Paggart Studio
74 posts

Paggart Studio
@Paggart_Studio
Welcome to Paggart Studio, where creativity meets tech and art. Our team of experts in writing, directing, art, and engineering creates unique, engaging games.
North America Beigetreten Ağustos 2024
27 Folgt6 Follower

Colossus - Eternal Blight dropped a new teaser trailer for #IndieQuest !!!
If you missed it, don't worry, we got you. Enjoy! 😎😎😎
Thank you again to @TaylorsShelf For putting together Indie Quest. If you haven't checked it out, PLEASE go check his page and see the showcase of amazing indie games!!!!
#gamedev #indiegame #pixelart
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@gamedev_forward Well done! Just for insight, the white on the wings might be a bit strong, so maybe thin it in some spots. You could also look up “dragon wing texture” for reference. If you’re happy with the current design of the wings, it works nicely. You did a great job on the flying movement
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dragon game devlog 🐉
what’s done so far:
– basic movements
– tweaked dragon look
– tested textures
– landscaping
– sketched levels
– messed with height fog & depth of field
– tried color schemes
– and much more..
so much to do, but it’s fun 🔥
#indiegame #gamedev #UE5
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I'm Think, an artist based in Spain. I program, draw and design my own video games; I devblog on Twitch, mixing philosophy, art and jokes. I'm part of the Toad Sect. Oh Great Horned Toad King, give me strength to finish my projects!
portfoliothink.com



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@BokehDev The environment you’ve created looks very good overall.
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@Paggart_Studio No, some of them are made by me, some are bought, and some are commissioned😁
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Been spending a lot of time making new areas lately, and I think I really overdid the size of this farm area🤠😅
#indiegame #indiedev
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It’s official: SacriFire launches in Q1 2026 on PC (Steam and GOG), with console versions (PS4, PS5, Xbox One, Xbox Series X|S, and Switch) later that year!
This new trailer brings faith, fire, and a brand new track by Motoi Sakuraba.
#indiegame #gamedev #jrpg
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@VinciWare Looks good! It might be even better with two camera options, the current one and a zoomed-in view. Some players might find a closer perspective more engaging.
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There was something therapeutic about placing all of these mushrooms...
#indiegame #Gamedev #solodev #pcgaming #unity3d #TrailerTuesday
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@whalington25 Visually, it's really interesting and well done so far!
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I designed plenty of ways to traverse terrain in my game—like combining a mecha grapple with a bouncy jump pad. 💨
#indiedev #indiegame #metroidvania #gamedev #devlog
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Honestly, if you like Spyro’s worlds and DMC’s flashy combat, you might enjoy what I’m building in SOE.
Over the past few days I’ve just been quietly fixing and cleaning up the game.
Plenty of small changes—but it’s starting to feel more real, more playable.
Eternal thanks to @SayuriArtsy for helping shape Mandy’s world every step of the way 🖤
#UE5 #indiedev #platformer #gamedevlog #hacknslash
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@johnstejskal Well done! Nice way to keep the gameplay fresh.
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Between combat heavy levels, i like to add these fun platforming challenge rooms as a palate cleanser.
#indiedev
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@kingdomthegame @RawFury The reflected environment looks great! Would you mind sharing which engine was used for this?
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Every Monarch needs a moment of peace and quiet🙏
*dev footage - not actual gameplay
#IndieGame #PixelArt #KingdomTwoCrowns @RawFury
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"Learn Daniel Santalla's quick technique for creating interactive snow trails in Unity! Perfect for car tracks or footsteps, all in under 60 seconds! #Unity3D #GameDev #Under60Sec"
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