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22 posts

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@SLUSHxICE

Beigetreten Temmuz 2023
8 Folgt0 Follower
slushy
slushy@SLUSHxICE·
@GoodTasteJayce @malconer_ the reason he doesnt climb is because you physically cant focus and perform well when you play 23 games in a row every day, so he is just forfunning all day
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Jayce
Jayce@GoodTasteJayce·
@malconer_ Which means they play about 10 games a day. Completely understandable why they aren’t climbing past d1. Although I gotta ask, why don’t they watch high elo Gwen players wouldn’t that help them accelerate their LP besides spamming games?
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slushy
slushy@SLUSHxICE·
@GoodTasteJayce @malconer_ he plays 23 games per day on average with 4 months spend ingame in the last 10 months (also not sure how you calculated 8 games when he played 6200 games in 300 days, you probably only looked at the wins)
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Jayce
Jayce@GoodTasteJayce·
@malconer_ Assuming the year was ALREADY over that’d be 8 games a day. Issue is that it’s not, there’s 60+ days left :|
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slushy@SLUSHxICE·
@KungFuChrissy @malconer_ the ingame time alone (exluding queue / champ select /loading screen times) is 122d 11h 58m this season thats more than 4 months spend ingame in the last 10 months, way more with everything else added kinda crazy ngl
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Chrissy
Chrissy@KungFuChrissy·
@malconer_ If you do the math as about 40 minutes per game (including queue times, champ select, post game lobby, etc) and assume someone sleeps 7 hours per day. This works out to be more than 70% of your waking life spent on league of legends.
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slushy
slushy@SLUSHxICE·
@drewlevin is it bannable to duo strangers you meet in soloqueue on the off-chance that they are a serial booster that gets your account banned and rank reset? is duoqueue dead now
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Forsto Makdis
Forsto Makdis@ForstoMakdis·
@drewlevin Just like the adc role which has been getting ddosed by roaming/inting supports for many years. Will riot increase botlane agency so we can be more resiliant to these attackers?
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Drew Levin
Drew Levin@drewlevin·
yeah league is getting ddosed in NA BR LATAM right now, team is on it
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Spideraxe
Spideraxe@Spideraxe30·
Redemption nerf: - Cooldown increased from 90 seconds to 120
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slushy@SLUSHxICE·
@RiotPhroxzon somehow not a single support champion got touched for another patch, surely that means that every support champ is equally strong
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 25.19 Preview! These are our last 2 patches before the final worlds patch (25.20) Systems - We're looking at a nerf to Redemption to reduce its priority amongst Tank Supports (because it gives them no strategic tradeoffs); it's OK if they opt into it at some cost, but that's not the case right now - Secondly, we're lowering the strength of Support in Pro a bit heading into worlds with putting Unsealed halfway back to where it was before. This should better strike the balance between it being untakeable and being a must take Meta Strategy - Our overall strategy this patch is to add a few more strategic options - This includes AP junglers like Brand, Diana, Lillia (while nerfing some of the top champs to give them more space) - And also shaking up the Midlane meta with some buffs to champions who have fallen a bit behind (these are typically burst champions like Ahri, Syndra, LB) and also Mel who's had a bit of time to settle and drop some of her banrate and frustration - We know Mel is always going to be a bit frustrating because of her W, but that feels like an acceptable cost to pay, given how it makes each game feel a bit different - We're mostly OK with where the midlane meta is otherwise, with many different archetypes being viable and these burst oriented champions need a bit more help - Burst champions otherwise feel mostly OK though, especially with the buffs to AD Assassin items in recent patches - Finally we're doing a long awaited buff to Seraphine. I mentioned it in a post last week, but given her shallow mastery curve, we feel it's appropriate to give her a buff, because for the winrates she's posting, she's a bit underpowered
Matt Leung-Harrison tweet media
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Nickless
Nickless@AtalayMutla·
@LeagueOfLeaks I will skin myself alive before playing wasd
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Fahhkies
Fahhkies@Fahhkies·
@drewlevin drew my dude, is this legit in d2?
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slushy@SLUSHxICE·
@drewlevin would you possibly know anything about riot planning on showing item stats in post game lobby so we can check heartsteel stacks or healing reduced for example
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astrogirl 🧸ྀི
astrogirl 🧸ྀི@marsroverlol·
@drewlevin Okay ty I was just confused why it didn’t happen back in April or whenever it was ❤️
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Drew Levin
Drew Levin@drewlevin·
I dislike how disrespectful smurfing is of the enemy team’s time. if I queue in ranked, I expect i’m 50% to win at baseline. if someone in my lobby is secretly chall, I definitely don’t have 50% to win. If I knew that beforehand I would not have queued for the game. fair or no?
DocRespawn@doc_respawn

I’m not a fan of Unranked to Challenger climbs personally but I definitely disagree that it can’t be educational if the streamer is making that the intention. Having them explain their thought process and decision making in lower elos is really helpful. If they’re just perma going for outplays and solo killing worse laners for fun that’s different

