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eleazzaar

@LithosTextures

Follow for news and previews of Lithos-- a Minecraft texture pack for Java & Bedrock. Created by Eleazzaar in partnership with @Syclone_Studios

Beigetreten Şubat 2015
76 Folgt890 Follower
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eleazzaar
eleazzaar@LithosTextures·
Lithos 1.76 for 1.21.11 is out! This release is Mounts of Madness complete! DL -> curseforge.com/minecraft/text… I've got all Nautilus, netherite horse armor, and lots of enhancements (I played a lot of survival over the holidays and found things to improve). Hoppers now show that they are locked. Suspicious gravel isn't so hard to spot. Piglin Brutes look angrier.
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eleazzaar@LithosTextures·
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eleazzaar@LithosTextures·
Changelog: NEW Nautilus and Zombie Nautilus (with spawn eggs) Nautilus Armors (and icons) Netherite Horse Armor and icon New pack icon featuring baby nautilus Nautilus GUI window Hoppers display a red symbol when Locked Mini-mob style spawn eggs for all remaining mobs. Locator Bar dots and background Air empty HUD icon (for drowning) Locator Bar Arrows FIXED Leather Horse Armor Overlay Leather Horse Armor icon Missing pixels from Trial Vault tops REVISED More obvious Suspicious Gravel Slightly more obvious Suspicious Sand Observer sides and top now better differentiated from the back and better match Hoppers Adjusted the semitransparency of glass to work better and mesh with stained glass Angrier Piglin Brute More detail to Happy Ghast harness Better iron golem spawn egg. More harvest-friendly Amethyst Clusters and Budding Amethyst Blocks Removed Goat and Trident custom model which stopped working. (only used with optifine or similar) Improved the eyes of most cat variants MODS Added Deepslate Zinc Ore to Create (thanks to flexico) Fixed 5 of the mod ores added in the last release that were incorrectly saved as JPGs
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eleazzaar
eleazzaar@LithosTextures·
Lithos 1.76 for 1.21.11 is out! This release is Mounts of Madness complete! DL -> curseforge.com/minecraft/text… I've got all Nautilus, netherite horse armor, and lots of enhancements (I played a lot of survival over the holidays and found things to improve). Hoppers now show that they are locked. Suspicious gravel isn't so hard to spot. Piglin Brutes look angrier.
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Simon
Simon@Simon_Hypixel·
Looking for your Hytale avatars requests! I'll have the art team take a look at what you want added to the avatar creation! More hats? More hairstyles? More colors? Give your suggestions and ideas in this thread!
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eleazzaar
eleazzaar@LithosTextures·
And the tiny one
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eleazzaar
eleazzaar@LithosTextures·
Finished the adult nautilus for Lithos. I had a very hard time getting this guy right. I still must do the baby and all their armor, and then it's time for a Java release.
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eleazzaar
eleazzaar@LithosTextures·
Nautilus is getting closer
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Minecraft
Minecraft@Minecraft·
🐣Test the first features from our cutest game drop yet! Baby farm mobs are first to waddle into Minecraft with a whole new look. Befriend these tiny rascals, hear their sweet sounds, and craft them name tags in Java snapshot and Bedrock beta/preview! Read more here! aka.ms/Cutest-Drop-Ev…
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eleazzaar
eleazzaar@LithosTextures·
I forgot to add the diamonds in the last picture. Lithos always has some diamonds exposed on netherite gear. (I still have some golden sparkles in Netherite too, even though it is no longer part of the recipe. It still looks cool.)
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eleazzaar
eleazzaar@LithosTextures·
The ultimate horse armor.
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eleazzaar
eleazzaar@LithosTextures·
@vxylily In church, at the gym, playing sports or out in nature..
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lily
lily@vxylily·
He doesn’t smoke He doesn’t drink He doesn’t Womanise He doesn’t party He stays at home He doesn’t bet Where can I find him??
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eleazzaar
eleazzaar@LithosTextures·
Basic outlines for the Lithos nautilus. Trying to go more with the way the actual nautilus looks, because they are so weird and cool.
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eleazzaar
eleazzaar@LithosTextures·
@Simon_Hypixel Mac & Linux support confirmed? The preorder page still just lists Windows system requirements. Does that mean Mac & Linux will be available later, or that the webpage hasn't been updated?
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Simon
Simon@Simon_Hypixel·
