do NOT waste it with repeated capsule art or unnecessary images/banners that add nothing to your game's pitch. 👇🧵(1/6)
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PlayStation UK
PlayStation UK@PlayStationUK·
30 years ago today PlayStation finally launched in the UK. From 1995 to 2025, thank you to all the players. 💙
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