Chris England

1.3K posts

Chris England

Chris England

@GoldhawkInt

I'm the head of the indie video game development studio Goldhawk, working on the Xenonauts franchise (spiritual successors to the classic X-Com games).

London Beigetreten Ekim 2011
70 Folgt944 Follower
Chris England
Chris England@GoldhawkInt·
We're looking for an experienced Unity particle artist to make some cool projectile / explosion / fire effects for Xenonauts-2. If you're interested, please send a few work examples to chris@xenonauts.com - and if other devs have any recommendations, please let me know!
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Chris England
Chris England@GoldhawkInt·
Any fellow devs have recommendations on good trailer people?
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Thiago Simões
Thiago Simões@ThiSimoes·
@GoldhawkInt Hey, would like to talk with you about XENONAUTS 2. =)
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Chris England
Chris England@GoldhawkInt·
@Inclined2Chaos Potentially after Xenonauts 2 is done, yeah - we've designed the codebase to be reusable, we just have to decide what type of TBS game to make next :)
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Chaos Incarnate
Chaos Incarnate@Inclined2Chaos·
@GoldhawkInt hey, know y'all got your hands full with Xeno 2 right now, but would you consider a standard military game in the likeness of your current franchise? I understand if researching and coding RL techs would be a massive pain but we're kind of short on modern-ish TBS'.
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Chris England
Chris England@GoldhawkInt·
@RKade8583 We are planning to add text / UI scaling, so hopefully it'll do what you need to let you play X2 - but unfortunately I can't 100% promise it!
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Chris England
Chris England@GoldhawkInt·
@RKade8583 I seriously doubt we're high-profile enough to warrant Epic offering to throw money at us, so don't worry about that. Re: text scaling I can't easily say because our UI could probably support some kind of text scaling (but not unlimited) and I'm not sure how big is big enough
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Chris England
Chris England@GoldhawkInt·
@tobelplays That was the date we were targeting for the Early Access launch but unfortunately we're going to push it back a bit, sorry!
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tobelplays
tobelplays@tobelplays·
@GoldhawkInt Got to talking on stream today about Xenonauts and someone pointed out that the release on steam shows this month! Was that a placeholder or are you all super close? Looking forward to doing a Let's Play as soon as it's available!
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Chris England
Chris England@GoldhawkInt·
@Aavak_ Yeah, I've had emails from a number of people about it. Drop me a line at chris(at)xenonauts.com and I'll send you a brief statement reaffirming we own the copyright and you're allowed to use the music.
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Aavak
Aavak@Aavak_·
Hmm, woke up to a spate of copyright claims on background music in my Xenonauts coverage videos... it always surprises me when old Let's Play videos get hit in a wave like this; do you know anything about this? @GoldhawkInt ? Claims are being made by imusician_digital
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Chris England
Chris England@GoldhawkInt·
@SArmadilloTank One method of autosaves was causing problems so we disabled it - are you not getting any at all now?
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Chris England
Chris England@GoldhawkInt·
@SArmadilloTank They're not turned off - ground combat saving hasn't been implemented yet. It'll be added in the next few months.
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Chris England
Chris England@GoldhawkInt·
Thanks for the retweets on the writer post, everyone! We've got another position that I'd like to advertise (following shortly) and it'd be great if you could retweet or pass it to anyone who might be interested - this one is a full-time job based in London.
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Chris England
Chris England@GoldhawkInt·
@eSnQ_Duke Hi - sorry, not during the closed beta. You're free to stream and monetise it etc once we reach Early Access in about March next year.
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Chris England
Chris England@GoldhawkInt·
@DrWolfsherz My email address is chris(at)xenonauts.com - but the form on our website redirects the message to the same place, so whatever's easier.
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