
馋了
64 posts





I’ve been replying to so many people with this exactly screenshot - I realised I should explain just in case globally some people may not know the story and how LADS marketing is subverting the prejudice of wolves in stories. For context, according to the Cambridge dictionary the definition of subvert is: to try to destroy or damage something. LADS consistently subverts expectations in the writing of all love interests, from a demonic Fiend Underworld Owner having a soft pure love, to a doctor who is actually from the higher plane of existence and was a supreme god, to a sea god who has the power of sun-fire that can harm and heal. A lot of these concepts seem to directly contradict each other, by being the opposite of what you would expect but the narrative shows their complexity through their narrative scope and characterisation. Valko as a werewolf was written to subvert the “big bad wolf” perception from Fairytales and Fables. This isn’t even assumption - the explicitly reference Fairytales in the marketing material for this reason! The infamous “do not bathe in the pot” is a reference to the ending of the story of the Three Little Pigs wherein they manage to trap the Big Bad Wolf that was trying to eat them and kill it by boiling it in a pot. The warning isn’t for women, it’s a warning to a *wolf* to not be trapped and “bathe in the pot” in a tongue in cheek way. Furthermore, in his Foregone Fall trailer they explicitly again indicate to the viewer Valko is a good and trustworthy wolf because they subvert his behaviour from the build up to the pay off. Allow me to explain: Build up: The narrative starts with a fairytale-like slightly haunting rhythm with the visuals of MC alone at night. The text reads: “In every fairy tale, hunters are wolves’ worst nightmare” This is already positioning MC as the one in the position of power, as instead of the wolves tormenting the hunter, it’s the Hunter the wolves should be afraid of. As MC is also a Hunter by occupation, the remark is establishing ironically her job is a Hunter AND within her dynamic with Valko, it is a play on Hunter x Wolf. “Home alone, Hunter? Better watch out-“ This is not a call for danger, it’s the establishment that on this night MC is dealing with the silly nightmare of a wolf instead of the other way around. But it is not literal danger, it’s a joke of him being extremely needy about being in her presence. We can also see from his hand earlier that he has been wounded, so MC’s “nightmare” is a needy wounded wolf who she clearly is attracted to coming to visit her. Pay off: Unlike old stories of evil wolves like Three Little Pigs or Little Red Riding Hood, Valko has no interest in “eating you” in any dangerous way, he just wants to play and adore you. Hence the dialogue goes from a old book style font to a modern bold font (like his modern and bold personality!) stating his “invasion” is not literal but him making his way into your heart. In the Three Little Pigs, the Wolf falls into the Pigs home through the chimney to eat them, but this trailer story is the opposite premise and romantic, with no pigs but a capable beautiful Hunter. There is no chimney, Valko is going to the Hunter’s balcony, and he does not “fall” into her house, Valko “falls” in love with her. Hence the dialogue reads: “Love Falls in Wolf form.“ It’s why the trailer is called Foregone Fall. It is a romantic descent he cannot help but feel for her. It is a conventional paranormal romance trope for the otherworldly being (often a man) to visit a mortal (woman) at night to suggest a sense of secret intimacy and unconventional private romance. Romeo and Juliet has a key scene about this very theme of secret meetings between lovers where he goes to visit her. The premise is around their Bond “Date”, which also indicates the meeting is romantic and potentially Valko being in danger he needs to get away from, so finds safety with MC who he is courting. It is an impromptu date.












