Eduardo Vaisman ✈️ #GACO2025

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Eduardo Vaisman ✈️ #GACO2025

Eduardo Vaisman ✈️ #GACO2025

@EdVaisman

Audio Director at Ubisoft Toronto, mostly #gameaudio stuff. 🇦🇷🇨🇦. Opinions are my own. DM open. (he/him)

Toronto, Canada Beigetreten Kasım 2012
875 Folgt2.7K Follower
Eduardo Vaisman ✈️ #GACO2025
@Fichinescu Por esas cosas del destino, no me sale nada raro, sólo videos sobre que copados son los juegos Argentinos. El algoritmo allá se vé que "pushea" ese tipo de basura que comentás. Abrazos 🤗
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Ignacio Esains
Ignacio Esains@Fichinescu·
@EdVaisman Lamentablemente está entre las primeras cosas que salen si buscás "Videojuegos argentinos". Una denuncia alt-right contra fundaciones, profesionales y periodistas. Un delirio. Llaman "zurdo" a Juan Linietsky jajajajaj
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Ignacio Esains
Ignacio Esains@Fichinescu·
El video es despreciable, pero sé que, al haber hecho pública mi posición ideológica, salir a defender a los colegas y amigos embarra más la cancha. Por eso estaría buenísimo que devs y periodistas sensatos no conspiranoicos de derecha defiendan el espacio que compartimos.
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MASKED
MASKED@MASKEDisDead·
My music will be featuring in a Hotline Miami 2 campaign mode called REDLINE by TheHanover. Featuring my song "PREY". Check out the trailer! youtu.be/JiPR0PBGaOw
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Eduardo Vaisman ✈️ #GACO2025
@JLo_Gamer Yo creo que es más complejo, la concentración de capitales no le sirve mas que a 4 gatos. La gente juega básicamente a 5 juegos de franquicia, es como que todo el mundo vea pelis de Marvel nada mas, hay saturación y casi no espacio para otras voces...
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Juan Lomanto
Juan Lomanto@JLo_Gamer·
XDefiant de Ubisoft cierra tras 6 meses en el mercado. Anda bien la industria triple A por suerte.
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🌕Morgan Fryer-McCulloch🐺
I feel like this is a fitting time to share: the purpose of my leg sleeve is the concept of From death comes life From despair comes hope From darkness comes light Perseverance in spite of everything ❤️
🌕Morgan Fryer-McCulloch🐺 tweet media🌕Morgan Fryer-McCulloch🐺 tweet media🌕Morgan Fryer-McCulloch🐺 tweet media🌕Morgan Fryer-McCulloch🐺 tweet media
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Eduardo Vaisman ✈️ #GACO2025
@lunatika_shd No sólo los Argentinos lo hacen, he escuchado aplaudir en vuelos de todas partes, a menos que haya un cupo mínimo de Argentinos por vuelo para que aplauda 😂
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Eduardo Vaisman ✈️ #GACO2025 retweetet
Ariel Contreras-Esquivel
Ariel Contreras-Esquivel@ArielCEmusic·
Hey, game dev friends! 🎮✨ I’m looking to join a new project where I can bring some musical design to the table. If you’ve got a game that needs music to bring it to life, I’d love to collaborate! ✨ Let’s chat! Sharing also helps! ☺️
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Jorge Garcia
Jorge Garcia@JGarciaMartin·
Where is the audio here?
AK@_akhaliq

Tencent presents GameGen-O Open-world Video Game Generation We introduce GameGen-O, the first diffusion transformer model tailored for the generation of open-world video games. This model facilitates high-quality, open-domain generation by simulating a wide array of game engine features, such as innovative characters, dynamic environments, complex actions, and diverse events. Additionally, it provides interactive controllability, thus allowing for the gameplay simulation. The development of GameGen-O involves a comprehensive data collection and processing effort from scratch. We collect and build the first Open-World Video Game Dataset (OGameData), amassed extensive data from over a hundred of next-generation open-world games, employing a proprietary data pipeline for efficient sorting, scoring, filtering, and decoupled captioning. This robust and extensive OGameData forms the foundation of our model's training process. GameGen-O undergoes a two-stage training process, consisting of foundation model pretraining and instruction tuning. In the first phase, the model is pre-trained on the OGameData via the text-to-video and video continuation, endowing GameGen-O with the capability for open-domain video game generation. In the second phase, the pre-trained model is frozen, and we fine-tuned using a trainable InstructNet, which enables the production of subsequent frames based on multimodal structural instructions. This whole training process imparts the model with the ability to generate and interactively control content. In summary, GameGen-O represents a notable initial step forward in the realm of open-world video game generation via generative models. It underscores the potential of generative models to serve as an alternative to rendering techniques, which can efficiently combine creative generation with interactive capabilities.

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Eduardo Vaisman ✈️ #GACO2025
If you want to listen to stories about Latino representation in the music of Far Cry 6 and my journey as an immigrant in the games industry, I'll be pleased to see you there #LatinosInGames
Latinx Games Festival@LatinxGamesFest

SPEAKER ANNOUNCEMENT! Eduardo Vaisman @EdVaisman - Audio Director, @UbisoftToronto will be speaking LIVE and In-Person at The 6th Annual Latinx Games Festival! Join us for next weekend at the @NHCCNM for Games, Talks and Tournaments! #LXGF24 🎟️ latinxgamesfestival2024.eventbrite.com

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