Jen retweetet
Jen
14.5K posts

Jen
@JenniferStuber
Manager of communities, player of games. Photographer & birder. Current: Community Lead @playheptic Prev: CM @LostRiftGame, @ChivalryGame & @survivetheark
London, Ontario, Canada Beigetreten Nisan 2013
191 Folgt43.3K Follower

Very sad to hear about this - Pixomondo did great work for @survivetheark
Culture Crave 🍿@CultureCrave
Sony is shutting down VFX company Pixomondo • The company has won Oscars and Emmys • They were behind the visual effects for 'Game of Thrones', 'The Boys', 'House of the Dragon', and many other projects • Sony acquired them in 2022
English
Jen retweetet
Jen retweetet

Opinion: Nvidia DLSS 5 is a slap in the face to the art of video game design. bit.ly/4rA0WuA

English
Jen retweetet
Jen retweetet

Nature fights back, and it’s brought some very large horns to the battle. 🐏 #HepticArena #steamgames #indiegame

English
Jen retweetet
Jen retweetet

Something is buzzing in the arena, and it’s not just the audience...
Hope you brought some heavy-duty bug spray! #hepticarena #steamgames #indiegame

English
Jen retweetet

Just when you think you’re the apex predator, the hunters become the hunted. #HepticArena #steamgames

English

I'm excited to be working in @UnrealEngine again to create these screenshots with Sequencer.
We'll be sharing multiple new screenshots on @playheptic, and make sure to join the Discord to see them first. 👀
Heptic Arena@playheptic
Deep in the underground caves, things are about to get EXPLOSIVE! #HepticArena #steamgames
English
Jen retweetet
Jen retweetet
Jen retweetet

@PlayWarframe My ticket has been secured - see you at Tennocon 2026. 🫡
English

#TennoCon 2026 Tickets are available NOW!
Get your ticket to join us July 10 and 11 in London, Ontario for this year's two-day celebration of #Warframe’s amazing community! bit.ly/4qJM7X4

English
Jen retweetet

Games marketing is broken. After raising over $50M to support and work with hundreds of studios over the last 6 years, I find that the biggest problem is studios’ lack of direct connection with their players.
Over the last six years, I’ve watched talented teams struggle because they never had a clear way to reach, learn from, and grow with players over time. Without that connection, everything becomes harder - validation, iteration, community growth, and retention all turn into guesswork.
For most of the games industry’s history, platforms have controlled identity, communication, and distribution, which are invaluable to a game’s success.
Apple limited how studios could collect and use player contact information outside the App Store, and Steam still doesn’t give studios access to the contact details of players who wishlist or sign up for playtests.
Studios are left without a direct relationship with the audience they’re trying to serve.
As a result, studios rely on fragmented tools and spreadsheets to manage players across different stages of development and live operations, with no continuity from first contact through long-term engagement.
Today, that changes with the launch of FirstLook 1.0.
FirstLook is the first Player Relationship Platform built specifically for games. It gives studios everything they need to connect with players across the full lifecycle, including playtests and feedback, community and communications, analytics, rewards, and creator programs, all in one place.
We’ve been building under the radar, but FirstLook already powers hundreds of studios, from indies to publishers like Krafton, @ArenaNet, and @Skybound, connecting millions of players with the developers who make the games they love.
As part of the launch, we’re introducing a brand new limited time free plan, with access to all our features for up to 500 players. You can set this up now in under 10 minutes. If you want to learn more, book a demo and we guarantee that you will save you time and money and help you grow. Links in comments!
English
Jen retweetet

We're organizing playtests with @firstlookgg - visit heptic.com/auditions to sign-up now!
English

We are in @Steam PvP Fest! Want to play @playheptic early? Make sure you sign-up to play in our closed playtests!

English