Silly valko you're so precious to me



coming back on this account to let international lads fandom know that chinese players’ boycotting of the 6th li is not simply because we “don’t like him” or “he’s too much.” not only did his storyline receive heavy criticism due to its implications of assault & noncon,



I'm a CN player. I'm a Caleb stan. And I'm done being polite about this. You don't get to call an entire player base racist while knowing absolutely nothing about what actually happened. So sit down and read. CN players didn't wake up one morning and decide to cancel a character because of his skin color. We spent 500+ days waiting for main story updates that never came. We watched the company fail to deliver content for five existing characters while announcing a sixth — breaking an explicit promise of "no new love interests." In 2025, Love and Deepspace ranked #1 on China's largest consumer complaint platform with 3,406 cases about unequal resource distribution. This rage was years in the making. Valko was the last straw, not the cause. Then we found a drug experimentation record inside the game numbered 0731. If that means nothing to you, that's your ignorance, not our problem. Unit 731 was a Japanese military program that conducted live human experiments — vivisections, biological warfare, forced infections — on thousands of Chinese civilians and POWs during WWII. The in-game record included the name 严颂, a phonetic match to Japanese researchers from the unit, within a full narrative of injection protocols, endurance testing, and forced mental control. Players reported this through customer service when it first launched. It was ignored. The company later called it "a random placeholder number." Six state media systems, a national think tank, and a prosecutor's office publicly called that a lie. Now let me tell you why you had no idea about any of this. The company deliberately gutted every trace of Chinese identity from your version of the game. Chinese New Year's Eve was deleted from the script. The Lantern Festival greeting was removed across every language version — Chinese, English, Japanese, Korean — while the holiday imagery was kept, proving it was a deliberate directive, not a translation choice. Mid-Autumn Festival was renamed to a fictional name. Christmas and Halloween? Kept their real names. Chinese text was manually redrawn out of cutscene animations. Chinese food was erased from date scenes — four date menus, zero Chinese dishes, in a game made by a Chinese company. A calligraphy illustration had its Chinese characters scrubbed for international release. A government-backed collaboration promoting Chinese sports culture at the Asian Winter Games was posted three times domestically and zero times on any international channel. You were handed a product that was systematically stripped of its origin. And now you have the audacity to tell us our concerns don't matter — while consuming a game built on Chinese players' money and Chinese creators' labor. The apology letter you received was also different from ours. Your version said "we weren't ready to introduce Valko." Our version acknowledged broken promises, failed content delivery, and systemic trust collapse. Same company, same decision, two completely different explanations — designed so that you'd blame us instead of them. And it worked. Here you are, calling us racist, while the company that lied to both of us watches from the sidelines. And let me be absolutely clear about where things stand right now. This is no longer a player dispute. This is no longer about your feelings or ours. The Chinese government has taken notice. As of today, state media outlets at every level — from central party organs to provincial papers, from the national women's federation to the legal system — have published critical coverage demanding accountability. A prosecutor's office has issued a formal legal characterization of the game's content as violating regulations on public morality and national sentiment. State media are calling for the company to undergo "fundamental reform." Whether this company can survive what comes next is an open question. Your anger in our comment sections changes nothing. The character was not cancelled because of tweets or Reddit threads. It was cancelled because institutional power stepped in. And that same institutional power is still escalating, not retreating. You are screaming at the wrong people about a situation you fundamentally do not control and do not understand. So no. We are not "xenophobic" for refusing to let a company monetize our historical trauma. We are not throwing "toddler tantrums" for demanding accountability after 500 days of broken promises. And we are certainly not going to apologize for defending a position that our own government, our own judiciary, and our own national media have now publicly endorsed. You want to be angry? Be angry at the company that decided you didn't deserve the truth. Or don't. But understand this: your ignorance was manufactured, your outrage was engineered, and the people you're defending don't even respect you enough to tell you the same story they told us. One last thing. Before you reply, ask yourself whether you can dispute a single fact in this post — not with feelings, not with "well I don't care about 731," not with "China is racist" — but with a single verifiable fact that proves anything I said is wrong. If you can't, then you don't have a counterargument. You have a reaction. And reactions don't change reality. Every claim above is backed by public data, official media coverage, in-game evidence, and documented company behavior. If you choose to ignore all of it because it's easier to blame Chinese players than to confront what this company did to all of us, that's your choice. But don't mistake your comfort for the truth.

Translation: "Everyone knows deep down that it [Valko/the character] doesn't actually have [inappropriate content]. Us latching onto that issue was simply the easiest tactic to force them [Papergames] to bow their heads. Including stirring up public opinion from outsiders — that was also a tactic. But don't broadcast it, otherwise we just barely started seeing results, and if you turn around and tell outsiders 'we were using your public opinion to build momentum, and now that we're done with you it doesn't matter' — wouldn't we just end up getting ganged up on? 🤡 It's like lawyers in a lawsuit — you can say all kinds of outrageous things, as long as the final goal is achieved. And the final result IS that demands were met: the sixth character was taken down, and they promised no new male leads. If you step back and think about the logic, it's all very clear. No need to spell it out."

