Shane Bailey

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Shane Bailey

Shane Bailey

@ItsShaneBailey

🇦🇺🇵🇭 Marketing Manager ANZ @NianticLabs 🎮 Prev. @GameOn_Cancer @UbisoftANZ & @DoubleJumpComms 🌏 Using games to change world for the better 🌿 • He/Him

Gadigal Land / Sydney, AUS Beigetreten Ocak 2009
915 Folgt1.3K Follower
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Shane Bailey
Shane Bailey@ItsShaneBailey·
Today is my first day as Marketing Manager ANZ for @NianticLabs working on @PokemonGoApp! Wish I could tell 10yo Shane that one day he’d work on a Pokemon game 🥹🎉 Looking forward to meeting the #PokemonGO community down under! 🇦🇺🇳🇿
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Genki✨
Genki✨@Genki_JPN·
Shuhei Yoshida says he was fired from being head of PlayStation first-party by Jim Ryan because he didn’t listen to him! “I helped Santa Monica to make God of War, Naughty Dog to make Uncharted and The Last of Us, and Sucker Punch to make the beautiful Ghost of Tsushima. Ghost of Tsushima was one of the last games that I worked on as the president of Worldwide Studios. But in 2019, after 11 years leading the first-party development, I was fired from the role. Jim Ryan wanted to remove me from first-party because I didn’t listen to him. He asked to do some ridiculous things, and I said ‘No.'” thisweekinvideogames.com/news/shuhei-yo…
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Shane Bailey
Shane Bailey@ItsShaneBailey·
@PaulJamesGames I'm fanging for an awesome Gears game again! Been too long since Gears 5 and Hivebusters 🥵
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Jess
Jess@jessic_park66·
Hi folks, We're hiring a Social Media Executive to join my team and work across the gaming & tech portfolio in Sydney! If you're interested, feel free to send your resume through to jessica.pulo@fivebyfiveglobal.com linkedin.com/jobs/view/4394…
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Shane Bailey
Shane Bailey@ItsShaneBailey·
loving every minute ✨🌸
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WellPlayed
WellPlayed@WellPlayed_AU·
We're excited to share that Made In Australia is back for 2026, and we're kicking it off by checking out Brisbane's Bang Bang Bang Interactive and its debut game Lone Pine
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Frosty Games 🍦
Frosty Games 🍦@FrostyGamesFest·
Missed some of the coolest ANZ-made games released over Summer? Frosty's got you. 😎 Check out our latest blog to see what new games dropped from across Australia and Aotearoa New Zealand: frostygamesfest.com/blog/anz-summe…
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Chloe Appleby
Chloe Appleby@AppleBee180·
ALT: GAMES April 18-19 in Sydney! Full program is now live featuring @yosp @Charalanahzard and Billy Basso @Animal_Well! We have 35 delicious games, and 6 incredible and accessible learning sessions. This year is going to be amazing and thank you to all our partners!
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Klobrille
Klobrille@klobrille·
Xbox Project Helix | Blades Concept by Klobrille
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Shane Bailey
Shane Bailey@ItsShaneBailey·
Unlike every Xbox before it, I’m not buying this day one sight unseen. MS (and reviewers, most importantly) need to show that this successfully combines the best of both worlds: PC flexibility + console simplicity. Otherwise I’ll stick w/ my Series X or get a Steam Machine 🤷‍♂️
Xbox@Xbox

The next generation of Xbox console: Project Helix

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Shane Bailey
Shane Bailey@ItsShaneBailey·
@Kev_Bayliss SO many childhood memories playing this game with my brother, friends and cousins! Thanks to you and other amazing devs for your work 🙏
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Kev Bayliss - Video Game Character Creator
Way back in 1996, I was working on Diddy Kong Racing. Probably the most fun I've had in my entire life! One of the most fun parts was creating animation sequences using the custom made software by Rob Harrison who was one of the lead programmers on the team. After I gave him a list of features I needed it to have, Robert created a great editor based on a simplified timeline editor similar to what I had previously used in Alias Poweranimator. Characters, objects and cameras would follow paths that I could draw to create motion, and along those paths I could place 'trigger' events which were usually icons that looked like a musical note or a special effect. So for instance, during the start sequence when Diddy Kong flies around the famous 'N64' logo high up in the clouds, Diddy Followed a path and as he hit triggers along the way, special sound effects were triggered and twinkle star particles were emitted. The sky background was simply a spinning cylinder with a basic blue sky texture on it. However, although it sounds simple, scenes soon became very complicated, and this WIZPIG end sequence after defeating him for the first time was a lot to handle. I made the characters follow paths which ran all over the place triggering sound effects as they ran away from the evil boss! I had so much fun creating sequences, and doing WIZPIG's VOICE! But none of this would have been possible without the great work from Rob to give me a great tool to animate those sequences which really brought the game to life! All of the team worked their asses off in a red hot barn during that summer, but we loved every minute - and it shows in the game! I remember Chris Stamper being really impressed with the speed we were putting this kind of thing together thanks to the way we were communicating with each other as a team. But with this particular sequence he wasn't happy when he saw I was building a lighthouse. I remember him asking why I was wasting memory on graphics because it was in short supply - and everything should be built for a reason. (And quite rightly so) However, little did he know it would become a rocket ship for Wizpig to launch into space with, and ride around the space racetrack, but he soon found out! Lee Schuneman did a great job bringing the team together and getting them to trust in his vision of a racing game with an 'adventure' element. The amazing front end by Johnni Christiensen set it apart from many other games with it's bold use of colour and great cartoony style And that music you hear is by non other than my best pal David Wise! What a game! What a time we had! We all worked so hard - And some of the team now even work with me at Playtonic Games! (Paul Mountain, John Pegg, Martin Wakely) #DiddyKongRacing #GameDev #VideoGameHistory #Art #Characterdesign
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Shane Bailey
Shane Bailey@ItsShaneBailey·
@hupotweets Hahaha! "Yes, still making my way through Avowed..." 😅
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hupo
hupo@hupotweets·
@ItsShaneBailey You didn't stop talking about it on quarentini, was gold hahaha 😂
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Australia Institute
Australia Institute@TheAusInstitute·
A 25 per cent tax on gas exports could raise $17 billion every year. Meanwhile, Aussies pay more tax on beer than the gas industry pay on gas exports. Sign our petition to end the gas export scam: nb.australiainstitute.org.au/fix_gas_export…
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