
Nuski
9.7K posts

Nuski
@NuskiBuilds
Proud Father 🙏❤️ Enjoying the journey of life I'm just doing things n stuff



Can I get some questions answered by someone at Anthropic? 1. Can you use an OAuth token generated from a subscription to power the Claude Agent SDK strictly for using Claude Code in a local dev loop? All I want is a more reliable API for parallelizing multiple Claude Code's. 2. If I build an open source tool that relies on this pattern - i.e. for making parallelization easier - can I distribute it so that other people can use it? The reason I'm asking is that the legal compliance docs and @trq212's public statements (below) appear to contradict. x.com/trq212/status/…

Today we're excited to announce NO_FLICKER mode for Claude Code in the terminal It uses an experimental new renderer that we're excited about. The renderer is early and has tradeoffs, but already we've found that most internal users prefer it over the old renderer. It also supports mouse events (yes, in a terminal). Try it: CLAUDE_CODE_NO_FLICKER=1 claude



Thrilled to announce the Monitor tool which lets Claude create background scripts that wake the agent up when needed. Big token saver and great way to move away from polling in the agent loop Claude can now: * Follow logs for errors * Poll PRs via script * and more!



Btw you can add `context: fork` to run a skill in an isolated subagent. The main context only sees the final result, not the intermediate tool calls It gets a fresh context window with CLAUDE.md + your skill as the prompt. The `agent` field even lets you set the subagent type!


Claude Code's agent teams are powerful. Getting them to actually work is a nightmare. Swarm Orchestra fixes that. Without it: • 20+ runaway agents from teammates spawning teammates • Claude guesses the team structure • TeamDelete fails silently and leaves stale state With it: you describe the work, approve a plan, agents spawn and coordinate on their own. v2 just added mid-turn inter-agent messaging via a PreToolUse hook. Agents can course-correct each other without waiting for a turn boundary. github.com/NuskiBuilds/sw…







