Kilo Loco

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Kilo Loco

Kilo Loco

@Kilo_Loco

Founder of @XamrockHQ | ex- AWS | ex-Bird

SoCal 🇺🇸 Beigetreten Eylül 2008
808 Folgt9.4K Follower
Kilo Loco retweetet
nader dabit
nader dabit@dabit3·
With the Devin API it you can programmatically interact with your agents. Build custom interfaces and CLIs that inherit everything you get on the @DevinAI platform: • Auto-Review • Autofix • Scheduled Sessions • Computer Use • Parallel agents • Playbooks + more Then continue sessions from any interface including your mobile device.
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Kilo Loco
Kilo Loco@Kilo_Loco·
I went through the entire Claude 101 course and gave feedback as a mobile developer if you're interested.... youtu.be/H6LchswC74Y
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Kilo Loco
Kilo Loco@Kilo_Loco·
does size matter?
Kilo Loco tweet media
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Kilo Loco
Kilo Loco@Kilo_Loco·
@duolingo i tried to upgrade to super family and ended up being lead down to signing up with super. cancelled super and still can't upgrade to family. help please 🙏🏽
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Kilo Loco
Kilo Loco@Kilo_Loco·
@Archetapp idk what it was about rust when i tried it but i actually really liked it. it felt like c++ and swift had a baby 😂
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Jared Davidson
Jared Davidson@Archetapp·
@Kilo_Loco It's honestly crushing it. I think it was between this or C# it wanted to go. This sounded like it would perform better so I gave it a go.
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Kilo Loco retweetet
Jared Davidson
Jared Davidson@Archetapp·
Claude: "Building a new game engine from scratch would take 2-5 years" Ummmmm no, we're finishing this today
GIF
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Kilo Loco
Kilo Loco@Kilo_Loco·
@Archetapp lmao fuck yea! what has been the experience with Rust and agents? i've recently made the decision to stop focusing on the language and just let the agent choose based on the problem. of course it went with typescript...
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Jared Davidson
Jared Davidson@Archetapp·
@Kilo_Loco I ditched Xcode so now I'm building my own IDE and game engine using Rust lol. Also gonna include 3D asset generation using Meshy and built in Claude Code. We'll see how it turns out!
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Kilo Loco
Kilo Loco@Kilo_Loco·
@Archetapp that's so cool! i'm play with game development too. SOO nice to be able to get things up and running and start playing something fun hit me up when you need beta testers
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Kilo Loco retweetet
Jared Davidson
Jared Davidson@Archetapp·
Vibe coding an RTS game for the heck of it. Kinda fun just learning about pathing methods and what not. I might switch things up and move to Unity or heck build my own software... but we'll see.
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Kilo Loco
Kilo Loco@Kilo_Loco·
finally got first rejection. quick fix then should be able to launch
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Kilo Loco
Kilo Loco@Kilo_Loco·
i've been wanting to make this game since i started ios development over 10 years ago 🥹
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Kilo Loco
Kilo Loco@Kilo_Loco·
@DonnyWals haha thanks! i've been playing it a lot and i still can't even get past 25 😂 i'm trying to send it for review and just get it out there so impressed with what can be accomplished in one day in game dev
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Kilo Loco retweetet
Manly Mentor
Manly Mentor@manly_mentor·
Men, It’s time to take this year seriously 💯
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Kilo Loco
Kilo Loco@Kilo_Loco·
i made a macOS devtools app for testing iOS - xamrock studio
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Kilo Loco retweetet
Jared Davidson
Jared Davidson@Archetapp·
Added some video tutorials before you play the game.
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