HaplessDev

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HaplessDev

HaplessDev

@HaplessJake

He/Him Living in constant fear. I also make pixel art and games. Physical embodiment of Shiny Object Syndrome.

Beigetreten Eylül 2020
313 Folgt65 Follower
HaplessDev
HaplessDev@HaplessJake·
Making a thing about mining and goblin-esque creatures #indiedev
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HaplessDev
HaplessDev@HaplessJake·
Oh, 4 years with this account, huh... I'm getting old
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HaplessDev
HaplessDev@HaplessJake·
@Rudyf93 B! unless your game absolutely needs to feel like an old game that has very strict palette requirements.
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HaplessDev@HaplessJake·
@SuperBlizzard I just want you to know, it is insanely cool how you manage to get 3D working with GameMaker
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unlucky chloe
unlucky chloe@SuperBlizzard·
OK i finally ported in my dang 3d character creator from GMS1.4 to to GMS2 and it only took uh like over a year? two? dont worry about it. anyway time to add 3d characters to my GMS2 games :3
GIF
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HaplessDev
HaplessDev@HaplessJake·
@AnderssonKev The stop motion actually really fits the world. Especially seeing as the world is made of cardboard/paper and other similar modeling materials.
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AnderssonKev
AnderssonKev@AnderssonKev·
Hold on here a minute... the stop motion is kinda cool. Right?!
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HaplessDev
HaplessDev@HaplessJake·
@TheGameSalmon I would have been sick of the daily apple so long ago if I was doing this myself. Is it always the same apple or do you vary them?
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TheGameSalmon
TheGameSalmon@TheGameSalmon·
I eat an apple a day until Andy’s Apple Farm Chapter 2 is released Day 764
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HaplessDev
HaplessDev@HaplessJake·
@cmzw_ Mob Psycho percentage nice!
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Sirnite 💖
Sirnite 💖@SirniteEX·
DNI if you support cutting down the truffula trees
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HaplessDev
HaplessDev@HaplessJake·
And yes I do know about late submissions, but I feel that should be used more by newer programmers and people whos submission was delayed by internet issues or other external factors completely out of their control
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HaplessDev
HaplessDev@HaplessJake·
Nuuuuuuuuuuu! I only needed 1 more hour @MiniJamOfficial ! :,< Welp I'll finish the prototype and put it up on itch.io in the next couple days. Man if only I hadn't missed the first day! and also had work on the third day... for now I shall rest.
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HaplessDev
HaplessDev@HaplessJake·
Current status of a game jam due in 24hrs, I have to work tomorrow... sadly I probably won't finish on time :(
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HaplessDev
HaplessDev@HaplessJake·
Spent 4 hours trying to figure out a way to use animations from block bench with models from blender... Either I simply didn't find the way or there isn't one, either way I'm just going to use a slightly wonky work flow. #mildlyupset
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HaplessDev
HaplessDev@HaplessJake·
I've extracted a room from the files!
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HaplessDev
HaplessDev@HaplessJake·
I've learned many things! I also learned that I'm making things harder on myself not learning blender... This model was done in BlockBench, saved as .dae, put in blender, smoothed, reexported, imported to Godot and the smooth meshes were copy and pasted into another export...
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HaplessDev@HaplessJake

Got any games? (learning 3d at a slow pace)

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