Green Flameblade
31 posts


When I look at the Hytale Server list and realize there's no active users on any server
The White House@WhiteHouse
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@UziDcraft The weird thing is that most of the recent updates have felt like bad mods. I can't describe exactly why it feels that way though. It didn't used to back when they released large updates
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@EversonSantos26 @UziDcraft Rapid tiny updates just makes modding a pain. I'd rather have Mojang stop updating
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@UziDcraft A pessoa pagou pelo o jogo a 10 anos atrás. Daí reclama que o jogo lançou duas atualizações pequenas em um espaço de 3 meses.
Vocês precisam aprender a parar de chorar e aproveitar o jogo, bando de insuportável. Se fosse na época da 1.6 iam estar reclamando também
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@Canion08 How did you create the procedural part of the city? It's really cool!
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Improved biome transitions, and new lake biome with local height (still working on flattening the water surface)
I also made this Megastructure World Fragment for the HytaleModding ModJam (looks similar to previus work but it's made from scratch)
#Hytale #HytaleModding




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@Simon_Hypixel Please improve the copy, paste, and pos commands to work like in worldedit.
Paste does not place your copied schematic with a position relative to where you were standing when copying.
Pos1 and 2 do the same thing, simply shifting your older point to your current position.
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What small features or quality-of-life improvements would you like us to add to Hytale in the short term?
I already have a massive list from the in-game feedback button, Discord, Reddit, YouTube, and other social platforms, so we are not running out of things to do!
That said, I am curious to see what you think should be the highest priority!
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I've made some progress on my mountains biome design with angle based snow placement. It now has nice environment as well. Before the sun looked like a blackhole LOL
#Hytale
#HytaleModding


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When the sun rises or sets and you got the lucky of a clear sky you can get some beautiful views around these parts.
@Hytale
#hytalemodding


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@ZennyDev These are the nodes I use for the angle.
I haven't learned the biome blending yet, but I'm guessing that's how I combine the mountains with the plains?

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@GFB_Minecraft Mountains like to sit along flatter planes, so give that a try. Also introduce foliage and maybe water of course. What's your method for discerning the angle?
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Figuring out mountain generation in Hytale and using angle-based snow and grass placement for realistic patterns. Any advice to improve this basic design?
#Hytale #HytaleModding #hytalebuilds

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@Canion08 Do you have any recommendations for how I can learn to make this kind of world generation?
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todays world gen v2 experiments include:
Biome transitions between a new custom plains biome and the big mountains from a few days ago.
And procedurally generated sci-fi buildings
#Hytale #HytaleModding


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@Hytale Yay! I have it installed on Manjaro Linux. I can't believe it's 3 more days until release!
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We need your help! To stress test our back end systems and get ready for the 13th we enabled downloads of the launcher. You can download and sign in to get ready now!
accounts.hytale.com/download
Thank you, and we look forward to having you in game soon! #Hytale

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@Simon_Hypixel We can finally see the rest of the pizza video! 😋
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@Simon_Hypixel Will you release a Pterodactyl egg for easy server setup on Hytale's launch?
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@Simon_Hypixel I know I'll enjoy the game at launch. I'll be busy figuring out how to mod it (and screaming into the void when I get stuck every other feature) LMAO
I'm super hyped even knowing this game will start off as a fixer upper!
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When I say Hytale is not good enough, I genuinely mean it. It's not some reverse psychology trick!
Real talk: We are using a 4-year-old game build with over 300 versions (branches) of prototypes that we Frankenstein together in record time into a single branch. None of it was meant to be released this quickly and in this way.
There are barely any game progression mechanics configured, and we have to implement them all in record time to make it somewhat enjoyable.
Of course, I'm confident it's going to be "ok" for release. However, this is the current situation we are dealing with, on top of all the bug fixes, refactors, clean-ups and other ongoing issues that we are facing. We inherited a true hardcore engineering and design challenge, and we are on the clock to deliver early access.
The exploration of the game is fun, don't get me wrong, but man, I wish we had more time to get a few more features or configurations in to enhance that experience, but no, we break the curse of release and fix later. This will come at a significant cost; some people will be permanently convinced the game is doomed to remain in this state, unaware that this is an authentic early access experience. I hope that people who share the game will explain the situation we are in and how we got here. Keep in mind, the gameplay video doesn't show much of the gameloop because, well, there isn't much of it. Combat, game vibe, and exploration are great fun, but there needs to be mechanics to keep it going over time.
One thing I have learned over time is to enjoy the painful feedback. It is the most critical part of making games and improving yourself as a game designer. Of course, you have to be filtering out the ones that want to steer you in their own vision of what the game should be, so it's a balancing act.
When I read negative feedback on the gameplay video, I don't get defensive or hurt. I'm literally like, "Yep, they are not wrong" or "Why do they think like this? How can I solve their problem?" This has taken me years to get to that point. Our community, over the last 14 years on MC, has not been shy about giving us their feedback.
The one thing I can promise is that the game is owned by someone who cares and understands the situation, and I will do my best to empower my team to make a great game, however long it takes. This time, with all of you along for the ride, if you wish to be a part of it.
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@Hytale I really want to buy the founder edition, but I think I'd prefer buying 3 standard editions to give to friends.
Though it will be interesting to see what exactly is included. Very excited!
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@damiandrawing @Hytale I'm pretty sure almost anything is possible with sufficient time and skill. As long as you're not completely changing the clientside code.
Just add new models/textures/serverside behaviors, etc.
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