Crafterdark

1K posts

Crafterdark

Crafterdark

@Crafterdark1

| 28 | He / Him | Italian | Trying to make games

Italy Beigetreten Temmuz 2014
399 Folgt463 Follower
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Crafterdark
Crafterdark@Crafterdark1·
youtube.com/watch?v=viNBZ1… Getting Integer.MIN_VALUE (-2147483647) and Integer.MAX_VALUE (2147483648) of redstone in less than four minutes (in 1.8.x) [Explanation in the video description]
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Crafterdark
Crafterdark@Crafterdark1·
Two problems I encountered after going past the first prompt: - Context will grow with the amount of classes in the game - Endless thinking loops from complex reasoning between different classes (If I use A, but B exists and C exists and D doesn't exist, then I do E or ...)
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Crafterdark
Crafterdark@Crafterdark1·
After coding myself a few Pygame stuff I tried to use Qwen3:8b (which runs locally on my PC) and Opencode with the task of a "Top Down Grid-Based movement demo". I'll show later a few results. Also makes me realize why you need to use "components" for anything AI related...
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Crafterdark
Crafterdark@Crafterdark1·
I added a resize component and fixed the order of draws and inputs using hidden layers. (I added self anchors, so now stuff can be positioned on the nine rect points). And then I added a very lazily written ButtonList... which looks nice I think.
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Crafterdark
Crafterdark@Crafterdark1·
It was a cool idea on retrospect. A button that creates its own clone. There's still a few issues to fix and I probably need to do that before going further (Input).
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Crafterdark
Crafterdark@Crafterdark1·
Next will be buttons, so I can click them to create more buttons.
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Crafterdark
Crafterdark@Crafterdark1·
Anchors are so nice.
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Crafterdark
Crafterdark@Crafterdark1·
Trying to make a custom node based UI in pygame-ce. So far it works nicely. Maybe customizable ingame and you can save/load files for it, rather than hardcoded. I'll add the other basic UI stuff. (Button, ListBox, etc...) [Pretty much similar to Godot engine one]
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Crafterdark
Crafterdark@Crafterdark1·
(This is why you should never trust online game communities, especially those promising to listen to their players ahahaha. Seen this too many times at this point, but seeing this after 3 YEARS has been a cool refresh)
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Crafterdark
Crafterdark@Crafterdark1·
And they even made an Aspire contest, smh. They really hate their own community.
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Crafterdark
Crafterdark@Crafterdark1·
<github.com/ppy/osu/pull/3…> This is going to be sooo entertaining to read. Basically, I've made a mod named "Aspire/Wrench" to switch between the "banana breaking hyperdash" behaviors shown in the PR in 2023-2024. (Only continuing with catch posting because one person asked c:)
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Crafterdark
Crafterdark@Crafterdark1·
In case you wonder, I'm intentionally making these public tweets for saying stuff I didn't in the past. Just leaving didn't felt fair to me. But yeah this will probably be my last osu! related tweet. Now I will focus on that clone, I'll show more stuff later.
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Crafterdark
Crafterdark@Crafterdark1·
After 5 years of this game it is fun to see the same script repeating every time. "1# player getting pp record(s) and pp reworks getting pushed right after"
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Crafterdark
Crafterdark@Crafterdark1·
Anyway, I'll place all my focus on my RPG variant project from now and on (also because it's better for me). I'm using Tiled for maps and it's quite cool. I'll try to get the first area done and then I'll release a demo (not soon ofc, but hopefully not too far in time haha)
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Crafterdark
Crafterdark@Crafterdark1·
But what do I know, I don't have the divine approval hahahaha.
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Crafterdark
Crafterdark@Crafterdark1·
youtu.be/7y4RdmILh9k?si… Not really related to previous tweets, but I wonder why this doesn't make it in the game. It's somewhat fun if the HP drain isn't too high. (Especially with the "NoScope-like" variant which makes it fun and could also have a horizontal variant)
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