Fierce Pears

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Fierce Pears

Fierce Pears

@FiercePears

Solo Game developer of Frutiverse

/dev/null Beigetreten Mart 2022
44 Folgt202 Follower
Fierce Pears
Fierce Pears@FiercePears·
#Frutiverse #devlog Today I had some fun with #Box2D and tried to implement a grappling hook. It's a fun element, but making it stable is a hard task. I'm not sure if I'll manage to create a fully physics-simulated version. #GameDev #IndieGame
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Fierce Pears
Fierce Pears@FiercePears·
#Frutiverse #devlog Finally, I'm putting together raiding. When a ship is fleeing, it can distract enemy by ejecting some of its cargo. I definitely need to reorganize my behavior tree, top level is getting too wide and calculating weights is getting messy. #GameDev #IndieGame
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Fierce Pears
Fierce Pears@FiercePears·
#Frutiverse #devlog I was dealing with performance degradation as asteroids developed complex shapes over time due to mining. Good thing is that I can let bots clean up the system by prioritizing complex asteroids, keeping my system nice and clean. #GameDev #IndieGame #Box2D
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Fierce Pears
Fierce Pears@FiercePears·
#Frutiverse #devlog It is time to bring some life to my solar system. I've set up spectator mode with accelerated timestep so I can see what's going on. First goal is to set up a basic economy to drive the AI agents behavior. #GameDev #IndieGame #SpaceSim
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Fierce Pears
Fierce Pears@FiercePears·
#Frutivese #devlog I did some testing, and with my setup, I can really push #Box2D beyond its limits. Even at distances greater than 40km from center, my simulation still holds together. Naturally, I don't need my system to be that big because it would be too empty. #GameDev
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Fierce Pears
Fierce Pears@FiercePears·
#Frutiverse #devlog I am putting together a Solar System editor. It's fascinating to see how a simple implementation of gravitational forces can create interesting effects, like a planet stealing a planetary belt from another planet. #GameDev #IndieGame #SpaceSim
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Fierce Pears
Fierce Pears@FiercePears·
#Frutiverse #devlog I thought that implementing a dynamic camera would be a relaxing task, but when I had a version that was visually appealing, it turned out to be really annoying in combat. #GameDev
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Fierce Pears
Fierce Pears@FiercePears·
#Frutiverse #devlog I am implementing Dogfight AI. This is always my least favorite part because it is hard to balance interesting behavior with efficiency. But a few different maneuver types should do the trick. #GameDev #IndieGame #SpaceSim
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