EmptyCansLab

75 posts

EmptyCansLab

EmptyCansLab

@EmptyCansLab

Beigetreten Temmuz 2021
40 Folgt13 Follower
EmptyCansLab
EmptyCansLab@EmptyCansLab·
An impostor using flow vectors. Previously, I created an impostor that used a flowmap, but this time I created one that calculates the flow vectors inside the shader. #unity3d #gamedev
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EmptyCansLab
EmptyCansLab@EmptyCansLab·
I completed a flowmap-based impostor and compared it with a simple impostor. #unity3d #gamedev
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EmptyCansLab
EmptyCansLab@EmptyCansLab·
Created a Flowmap for Imposters. Currently supports the horizontal axis of the spritesheet only. #unity3d #gamedev
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EmptyCansLab
EmptyCansLab@EmptyCansLab·
I created an editor extension that generates flow maps for frame interpolation. To verify the effect of the flow map, I compared simple frame blending with flow map-based frame blending. #unity3d #gamedev
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EmptyCansLab
EmptyCansLab@EmptyCansLab·
I created a Hemi-Octasphere from plane meshes with different triangle layouts. #unity3d #gamedev
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EmptyCansLab
EmptyCansLab@EmptyCansLab·
I just published a sample project on GitHub that demonstrates how to deform a plane mesh into a sphere. The project includes documentation explaining the mesh deformation process. ▶️GitHub: github.com/EmptyCansLab/D… #unity3d #gamedev
EmptyCansLab@EmptyCansLab

I studied mesh generation and deformation, and created a script to deform a plane mesh into a UV sphere or an octasphere. Reference Flick, Jasper. "Procedural Meshes." Catlike Coding, catlikecoding.com/unity/tutorial… #unity3d #gamedev

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EmptyCansLab
EmptyCansLab@EmptyCansLab·
I tested normal maps for 2D. I created sprites and normal maps both with and without anti-aliasing applied during image creation, and compared all possible combinations. #unity3d #unity2d #gamedev
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EmptyCansLab
EmptyCansLab@EmptyCansLab·
I’m planning to add a new feature to the Sprite Sheet Factory, and I created a shader for it. #unity3d #gamedev
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EmptyCansLab
EmptyCansLab@EmptyCansLab·
Increasing the number of segments improves accuracy but decreases the script's performance.
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EmptyCansLab
EmptyCansLab@EmptyCansLab·
I plan to add the Segment Spline VFX Tool to the Visual Effect Tool. Compared to the previous method, the processing is simplified, resulting in better performance. #unity3d #gamedev
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