I'm a CN player. I'm a Caleb stan. And I'm done being polite about this. You don't get to call an entire player base racist while knowing absolutely nothing about what actually happened. So sit down and read. CN players didn't wake up one morning and decide to cancel a character because of his skin color. We spent 500+ days waiting for main story updates that never came. We watched the company fail to deliver content for five existing characters while announcing a sixth — breaking an explicit promise of "no new love interests." In 2025, Love and Deepspace ranked #1 on China's largest consumer complaint platform with 3,406 cases about unequal resource distribution. This rage was years in the making. Valko was the last straw, not the cause. Then we found a drug experimentation record inside the game numbered 0731. If that means nothing to you, that's your ignorance, not our problem. Unit 731 was a Japanese military program that conducted live human experiments — vivisections, biological warfare, forced infections — on thousands of Chinese civilians and POWs during WWII. The in-game record included the name 严颂, a phonetic match to Japanese researchers from the unit, within a full narrative of injection protocols, endurance testing, and forced mental control. Players reported this through customer service when it first launched. It was ignored. The company later called it "a random placeholder number." Six state media systems, a national think tank, and a prosecutor's office publicly called that a lie. Now let me tell you why you had no idea about any of this. The company deliberately gutted every trace of Chinese identity from your version of the game. Chinese New Year's Eve was deleted from the script. The Lantern Festival greeting was removed across every language version — Chinese, English, Japanese, Korean — while the holiday imagery was kept, proving it was a deliberate directive, not a translation choice. Mid-Autumn Festival was renamed to a fictional name. Christmas and Halloween? Kept their real names. Chinese text was manually redrawn out of cutscene animations. Chinese food was erased from date scenes — four date menus, zero Chinese dishes, in a game made by a Chinese company. A calligraphy illustration had its Chinese characters scrubbed for international release. A government-backed collaboration promoting Chinese sports culture at the Asian Winter Games was posted three times domestically and zero times on any international channel. You were handed a product that was systematically stripped of its origin. And now you have the audacity to tell us our concerns don't matter — while consuming a game built on Chinese players' money and Chinese creators' labor. The apology letter you received was also different from ours. Your version said "we weren't ready to introduce Valko." Our version acknowledged broken promises, failed content delivery, and systemic trust collapse. Same company, same decision, two completely different explanations — designed so that you'd blame us instead of them. And it worked. Here you are, calling us racist, while the company that lied to both of us watches from the sidelines. And let me be absolutely clear about where things stand right now. This is no longer a player dispute. This is no longer about your feelings or ours. The Chinese government has taken notice. As of today, state media outlets at every level — from central party organs to provincial papers, from the national women's federation to the legal system — have published critical coverage demanding accountability. A prosecutor's office has issued a formal legal characterization of the game's content as violating regulations on public morality and national sentiment. State media are calling for the company to undergo "fundamental reform." Whether this company can survive what comes next is an open question. Your anger in our comment sections changes nothing. The character was not cancelled because of tweets or Reddit threads. It was cancelled because institutional power stepped in. And that same institutional power is still escalating, not retreating. You are screaming at the wrong people about a situation you fundamentally do not control and do not understand. So no. We are not "xenophobic" for refusing to let a company monetize our historical trauma. We are not throwing "toddler tantrums" for demanding accountability after 500 days of broken promises. And we are certainly not going to apologize for defending a position that our own government, our own judiciary, and our own national media have now publicly endorsed. You want to be angry? Be angry at the company that decided you didn't deserve the truth. Or don't. But understand this: your ignorance was manufactured, your outrage was engineered, and the people you're defending don't even respect you enough to tell you the same story they told us. One last thing. Before you reply, ask yourself whether you can dispute a single fact in this post — not with feelings, not with "well I don't care about 731," not with "China is racist" — but with a single verifiable fact that proves anything I said is wrong. If you can't, then you don't have a counterargument. You have a reaction. And reactions don't change reality. Every claim above is backed by public data, official media coverage, in-game evidence, and documented company behavior. If you choose to ignore all of it because it's easier to blame Chinese players than to confront what this company did to all of us, that's your choice. But don't mistake your comfort for the truth.

