Phil Elliott

469 posts

Phil Elliott

Phil Elliott

@Raggune

Love to write, and design games. Insider Program Lead at Unity

Dublin City, Ireland Beigetreten Mart 2017
248 Folgt138 Follower
Phil Elliott retweetet
Unity for Games
Unity for Games@unitygames·
Shipping fast is easier when surprises show up earlier. Unity 6.4 brings Project Auditor directly into the Editor, giving teams clearer insight into performance, stability, and readiness to go from prototype to production. Unity 6.4 is now available.
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Jakob Wahlberg
Jakob Wahlberg@Jakob_Wahlberg·
A small evening procedural pig prototype
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Unity for Games
Unity for Games@unitygames·
The 2026 Unity Game Development Report is here 🎮 Discover how studios worldwide are adapting to an ever-changing industry, from developing smaller, focused titles to adopting new revenue models. See the five key trends shaping game development this year.
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samyam ☆ Bust Buddies → on Steam ☆
my latest indie game release completely flopped with less than 100 copies sold. we spent around 7 months working on it and while there was a lot of stuff i could have done better i learned a lot from my mistakes and will keep on improving!
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Freya Holmér
Freya Holmér@FreyaHolmer·
been feeling kinda stressed lately so I made a little prototype is this anything
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Phil Elliott retweetet
Phil Elliott retweetet
Keijiro Takahashi
Keijiro Takahashi@_kzr·
I met some people I worked with years ago, which brought back memories of the “Ninja” project—VFX I built with Unity and Kinect. It was a fun project, featured by a kid influencer, but it never became a real event due to the COVID era. Good old memories. youtu.be/r3i42DpmAq0
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Phil Elliott retweetet
Unity for Games
Unity for Games@unitygames·
📢 The 2D Animation Sample package is now available on the Unity Asset Store. 👾 Explore a collection of 2D characters used by Unity teams over the years, across multiple game styles. 🕹️ Learn advanced 2D skeletal animation techniques and pixel art, now available for creators. 👉 Learn more: u3d.as/3NhJ #Unity #gamedev #indiegames
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Sunny Valley Studio
Sunny Valley Studio@SunnyVStudio·
Unity 6.3 quietly added this 👀 Two new Multiplayer templates — FPS and Third-Person — now in the Hub 🤩 Perfect reference projects for learning multiplayer 📖 #UnityTips #Multiplayer #GameDev #unity3d
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Quentin Valembois
Quentin Valembois@ValemVR·
In 24 hours, my VR platformer game Salmon Man will be released. For a long time, it was abandoned, left as a fun prototype sitting on my computer. Until I realized that if I ever wanted to actually play this game, I had to finish it. And look at the journey since then. Now it is time to see new players jump into the game, and maybe even beat my speedrun time 😄 Wishlist the game to be notified when it releases tomorrow, and for future updates or price drops: 👉 Wishlist On Meta Store: meta.com/en-gb/experien… 👉 Wishlist on Steam: store.steampowered.com/app/2654710/Sa…
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TJ - Making Tabletop Tavern
TJ - Making Tabletop Tavern@TJGameDev·
Three Reason to wishlist my RTS roguelike... 1. Intense large scale battles 2. Diverse Factions inspired by Mythology, History, & Fantasy. 3. Made by a solo dev (me :))
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Binary Impact
Binary Impact@BinaryImpactG·
#UnityTips Insider Ed. 14 of 25 by @AdamMyhre1 Use Shader.PropertyToID("_MyProp") and Animator.StringToHash("Run") to cache IDs. It avoids repeated managed-to-native calls and internal string lookups, improving performance in hot paths. Store the result and reuse it. #gamedev
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Keijiro Takahashi
Keijiro Takahashi@_kzr·
Testing on a mobile web browser. It’s single-threaded on the web, but it still performs fairly well with this number of rigid bodies.
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Phil Elliott retweetet
TJ - Making Tabletop Tavern
TJ - Making Tabletop Tavern@TJGameDev·
I'm a sucker for a winter makeover 🎅 Check out this side by side comparison of the Tabletop Tavern demo before and after the winter update! If you like RTS or Roguelikes check it out on Steam.
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