Jin Kmodo❄️

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Jin Kmodo❄️

Jin Kmodo❄️

@Dragoncor1

🇬🇭/✝️/22/I talk about whatever I like/ I rt a lot/Potential Man/King of bad decisions/ #BLM

The Void Beigetreten Eylül 2018
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Jin Kmodo❄️
Jin Kmodo❄️@Dragoncor1·
Welp, I’m back
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Jin Kmodo❄️@Dragoncor1·
“We firmly believe that human artistry is not merely a means for creating value; it is the value itself.” Okay yeah I’m looking forward to the game
Phantom Blade Zero@pbzero_official

Phantom Blade Zero is currently in the intense, final stages of development. With the time we have left, we are pouring every available resource into pushing every aspect of the game to the absolute limit of our capabilities. We are fully aware that a profound technological revolution is unfolding around us. However, to this day, every single piece of content in our game has been crafted by the hands of real artists. We will not use AI visual tech that could alter our artists' original creative intent. Our character models are built upon 3D scans of our phenomenal cast, who also provided the facial capture performances. The voice acting in both Chinese and English has been meticulously refined by our dedicated actors and directors, complete with full lip-syncing for both languages. The prototypes for our weapons are drawn from the vast arsenal of traditional Chinese weaponry. Sometimes, to better understand how a weapon's weight and length impact movement, we have master swordsmiths forge real replicas. Our combat is motion-captured by over twenty highly experienced martial artists. To capture the most authentic kung fu techniques, we consult directly with the masters and inheritors of traditional martial arts schools. When we needed authentic swordplay, we invited sword masters from Mount Emei; when we needed lion dance choreography, we brought in lion dance masters from Guangdong. Of course, we also visited many stunning locations across China, from ancestral halls in Fujian to ancient towns in Zhejiang, and even old steel factories in Beijing. We scanned these places and reimagined them in unexpected combinations to build something truly original: the visual identity we created and defined as Kungfupunk. The game also features a series of guiding maps. These are not AI-generated, nor are they digital paintings at all. They were hand-drawn using Chinese brushes and Xuan paper (rice paper) by young artists from the Chinese Painting department at the Central Academy of Fine Arts (CAFA). We firmly believe that human artistry is not merely a means for creating value; it is the value itself. S-GAME didn't just hire a group of developers to make a game; rather, in our pursuit of continuously building an exceptional, passionate team, we decided to make a game that everyone here could be deeply proud of. We can't wait for you all to experience that difference in Phantom Blade Zero in just a few months. Thank you! Soulframe S-GAME CEO / Creator of Phantom Blade Zero

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Jin Kmodo❄️
Jin Kmodo❄️@Dragoncor1·
Spoilers for AC4A but Playing that song when working with White Glint AND destroying the cradles is such an insane use for it
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L.F. (エルエフ)
L.F. (エルエフ)@kwongkin·
スケッチ練習 #東方 #妹紅
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🇲 🇮 🇳 🇦 🇹 🇴
ok since #Starward is gaining traction with both PGR players and BRS fans, I'd like to make something clear before you start playing the game. First and foremost, it's a PVP game. You actually need to play the game and not juts swipe/auto it (1/?)
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hina f. seiei
hina f. seiei@hina_f_seiei·
ELS
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Jin Kmodo❄️@Dragoncor1·
It’s so lame that I’ve had to see people say stuff like this for some likes and fame for a day
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(ਕ゙(ਕ゙༨ƕ
(ਕ゙(ਕ゙༨ƕ@ba_pjjgp·
gq🪓 1周年🥂❤️
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yablofap
yablofap@alohapz·
ky and dizzy
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FURY
FURY@JJYEMING_·
FURY tweet mediaFURY tweet mediaFURY tweet media
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ポロ♣︎5/6東7I07a
まだアスタのことを知らない人は反魔法で無双するだけの安直なストーリーだと思うだろう。でもそうじゃない。アスタの生き様、存在そのものが重要なんだ。そのことについて作中で十分に語られている点こそが評価に値するんだよね。
Neymos@Neymos80

Vous savez, le plus satisfaisant avec Asta, c’est pas sa puissance… c’est tout le chemin qu’il a parcouru.

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ふぃ
ふぃ@ite_ti·
ブリギットさん
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