Jonathan Harris (Comms OPEN)

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Jonathan Harris (Comms OPEN)

Jonathan Harris (Comms OPEN)

@Synopsis99

Digital/Paleo-artist 3D Artist at Great Ape Games Shop: https://t.co/VT6VoNaz3b Commissions are: OPEN

Late Cretaceous Beigetreten Mayıs 2014
699 Folgt5.6K Follower
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Jonathan Harris (Comms OPEN)
My commissions are OPEN! I'm also considering starting a queue rather than closing comms at a certain number, so get with me!
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Jonathan Harris (Comms OPEN)
Jonathan Harris (Comms OPEN)@Synopsis99·
Trying painting again. This time a fun little space explorer who rides a flamingo floaty.
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Mārtiņš Upītis 🇱🇻 🇺🇦
I’ve been learning about light scattering in clouds. Especially how appearance changes with the medium density. You can see how some parts of clouds get seemingly darker and fuzzy while other are bright white. These are Blender Cycles renders, 4 volumetric samples. Quick renders.
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Jonathan Harris (Comms OPEN)
Jonathan Harris (Comms OPEN)@Synopsis99·
@_martinsh @CinatitSMR I didn't thi k Blender was capable of such a scale? I've tried but my hardware isn't powerful enough. I was under the impression the scale was just too much for Blender to handle.
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Mārtiņš Upītis 🇱🇻 🇺🇦
Volumetric atmosphere in #Blender. Cycles. 1:1 scale of Earth. Using it to validate the analytic multiple scattering for Eevee that I am developing for clouds and atmospheres.
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Jonathan Harris (Comms OPEN)
Jonathan Harris (Comms OPEN)@Synopsis99·
@sperxyt Looks like the wings are using math to pivot and rather than being split into just 2 meshes its 4 separate. It could also be they messed up the math or didn't make a mask to offset the bend in the wings.
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Jonathan Harris (Comms OPEN)
Jonathan Harris (Comms OPEN)@Synopsis99·
@0nAsian Most theropods put majority of their weight onto the toes. So roughly halfway down the middle toe. It's less about the hips and more about the center of mass. The toes should be sitting below that. In humans it's our hips. Dinos vary, some in the hips, some closer to the chest.
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Jonathan Harris (Comms OPEN)
Jonathan Harris (Comms OPEN)@Synopsis99·
@lukiethewesly13 That's why in some of the pioneers of CGi monsters/creatures still hold up to this day. Having your subject in the dark means it looks more realistic. (2/2)
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Jonathan Harris (Comms OPEN)
Jonathan Harris (Comms OPEN)@Synopsis99·
@lukiethewesly13 Well the darkness, that a lot of people complain about, is one of the largest factors to the CGi being so incredible. Darker lighting helps hide mistakes and makes CG elements blend that much better into the environment.(1/2)
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Lukiethewesly13
Lukiethewesly13@lukiethewesly13·
The downgrade of Godzilla’s CGI in the monsterverse needs to be studied. G14 had the best CGI even in spite of being too dark. He genuinely looked more much detailed in 2014 than all other MV movies combined. But hopefully he’ll look better in supernova.
👾| Ka1ju_Freak_Art |👾@Kaiju_Freak_v2

Geeked vs Locked In

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JZ
JZ@JZDRAWS·
Gray matter with more amphibious features #Ben10
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comfort lara croft
comfort lara croft@comfortlracroft·
• Anniversary (2007). Legacy of Atlantis (2026).
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Katie
Katie@kateeee85·
You mean to tell me they called DPI on Riley Moss and didn’t call THIS????? Yeah fuck this league
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Jonathan Harris (Comms OPEN) retweetet
Jonathan Harris (Comms OPEN)
Commissions are still OPEN! $1850 for a full model with textures and a rig $800 for a sculpted full body $400 for a bust with textures and a rig $200 for just a sculpted bust
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Jonathan Harris (Comms OPEN)
Jonathan Harris (Comms OPEN)@Synopsis99·
We’re facing tough times and need your support. Every little bit helps us get back on our feet and pay off what we owe. Your generosity can make a real difference in our lives. Please consider donating or sharing. Thank you for your kindness! [heart] gofund.me/6a48e699d
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Jonathan Harris (Comms OPEN)
Jonathan Harris (Comms OPEN)@Synopsis99·
Commissions are still OPEN! $1850 for a full model with textures and a rig $800 for a sculpted full body $400 for a bust with textures and a rig $200 for just a sculpted bust Email me at jmichael.commissions@gmail.com OR Message me on here
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