Dave Jones

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Dave Jones

Dave Jones

@DaveTriad

Game Director @BPMGame. Previously Co-director/Designer/Writer/Programmer type @PlayBattalion @TuringTestGame @PneumaGame and other things.

Derby, UK. Beigetreten Nisan 2011
162 Folgt554 Follower
Dave Jones
Dave Jones@DaveTriad·
@catboymech @AweInteractive Hi, this bug is tricky! I can't make it happen. Are their reliable steps? This might help to narrow it down. What resolution are you in? What input device are you using? Can you recreate it? Does it happen once or keep happening? Does it happen every time you go to the menu
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Dave Jones retweetet
PlayStation
PlayStation@PlayStation·
🤘 Blast baddies to the beat of a sweeping rock score when BPM: Bullets Per Minute launches on October 5. More on the rockin’ rogue-like: play.st/3EjPr3d
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Dave Jones retweetet
Playtonic Friends
Playtonic Friends@PTonicFriends·
We're excited to reveal our second publishing title that'll be blasting onto consoles later this year: BPM: Bullets Per Minute! Developed by our friends @AweInteractive. Rocking onto PS4 and Xbox One this year!
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Dave Jones
Dave Jones@DaveTriad·
Last Christmas Eve I wanted a change of pace. So I took the day to mock this up using the art of @Fc_Arts_. Was super hyped to make it into an actual game, but Christmas Day came. Perhaps someone else will see this and get Psyched to make it. #indiedev #gamedevelopment
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Dave Jones retweetet
BPM: BULLETS PER MINUTE
We are pleased to announce a brand new edition of BPM called: BPM: ULTRA RED! Yes yes, we heard how much you all liked the colour red, so we are now releasing an update based on this very colour - oh how exciting indeed! #BPMULTRARED
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BPM: BULLETS PER MINUTE
BPM: BULLETS PER MINUTE@bpmgame·
Want a Steam Achievement named after you? ODR is no longer the most difficult character! The first person to complete BPM on our new Hellish difficulty as Sanngriðr will get the achievement named after them! We must have video evidence.. 1/3
BPM: BULLETS PER MINUTE tweet media
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Dave Jones
Dave Jones@DaveTriad·
@BBrocker91 @bpmgame We've not committed to a date yet but a lot of the work for this update was optimisation stuff which was required for the "eighth-generation" consoles and we've done that now. We also wanted all this update content in to have parity in the console version.
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Dave Jones
Dave Jones@DaveTriad·
New stuff!
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Dave Jones
Dave Jones@DaveTriad·
engadget.com/fermilab-quant… Instant communication. In Mass Effect's lore they proposed quantum entanglement for instant FTL communication across the galaxy. Half way there! Presumably in our lifetimes we'll be able to get game lag down below 1ms now? There goes my excuses. :D
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Dave Jones
Dave Jones@DaveTriad·
@RestlessFrager There's some more stuff coming. We were going to add an item here or there but every time we patch we risk busting save games. So we decided to do one patch and are doing that atm. New guns and items. Probs Jan-Feb as we want to make sure we have translations done too!
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RestlessFrager
RestlessFrager@RestlessFrager·
Hey @DaveTriad BPM was a blast to complete, any plans for content patches or it is a done deal in its current form?
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Dave Jones
Dave Jones@DaveTriad·
@HatKidWasTaken @JoshuaSullivan @samhoughton It's something in all honesty I'm not sure we can do. Reason being we use an audio engine called WWise that bakes the audio. We use that engine to syncronise the music and beat. Perhaps there's other solutions we could play with but at the moment I just don't know how to do it.
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Hat Kid
Hat Kid@HatKidWasTaken·
Hey, @JoshuaSullivan and @DaveTriad ! @samhoughton told me to pester you, so here I am. I recently remixed 'Judgement' in a retro-style, and it brought up a good question in my mind. Are there any plans for implementing custom music imports into BPM? (If it's in 88BPM)
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