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@NDXDirectorsCut

19 y/o, don't use twitter anymore Contact: n.dx (Discord), [email protected], Twitter DMs always open

Romania Beigetreten Aralık 2018
476 Folgt587 Follower
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@BleuSpheres Side note: a PS3 is also probably the worst way to play all of these lol
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N@NDXDirectorsCut·
@BleuSpheres the closest you'd get is probably a ps3 SA1 and 2 have native ports Heroes has a PSN release (or just the PS2 version depending on your model) 06 and Unleashed are obvious only missing out on Black Knight Modern xbox gets close but you'd be missing Heroes and BK
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@MentorDex I've been living in the background for a while, maybe i'll be public again this year, we'll see.
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Dexterity 🇵🇸
Dexterity 🇵🇸@MentorDex·
SPECULAR LIGHTING HAS BEEN RESTORED IN SA2! ... you didn't know? Let's show you how this works! Here's a before and after of @shaddatic's new update for SA2 Render Fix. Notice the shine? If this doesn't motivate you to update, I don't know what will👉🏼gamebanana.com/mods/452445
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@TweetyGAL15 Something else that would be a big improvement is moving the car along its center of gravity, having it rotate around a random point in the air makes it look really off
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@PFumando buffering less data means less data transfer costs for them also based pfp I love avenged sevenfold
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@PeppermintSRB2 Now that I think about it, if you're exporting these from blender you might have them marked as non-color in blender, try marking them as srgb and then exporting the model (or doing the opposite if they're not marked as non-color)
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Peppermint
Peppermint@PeppermintSRB2·
got some progress with the mod with some help..!! everythings going awesome but the materials are still whack, and im not sure whats causing it
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N@NDXDirectorsCut·
@PeppermintSRB2 if that doesn't work it's probably a different issue but with similar results
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N@NDXDirectorsCut·
@PeppermintSRB2 for a bandaid to check if it really is that, try converting all normal maps for the model from tangent space to world space or object space
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@NooB_B3D basically goes like this diffuse bsdf > shader to rgb node > multiply and then connect the fresnel to that same multiply node
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@NooB_B3D use a basic diffuse bsdf with a white color and roughness 1. then multiply that to the fresnel to keep it in the direction of the lighting
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NooB.
NooB.@NooB_B3D·
Wanted to try creating an Uekawa cel-shaded Sonic. Cel-shading is super hard to do so this could be a cool challenge for my shading skills since all I know is how to connect pngs to a basic BSDF node.
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N@NDXDirectorsCut·
@bluwolfblitz How does Shadow Generations do facial animations in cutscenes? is the face not just part of the armature? If it is I have some pretty good retargeting tools
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N@NDXDirectorsCut·
@NVIDIAGeForceUK #HalfLife2RTX Major props to all the developers working on HL2 RTX for managing to create such an awesome project
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NVIDIA GeForce UK
NVIDIA GeForce UK@NVIDIAGeForceUK·
"Welcome! Welcome to City 17!" To celebrate the 20th anniversary of Half-Life 2, we're giving away an exclusive custom wrapped GeForce RTX 4080 SUPER GPU, highlighting the iconic Gordon Freeman. Want it? Comment #HalfLife2RTX + like this post to enter! ☢️
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NVIDIA GeForce
NVIDIA GeForce@NVIDIAGeForce·
"Welcome! Welcome to City 17!" To celebrate the 20th anniversary of Half-Life 2, we're giving away an exclusive custom wrapped GeForce RTX 4080 SUPER GPU, highlighting the iconic Gordon Freeman. Want it? Comment #HalfLife2RTX + like this post to enter! ☢️
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@Porky_Draws Glover my beloved
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@Ls1389 not really a moment but this is one of my favorite Shadow images ever
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⚡Natalie Haines🌟Lightningstar1389⚡
Wow happy birthday Shadow the Hedgehog ♥️ I’m giving away a FREE signed 13”x19” poster print of my painted Shadow illustration to celebrate. It is the year of Shadow after all 🔺Retweet this post and reply with your favorite Shadow moment 🔺Winner announced on July 1st
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