Brokas

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Brokas

@ItsBrokas

PhD Candidate (Statmech, MD Simulations, ML, ...) | Counter-Strike Enthusiast https://t.co/kwobV0RDlo | https://t.co/Sm07g9y0nL | Freelance for https://t.co/y4oPacli1R

Beigetreten Mayıs 2015
197 Folgt174 Follower
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Brokas
Brokas@ItsBrokas·
Some @CounterStrike agent skins are MUCH bigger than others, letting you be spotted behind cover where other skins would be fully hidden. This is why I created a website that allows you to compare the standing and crouching models of all agent skins: cs2analysis.com
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Brokas
Brokas@ItsBrokas·
teams are trying anything to catch up to vitality
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Brokas
Brokas@ItsBrokas·
@MLG3N1U5 Not labeled, its the point right above the MP9 label:
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Brokas
Brokas@ItsBrokas·
The AK-47 and FiveSeven are some of the biggest outliers when it comes to weapon spread, compared to the rest of their class. The AK is has much worse moving accuracy than the rest of the rifles, second only to full sprint no scope awp. The FiveSeven is more similar to SMGs than the rest of the pistols.
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LongPhan
LongPhan@FLongphan·
@ItsBrokas Do you have a way where I can see all the names of those dots?
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Brokas
Brokas@ItsBrokas·
CT agent skins have bigger models than T agents. Intentional design choice by Valve? Or just a coincidence?
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Brokas
Brokas@ItsBrokas·
thanks to @eugenio8a8 for helping with the calculations and explaining things over and over again until i finally understand :)
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Brokas
Brokas@ItsBrokas·
This trend continues when crouching, with the except of the Default CT agent, which is much more narrow than the rest of the CT agents.
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Pixa
Pixa@m_pawinput·
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Dunkopa
Dunkopa@Dunkopa·
@ItsBrokas @eugenio8a8 @VqltUK How about the scenario where two players aim at the same place, but the one who aims first gets a bad RNG output and misses and the one aims later gets a good RNG output and gets the kill even though his timing was worse? See how taking the convenient scenario does not help?
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Brokas
Brokas@ItsBrokas·
@Dunkopa @eugenio8a8 @VqltUK What are you basing the idea that it’s marginal off of? Every gun has drastically different spread, so for some weapons it’s marginal and for others it’s not
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Dunkopa
Dunkopa@Dunkopa·
@ItsBrokas @eugenio8a8 @VqltUK No that is extremely marginal. In real life scenarios, it is on the contrary, more often that not it will reward the player who actually has their crosshair on the wrong place and misses his shot. Idk how quoting Valve helps here. Obviously they'll defend their design choice.
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Brokas
Brokas@ItsBrokas·
@TheHappyPotato7 @eugenio8a8 @VqltUK But it does, the more centered you are on the head, the more likely you are to hit it. Due to spread, you might miss perfectly centered, or hit when you are not on them. But in the end, the most centered shot gives you the highest likelyhood of hitting, and thus its still skill.
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fxtbob
fxtbob@TheHappyPotato7·
@eugenio8a8 @VqltUK i misread your graph, sorry. i am wrong about that aspect. it still doesnt change the fundamental argument i am making about rng however.
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Brokas
Brokas@ItsBrokas·
@Dunkopa @eugenio8a8 @VqltUK Whether we like it or not, it does reward the player that aims more centered. So in a backwards way, RNG does reward the better aimer.
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Owen Butterfield
Owen Butterfield@smooyacs·
@MischiefCS2 Vitality are 99.99, what is the 0.01 where they don’t make it out of genuine interest
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Finn
Finn@MischiefCS2·
Updated Europe 🇪🇺 VRS predictions for the few final days on the race to IEM Cologne 🇪🇸 Gentle Mates can no longer make the major Loser of 🇫🇷 3DMAX vs 🇺🇦 B8 cannot make the major 🇸🇪 Heroic save themselves from Major elimination by beating Nem Do or die
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Brokas
Brokas@ItsBrokas·
@ThourCS2 Imagine Valve adds a non-violent mode, where all guns shoot paintballs and blood is paint … advertiser friendly…
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Thour
Thour@ThourCS2·
Paintball Decals in CS2 ‼️ Here are all six Paintball Impact Decals added to the game files in today’s AnimGraph2 Beta update.
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Tradeit
Tradeit@tradeit_gg·
It was recently found that agent skins with different models all share the same hitbox. Your opponents player model could be larger or smaller than their hitbox 🧐 (@ItsBrokas)
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Brokas
Brokas@ItsBrokas·
I understand where you are coming from, shooting clothes/bags wouldn't do damage. But consider these two examples: Lt. Farlow and Vypa. With Farlow, the model is so bulky, its hard to tell where the hitbox lies within the model. While with Vypa, you can miss the agent model, but still hit the hibox in areas such as the shoulders and waist. If I see part of a player model, should I have to consider which agent skin a player has before shooting them, to calculate if it will hit them or not? Especially in a fast paced game like CS.
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Brokas
Brokas@ItsBrokas·
@realzoogies @eugenio8a8 @CounterStrike Obviously some agents will be bigger and larger, but until you actually do a comparison, I did not realize that some agents are up to 25% larger than the hitbox, and where the hitbox/model do not line up. Take Agent Farlow for example:
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Zoogies
Zoogies@realzoogies·
@eugenio8a8 @ItsBrokas @CounterStrike Is this supposed to be surprising? Obviously you wouldn’t want to offer an advantage or disadvantage for using agent skins, so sharing the same hitbox makes sense.
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eugenio8a8
eugenio8a8@eugenio8a8·
Check out the new update by @ItsBrokas where he added hitboxes to compare with the different agent skins. @CounterStrike Site link in the comments. I urge you to check this, it might surprise some of you. (This isn’t an April Fools’ joke, I don’t do that.)
Brokas@ItsBrokas

Even though @CounterStrike agent skins have different models, they all share the same hitbox. This means that some models are smaller or larger than their hitbox. Is this misleading? In the latest CS2Analysis.com update, you can now compare agent skins to the hitbox.

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GLAZEZZ
GLAZEZZ@glazezz·
1st Lieutenant Farlow is the one of the widest skin texture in the game as I know. This creates some problems when playing. @CounterStrike have to fix this and other problems with agents.
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Brokas
Brokas@ItsBrokas·
Even though @CounterStrike agent skins have different models, they all share the same hitbox. This means that some models are smaller or larger than their hitbox. Is this misleading? In the latest CS2Analysis.com update, you can now compare agent skins to the hitbox.
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