I hear you, and I'm going to answer every point because you clearly put thought into this and deserve a real response. First — Valko was not removed because players didn't like his design. Valko's own promotional content contained a scene where he breaks into a woman's home at night while she lives alone, and says 'what's wrong with inviting the wolf in?' A Chinese prosecutor's office formally characterized this as romanticizing illegal entry into a private residence — a crime carrying up to three years imprisonment under Chinese law. The national women's federation's official newspaper called it a direct threat to women's safety and demanded investigation and legal punishment. The legal system's official newspaper said it crossed a legal red line. These are not player opinions — these are institutional determinations with legal authority. The character wasn't cancelled because CN players threw a tantrum. He was cancelled because his own content was formally classified as promoting illegal behavior and endangering women's safety. This is a legal compliance issue, not an aesthetic preference. On top of that, the 731 reference in the game's human experimentation record — which had been reported to customer service by multiple players long before this crisis and was ignored — was identified by state media and a prosecutor's office as content that harms national sentiment and violates public morality regulations. The company's response of 'it's a random number' was publicly rejected by six state media systems and a national think tank. Second — you're right that Valko himself had nothing to do with 731. Nobody claimed he did. These are two separate issues that exploded at the same time because the Valko controversy triggered a community-wide audit of the entire game. The company had years to quietly fix the 731 content. Players told them about it. They chose to leave it in. Third — you ask why CN players didn't fight to keep Valko. Because for most CN players, the issue was never about one character. It was about a company that went 500 days without updating the main story, couldn't deliver for five existing characters, broke an explicit promise of no new love interests, and then added a sixth whose own promotional material romanticized breaking into a woman's home. Demanding that he stay would have meant accepting both the broken resource model and content that legal authorities had already flagged as problematic. Fourth — the CN players who liked Valko. You're right that they were caught in the crossfire, and that isn't fair. But the people who mistreated them are individuals, not a movement. Just as I won't judge all global players by the ones calling us racist, I'd ask you not to judge all CN players by the ones who attacked Valko fans. Fifth — the developers. Yes, real people worked on him. Their work was wasted. That's a tragedy, and the blame falls entirely on the executives who approved a character launch with content that legal authorities would later classify as promoting illegal behavior. Not on the players who spent six days warning them while they responded with 'look at his shiny eyes.' Sixth — localization. What happened with Love and Deepspace is not normal localization. Renaming Chinese New Year's Eve while keeping Christmas. Erasing Chinese text from animations and re-drawing entire scenes to remove Chinese characters. Removing Chinese food from every date menu — four menus, zero Chinese dishes, in a game made by a Chinese company. Scrubbing calligraphy from character art. Posting a government collaboration promoting Chinese sports culture three times domestically and zero times internationally. A provincial party newspaper — the same level as a state governor's official press — just published an editorial calling this 'diluting Chinese elements and blurring cultural identity.' Normal localization adapts content for local audiences. This systematically erased the game's origin. There is a difference. Seventh — you say global players are 40% of revenue and not irrelevant. You're right. Which is exactly why the company owed you the same honesty it owed us — and gave you a different story instead. The English apology said 'we weren't ready to introduce Valko.' The Chinese apology acknowledged broken promises, failed content delivery, and systemic trust collapse. Same decision, two different explanations, designed so you'd blame us instead of them. That's not respect. That's manipulation. Last — you say this should be company versus players, not CN versus global. I agree completely. But the path to unity isn't asking CN players to defend content that our own legal system has classified as problematic. It's both sides recognizing that the company engineered this conflict — by telling us different stories, stripping your version of cultural context, and making sure you'd never have the information needed to understand our concerns. You want us to help you push back? We already are. Every demand we've made — for accountability, for transparency, for better content standards — benefits you too. The company that lied to us is the same company that lied to you. Start there.