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slushy@SLUSHxICE·
@drewlevin are there any plans to reduce the lengthy grind of climbing from master to gm, winning 45 games in a row just to rank up once feels very draining and unrewarding, probably another reason for many lowmaster players smurfing
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Wambo
Wambo@m8bysebi·
@RiotPhroxzon How is Mordekaiser in Adjustments, when it’s just straight up a buff?
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 25.16 Full Preview! Balance Strategy - As mentioned yesterday, heading into the back half of the year where things are pretty well balanced, we're going to be spending a lot more time trying to find opportunistic alt builds, alternate roles and other things that feel like opportunities for players to express creativity - If you have any suggestions for builds or roles that could use a little bit of love, earflicks that can be fixed, we'd love to hear them - This also can include things where it might take a little more time to land a more involved gameplay change to them (like Rek'Sai's returning of E damage, or improving clarity and counterplay of Illaoi's E) - There are a multitude of such changes in the patch, (better balance of WW JG vs Top, Lane Viego, AD Morde, Qiyana JG, AD Sion, JG Sylas, etc.) - In the meantime, our high level strategy is to be more nerf heavy on the jungle role, as we think the role is too strong overall and are avoiding net buffing it over time Shaco - Shaco has had an extremely high banrate for a pretty extended period of time at this point - We're looking to bring down his frustration overall and he doesn't need to be close to 50 to be a satisfying champion for his audience
Matt Leung-Harrison tweet media
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slushy@SLUSHxICE·
@Lightmourne @RiotPhroxzon smurfing is singlehandedly the only thing that is keeping this game alive, if all registered "smurf accounts" were deleted then this game would lose 80% of its playerbase
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Lightsmourne
Lightsmourne@Lightmourne·
@RiotPhroxzon When are you doing anything about smurfing or is this a non-issue when you balance the game cause you only take into account whatever is on the pro scene aka making your boss money? Guess smurfing does the same thing what is cheating is essentially blind-sighted every patch.
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 25.16 Preview! Sentiment on the game is too balanced - Have heard a bunch of sentiment recently around the game being too balanced - Often, people feeling this way can feel like the game feels the same patch over patch, TFT can sometimes feel like this when the balance team is doing too good of a job! - A great problem to have, but also a real indicator of some opportunities for us - When the game is in a pretty balanced state, we're particularly interested in getting champions into multiple roles (in a way that doesn't break the game) that can add a bit of freshness back - Things like Nautilus Jungle, AD Morde, Viego mid (a bit more speculative), Qiyana Jungle, Sylas jungle, AD Sion, etc. - These opportunities are often hard to prioritize when we need to put balance fires out - At the same time, we need to be a bit careful of over-correcting; most of this sentiment is coming from people who play League for most of the day (streamers, high ELO players) and will be quite vocal - We need to be mindful of regular players too, who don't play as often and have communicated to us that they are more sensitive to rate of change - To set some expectations though, outside of Season Starts, we don't have plans to do large shakeups to the game, as players have expressed that rate of change being high in these periods is particularly damaging to new players, reviving players, etc. Yunara - Overall Yunara has landed in a really great spot, she's seeing a little bit of Pro Play, while being amongst the most popular champs in role, without significant banrate. We're really happy y'all are enjoying her so much! - Her mastery growth after playing several games on her is pretty high, so just stick out that early learning curve - Over-time, her Kraken and BORK builds have started to edge out Yun-Tal, especially at higher skill levels - We're not going to target changes to her for now, and want to observe a bit more to see how her build and skew plays out Systems - Hexplate has been a pretty unpopular item for a long while and mostly been tuned around Nocturne (with some fringe Olaf use too) - We're giving it a buff and a compensation nerf to an already strong Nocturne - Baron's HP regen is going away for real this time... missing your smites because of in-fight regen hopefully a thing of the past now? Last Patches Followup - In an effort to improve Illaoi's gameplay around the curse (low satisfaction for Illaoi, high frustration for opponents), the changes landed a little harder than intended, so walking it back a tiny bit. We've noted some of the complaints around E and repeated slams, but didn't quite have time to address it this patch - Rek'Sai also landed a little weaker than intended, though her E max first (which was historically quite good) is back to being pretty strong and we're hoping her players enjoy the E true damage back - Kalista has finally had her power level catch up to her Pro Presence. The main reason players would pick her is to dominate laning phase and so we want to add a bit more power into her later game to add a bit of regular play power without spiking her immediately back into Pro - Finally, Yuumi is still at highs after her changes a few patches ago didn't quite land as we'd like. We're taking a bit more of a swing here as she is still very performant (more than performant enough to meet her goals for new players)
Matt Leung-Harrison tweet media
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Spideraxe
Spideraxe@Spideraxe30·
The season 3 dev update should be dropping soon
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slushy
slushy@SLUSHxICE·
@AerialLiz @WildRacoon1 5 points q is overkill for enchanter, imo 3 points q into e max is the sweetspot
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⛓Lix 💜
⛓Lix 💜@AerialLiz·
@WildRacoon1 Think 5 points q is fine unless you get moonstone pre lvl 9 somehow
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⛓Lix 💜
⛓Lix 💜@AerialLiz·
Full enchanter karma would unironically make her wr into nerf worthy but the average karma player is rushing malignance on support so its all ok
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FreddyJizus
FreddyJizus@FreddyJizus·
@LeagueOfLeaks Delete W sett pls is a fking disgusting oneshot in one hability with scale on HP
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slushy
slushy@SLUSHxICE·
@realMaalouf and some people still claim "muslim culture is dead"
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Dr. Maalouf ‏
Dr. Maalouf ‏@realMaalouf·
18-year-old Syrian Muslim girl Ryan al Najjar was tied up with tape and drowned in a ditch in the Netherlands by her father and brothers for being too ‘Westernized’. When they were arrested, they defended themselves by claiming honor killings are ‘part of their culture’.
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PiPiZeiZei
PiPiZeiZei@ProgHosForever·
@Spideraxe30 500g to buy 5% adaptive force based on your MS, this really isnt that strong. The only strongside is slot saving.
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Spideraxe
Spideraxe@Spideraxe30·
Tier 3 Boot changes: - All upgrade costs reduced from 750 to 500 - Spellslinger's Shoe magic pen reduced from 8% to 7% - Forever Forward move speed ratio reduced from 10% to 8% - Swiftmarch base move speed increased from 70 to 75 - Now grants adaptive force equal to 5% MS instead of 4% increased MS
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