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Federx
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Federx
@FederxDev
I'm making (a)woken, mecha FPS in godot with hand drawn anime characters. https://t.co/0AMDahPdPR https://t.co/7jxxEaYGqo
Beigetreten Mart 2021
732 Folgt1.6K Follower
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いよいよ明日です!第1弾は「基本動作」立ちポーズや歩き、走り、ジャンプなどが入っていて、無料で商用、非商用問わず使用できますぜ。
youtu.be/5I920G-OILA?si…

YouTube
日本語
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I've added more settings. Now it's also possible to disable skull counter effect, making it more challenging to know if enemies got eliminated or not. #gaming #screenshotsaturday
English
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Enemy teamwork: they now have a priority for who's the "leader" on each side (left and right) of the player.
IE if there's a spider and a cyclops on the same side, the spider will attempt to take cover behind the cyclops
#screenshotsaturday #gamedev #pixelart #mecha #メカ
English
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Big finish! The final subject is my own "Ctesiphon" and I'm taking the opportunity to go back and draw my main character again with everything I've learned this month. Had to stop partway through clean lining but she is looking fantastic! #indiedev

Stomy@StomyGame
Made a daily art challenge for myself, doing a study or fanart every day of the month
English
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This might have been worth it. I'll try it again with future enemies but imo this looks better than it did with the more plain texture
x.com/tinto_gamedev/…


Tinto@tinto_gamedev
Trying out a little experiment: downloading some CC0 armor pic from a museum's website and slapping on the armor mesh #indiedev
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