Andrew Burke

309 posts

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Andrew Burke

Andrew Burke

@Nomnom_ab

A software engineer who works on various projects. Uses Unity & Godot for game dev. Itch: https://t.co/Zo3pT2719D Github: https://t.co/ktLqrsQZ9W

Beigetreten Nisan 2021
641 Folgt101 Follower
Andrew Burke
Andrew Burke@Nomnom_ab·
@RealtimeVFXMike @bastian_zip Nice! So are you overlaying two navmeshes (the static and the dynamic)? If not, how do you handle moving platforms with moving agents on it? As normally that would require moving the platform's navmesh + links to move off. Can you shed light on how yours is set up component-wise?
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Mike V
Mike V@RealtimeVFXMike·
@bastian_zip For performance you can bake a nav mesh for all the static objects and then use that with the dynamic objects. The green is the dynamic mesh and the blue is the static mesh. The platform has a small lip of nav only material to help close the gap from in the static mesh.
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Andrew Burke
Andrew Burke@Nomnom_ab·
@swimclubdunk @bastian_zip They are using a navmesh per platform with a cutter volume underneath to remove the ground when it lowers. To navigate from/to a platform it uses generated off-mesh links with a custom link "mover" for the enemies :)
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Inverted Silence
Inverted Silence@InvertedSilence·
Kraken64 is a small Nintendo 64 game that works on real hardware!! Developed by @00x512 & @Nomnom_ab Music and sound design by me! We will release it as a free download on 9/24 !! I will be posting more news about it in the coming days. please keep your eyes peeled!
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Harry Heath
Harry Heath@harryh___h·
I've released my Lattice Modifier for Unity! Here's a few quick animations I made to showcase its features. #madewithunity #gamedev
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Azrhyga
Azrhyga@azrhyga·
@Nomnom_ab Awesome!! Congrats for winning it!! Good luck with it, I hope it goes well!!
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Mike Moe
Mike Moe@MikeMoeDev·
New shader, this is exactly how I wanted the game to look! #indiegame
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Bryce B
Bryce B@BryceBucher·
videogame trailer 1 million dollars trailer for my game
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Jamesy
Jamesy@JamesDornanDev·
Added can crush explosions and a perk that gives you a chance to light enemies on fire #screenshotsaturday #GodotEngine
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xima
xima@_x1m4·
Infinite light bouncing (almost) for free! #gamedev #webgpu
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Maung Thuta
Maung Thuta@CypressDahlia·
A few different places that I've sourced inspiration for biomech/creature designs. Basically, you can turn most things into a mech or creature dsign if you understand the material properties of the subject. It's really all about texture.
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osuika
osuika@osuikaa·
added obstacles and water spills
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Maung Thuta
Maung Thuta@CypressDahlia·
meatbox 360
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Kiseff
Kiseff@kis_soft·
netplay in the dungeon
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gamering
gamering@gameringgames·
returned, new player model, better armor workflow #lowpoly #gamedev
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