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PREZDENT.eth 🇯🇵
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PREZDENT.eth 🇯🇵
@CryptoLifeJack
CloneX | CEO: Liandri Mining Corporation | Death Before Dishonor
Gilded Throne, Metaverse Beigetreten Ekim 2019
1.8K Folgt4K Follower

@cryptory420 @shahh MDNA floor is currently at 5E. Most MDNA sales this year have been around 3-4E.
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@AGGTORNADO @jhyanstrudel @RTFKT RTFKT was purchased by a new owner few months ago but no details known yet.
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@CuratedPixelz @MaisonDontPlay Nice work! Should prove an invaluable resource for the community!
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clonex.wtf now has an updated alpha version of Storymode for your V1 #RTFKT #CloneX.
• add/remove clothes and accessories traits
• character sheet creation (for prompt based character references)
• download GLB
• Animations, static poses, dna backdrops
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@evlnrd yea, crypto is all about peddling such narratives.
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@CryptoLifeJack I got that and I didn’t mean you. It’s the web3 community clinging on to hope.
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Bungie bought RTFKT and the next HALO will feature CloneX. (unfounded theory)

PREZDENT.eth 🇯🇵@CryptoLifeJack
Bungie bought RTFKT and next HALO will feature CloneX. (unfounded theory)
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@evlnrd well, this was merely parody, but you're correct, gamers today don't want anything to do with NFT's.
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@CryptoLifeJack Gaming ≠ NFTs. It will never happen as gamers hate NFTs and anything web3 related with a burning passion. Too funny how crypto people don’t have a clue when it comes to culture marketing. And by the way: when Bungie won’t announce Destiny 3 soon they will die.
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@TeviLawson13 @X1JC_MIA @OthersideMeta @RTFKT @RTFKTcreators @BoredApeYC crazy how far this is coming! @X1JC_MIA spotted too!
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⚠️NEW EPISODE RELEASE⚠️
Episode 11 —> EP.11 “Reckoning” is live!
Welcome to the Lore @X1JC_MIA 🤝🏽
The lore and cast continues to expand beyond just #CloneX 🤘🏾
Link: youtu.be/n9blkW5n-tk?si…

YouTube

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@veezytaughtu @RTFKT Congrats and welcome! Be sure to join us in the official discord too!
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I don’t know who the buyer of clonex @RTFKT is but I decided to buy a clonex .. soweee if floor goes down now 😈

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Prompt Share 🚨
Time leaves marks on all of us.
Still standing.
Still building.
Let’s see how your characters carry time. Share them below. 👇
Let’s create a gallery of resilience.
A cinematic ultra-close fish eye lens cropped from the groin, portrait of the time worn character with extreme depth of field focus on the head, captured from a camera physically held in the character’s extended hand or equivalent limb. The camera itself is outside the frame, as if mounted or gripped just beyond the visible edge. The perspective must feel like the lens is attached to the character’s arm. Likeness Preservation: Maintain exact proportions, eye shape, spacing, stylization, and material identity of the reference character. Do not humanize. Do not reinterpret anatomy. If the character is an animal, robotic, armored, or stylized, preserve those traits exactly. Camera Position (CRITICAL): Camera is positioned in the character’s extended limb (hand, paw, claw, mechanical arm, etc.), just outside the frame. Distance is extremely close, within arm’s reach. Lens equivalent 18–20mm wide with subtle fisheye pressure. Camera height aligned with upper torso or chest area. Slight upward tilt of 8–12 degrees. Composition: One limb extends toward the lens and exits the frame corner, implying the camera is being held. The limb should partially intrude into the foreground and may be cropped by the frame edge. Head appears larger due to proximity. Character fills 85–95% of the frame vertically. No centered symmetry. Limb Adaptation: If the character has gloves, paws, claws, armor, or mechanical hands, the limb should reflect that material and structure naturally. If the character has no gloves, use bare hand or appropriate limb type. No fixed clothing references. The clothing must reflect the specific character design but time worn version with enhanced material details, add patches and stitches. Gaze Direction (CRITICAL – OVERRIDE): The character must NOT look at the camera. Eyes must be directed away from the lens in the direction of his body. Head and torso face diagonally in the same direction. Eyes follow that same diagonal direction, not toward viewer. The gaze must feel detached or focused off-frame. Absolutely no eye contact with camera. “Eyes looking off-frame toward upper-left or upper-right, never toward lens.” Perspective Behavior: Subtle barrel distortion at frame edges. Foreground limb enlarged by proximity. Upper head slightly receding. No extreme fisheye warping. Lighting: Strong vertical overhead beam directly above head. Volumetric light column descending through haze. Hard rim light on head and shoulders. Add a very thin cool blue rim accent on the shadow-side edge only. Add a subtle localized red bounce reflection on the opposite side of the torso and limb, soft and controlled, not flooding the surface. Minimal frontal fill. Deep shadow under chin and torso. Atmosphere: Dense haze behind character. Visible light rays. Floating micro particles. Subtle surface texture realism appropriate to character material. Emotion: depth of field blur, Unaware of viewer. Quiet dominance. The viewer feels physically attached to the character’s extended arm, not being observed. Negative Prompt: No eye contact with camera, no centered gaze, no symmetrical pose, no mid-distance framing, no flat lighting, no evenly sharp full-frame clarity, no forced smile. ar 1:1

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@imasarastepn very exciting looking clone! big congrats!
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今更ながら昔からいつか買いたいと思っていたCLONEXをついに1ETHで購入✨
全盛期には買える訳がなかったものが、暴落した結果とはいえ購入できると嬉しいもんですね🔥😆
昨年末にNIKEからどこかへ売却されたらしいし、今後にも少しだけ期待😘
#CLONEX

日本語

@TeviLawson13 @RTFKT @opdotxyz @OthersideMeta @OtherGamesXYZ @BoredApeYC @WelcomeApes @RTFKTcreators @RTFKTNews @JarlanPerez epic seeing ANIMUS coming to otherside!
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Gm and #HappyValentinesDay 💘
Testing is complete. The Groblin @RTFKT #Animus will soon be available to mint on @opdotxyz and playable in @OthersideMeta
For now enjoy the vid. I’ll see you on the Otherside 🫡
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