Simbuilder | McKale Olson

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Simbuilder | McKale Olson

Simbuilder | McKale Olson

@Simbuilder

Ultrapreneur, AI Specialist, Trainer, Egalitarian, Christian

Metaverse Beigetreten Haziran 2011
940 Folgt78.1K Follower
Simbuilder | McKale Olson
With 262k real instances in Eustress, already 2x as much as Roblox can support realistically and we're getting 82 FPS (12.2ms per frame)!
Simbuilder | McKale Olson tweet media
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Simbuilder | McKale Olson
Yes, this is Eustress benchmarking 4M+ instances pre-optimizations in a single space.
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Simbuilder | McKale Olson
The graph is logarithmic in time y-axis The instances scale exponentially x-axis Overall the relationship is linear.
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Tyler M-Wise  𝕏
Tyler M-Wise  𝕏@TylerMWise·
@Simbuilder I have missed lots about the engine, but out of interest, do you think we could have offline games and/or port them so users can download a single game, such as Vehicle Sim?
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Galaxy
Galaxy@GalaxyTheDev·
Before you complain about how much of your earnings Roblox takes, please name another platform where you can leave a multiplayer game to die and still turn a profit day over day.
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Jakob Wahlberg
Jakob Wahlberg@Jakob_Wahlberg·
Check out these pig physics
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Reverse_Polarity
Reverse_Polarity@ReverseRBLX·
Curious to hear what Roblox has to say about this but based on trends from Roblox lately: It seems to me that the platforms grown too large and that the leadership is fractured. It doesn't seem like any of these decisions come from a place of wanting to improve things for users.
RBXevents@RBXevents_

From 2027 Roblox is going to be taking a cut from all brand integrations inside games. Currently a brand can work directly with developers, meaning developers take the full fee, from 2027 Roblox will be charging developers for having brands inside their games.

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DevForHire
DevForHire@DevForHireRBX·
This is obsurd, not only does it raise barriers to brand work, now branded experiences and revenue are being DOUBLE taxed. Roblox already takes a cut of revenue to begin with. This is the death of branded experiences and advertising.
RBXevents@RBXevents_

From 2027 Roblox is going to be taking a cut from all brand integrations inside games. Currently a brand can work directly with developers, meaning developers take the full fee, from 2027 Roblox will be charging developers for having brands inside their games.

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Bandites
Bandites@BanditesYT·
is roblox absolutely dying for anyone else right now
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Simbuilder | McKale Olson
I am literally building my own simulation engine that can actually run large games instead of choke on 100k parts.
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Simbuilder | McKale Olson
I am putting a lot of effort in expanding the capabilities of simulations. Eustress has true planetary scale simulations, one could remake @NoMansSky on Eustress when it comes out.
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Simbuilder | McKale Olson
#EustressEngine Orbital Coordinate Grid #Cesium tiling meets Kerbal Space Program orbital physics. The goal is to build a singular, persistent, photorealistic digital twin of Earth that's geodesically accurate, orbitally realistic, and infinitely extensible.
Simbuilder | McKale Olson tweet media
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