I'm a CN player. I'm a Caleb stan. And I'm done being polite about this. You don't get to call an entire player base racist while knowing absolutely nothing about what actually happened. So sit down and read. CN players didn't wake up one morning and decide to cancel a character because of his skin color. We spent 500+ days waiting for main story updates that never came. We watched the company fail to deliver content for five existing characters while announcing a sixth — breaking an explicit promise of "no new love interests." In 2025, Love and Deepspace ranked #1 on China's largest consumer complaint platform with 3,406 cases about unequal resource distribution. This rage was years in the making. Valko was the last straw, not the cause. Then we found a drug experimentation record inside the game numbered 0731. If that means nothing to you, that's your ignorance, not our problem. Unit 731 was a Japanese military program that conducted live human experiments — vivisections, biological warfare, forced infections — on thousands of Chinese civilians and POWs during WWII. The in-game record included the name 严颂, a phonetic match to Japanese researchers from the unit, within a full narrative of injection protocols, endurance testing, and forced mental control. Players reported this through customer service when it first launched. It was ignored. The company later called it "a random placeholder number." Six state media systems, a national think tank, and a prosecutor's office publicly called that a lie. Now let me tell you why you had no idea about any of this. The company deliberately gutted every trace of Chinese identity from your version of the game. Chinese New Year's Eve was deleted from the script. The Lantern Festival greeting was removed across every language version — Chinese, English, Japanese, Korean — while the holiday imagery was kept, proving it was a deliberate directive, not a translation choice. Mid-Autumn Festival was renamed to a fictional name. Christmas and Halloween? Kept their real names. Chinese text was manually redrawn out of cutscene animations. Chinese food was erased from date scenes — four date menus, zero Chinese dishes, in a game made by a Chinese company. A calligraphy illustration had its Chinese characters scrubbed for international release. A government-backed collaboration promoting Chinese sports culture at the Asian Winter Games was posted three times domestically and zero times on any international channel. You were handed a product that was systematically stripped of its origin. And now you have the audacity to tell us our concerns don't matter — while consuming a game built on Chinese players' money and Chinese creators' labor. The apology letter you received was also different from ours. Your version said "we weren't ready to introduce Valko." Our version acknowledged broken promises, failed content delivery, and systemic trust collapse. Same company, same decision, two completely different explanations — designed so that you'd blame us instead of them. And it worked. Here you are, calling us racist, while the company that lied to both of us watches from the sidelines. And let me be absolutely clear about where things stand right now. This is no longer a player dispute. This is no longer about your feelings or ours. The Chinese government has taken notice. As of today, state media outlets at every level — from central party organs to provincial papers, from the national women's federation to the legal system — have published critical coverage demanding accountability. A prosecutor's office has issued a formal legal characterization of the game's content as violating regulations on public morality and national sentiment. State media are calling for the company to undergo "fundamental reform." Whether this company can survive what comes next is an open question. Your anger in our comment sections changes nothing. The character was not cancelled because of tweets or Reddit threads. It was cancelled because institutional power stepped in. And that same institutional power is still escalating, not retreating. You are screaming at the wrong people about a situation you fundamentally do not control and do not understand. So no. We are not "xenophobic" for refusing to let a company monetize our historical trauma. We are not throwing "toddler tantrums" for demanding accountability after 500 days of broken promises. And we are certainly not going to apologize for defending a position that our own government, our own judiciary, and our own national media have now publicly endorsed. You want to be angry? Be angry at the company that decided you didn't deserve the truth. Or don't. But understand this: your ignorance was manufactured, your outrage was engineered, and the people you're defending don't even respect you enough to tell you the same story they told us. One last thing. Before you reply, ask yourself whether you can dispute a single fact in this post — not with feelings, not with "well I don't care about 731," not with "China is racist" — but with a single verifiable fact that proves anything I said is wrong. If you can't, then you don't have a counterargument. You have a reaction. And reactions don't change reality. Every claim above is backed by public data, official media coverage, in-game evidence, and documented company behavior. If you choose to ignore all of it because it's easier to blame Chinese players than to confront what this company did to all of us, that's your choice. But don't mistake your comfort for the truth.



