We are delivering on our promise and releasing Hytale into Early Access on January 13, 2026, with all the consequences that come with that decision. In just a few weeks, we merged roughly 300 branches, modernized a four-year-old code & asset base, scaled the team from 8 people to 50 core developers plus ~250 helping hands, tracked close to 1,000 bugs and fixed hundreds of them, added Mac and Linux support, and built an Exploration Mode that simply did not exist before. When we started the mission to save Hytale, we made a clear promise: Launch without any delays, at any cost. We are keeping that promise, even though it is a herculean task. In an alternate timeline, the most intelligent production decision would be to delay launch by 3-4 months, complete the obvious work in front of us, and avoid the overhead and distractions of maintaining a live product. The game would objectively be better on day one. That is not what we are doing. Moving this fast also comes with very real downsides, and you have already seen them. We make visible progress every week, sometimes so much that key community members work overtime to keep up with the news - but you have also seen us drop the ball. Some concrete examples: 1- Name reservations were intended to reward longtime fans. Still, we lacked sufficient time and information to verify the email list's integrity, and some longtime fans were missing from it. 2- The username generator produced unintended results, and our name filters failed to catch some unacceptable cases. 3- The payment system continues to report issues. 4- Communication regarding avatar customization, Steam release, modding, and pricing was insufficiently detailed, leading to misinterpretation or confusion. 5- Blog posts and technical write-ups have landed on an unpredictable schedule. 6- Game server providers, server owners, creators, and business inquiries are not receiving responses as quickly as we would like or as they deserve. This is the tradeoff we all have to accept: You can’t make an omelette without breaking a few eggs. We wish we had more time to double-check every step and spend more time on communication, but that time comes at a steep opportunity cost. Extra polishing reduces the overall impression of Hytale on January 13. Our primary focus is the game. The team is in a constant release cycle. Every week until launch is tightly scheduled, and we are doing this with a core team of around 50 people assembled in weeks, not a massive AAA organization. That means we are taking hundreds of calculated risks every day. Most pay off. A small fraction doesn’t - and when they don’t, the impact is very evident. If I could ask for one thing from the community, it’s this: Please keep reminding each other what this pace implies - especially newer players who were not around for the #SaveHytale moment and may not know what the Early Access experience is meant to be for us. Some people will not be able to get their desired username. Some will run into payment issues. Some information will arrive later than it ideally should. This is not because we don’t know better; it’s because we are choosing to keep a promise. For us, Early Access success looks like this: you start a world, and the first impression and immersion leave you thinking, “This is much better than they said.” After more time, you also start to see the rough edges - and still end your first day thinking, “This game has a lot of potential. I’ll come back and keep up with updates,” or get you inspired to get into making maps, content, mods or a minigame server. As you will be playing through the first week of Hytale, we will already follow up with the first patch. We will release updates rapidly in the first few weeks, with pre-releases available more frequently. You start on the 4-year-old archeology project, but within months, you will find yourself in a flow of rapid development, previously unthinkable. We appreciate that the community has high expectations for Hytale, but please remember that we are fulfilling a promise we made early on: to release as soon as possible. That is what the core community asked for. Our biggest fear right now is not criticism - it’s that the story of #SaveHytale gets forgotten during Early Access, and the team ends up wishing we had simply delayed those extra four months instead of keeping our word.
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Lauren Chen
Lauren Chen@TheLaurenChen·
I banished seed oils from my house almost 4 years ago But now I'm in Asia and they practically drink the stuff, yet everyone is skinny and has great skin and lives to 100 I don't really know what to think anymore
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eleazzaar
eleazzaar@LithosTextures·
@liam_eoin_wolfe That's probably the answer. Thanks. I was doing it in survival, but then did some stuff in creative as I got frustrated with loosing nametags as I kept stumbling into problems and the undermine got killed by endermen.
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Liam Eoin Wolfe
Liam Eoin Wolfe@liam_eoin_wolfe·
@LithosTextures Not sure if this helps but if you creative mode spawn in the endermite with an egg, it does not stay even if named. It has to spawn naturally in survival mode and then be named. If you are already in survival and the critter is going poof... yeah no clue, sorry :)
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eleazzaar
eleazzaar@LithosTextures·
Hey, so I'm trying to update an old enderman XP farm that broke in some past update. I'm using an endermite to attract them. I name the mite and put it in a minecart out of reach. Everything works great for while and then it stops. When I investigate the mite is gone. Any clue?
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