Teeko 🦥

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Teeko 🦥

Teeko 🦥

@TeekoGame

Making a platformer meets tower defense game inspired by the Costa Rican Día de Las Mascaradas🎭. Wishlist now on Steam!⬇️ 🙉

Beigetreten Nisan 2025
201 Folgt405 Follower
Teeko 🦥
Teeko 🦥@TeekoGame·
What makes me a good demosloth? If I were a bad demosloth, I wouldn't be sittin' here discussin' it with you, now would I!?! #indiedev #gamedev #pixelart
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Teeko 🦥
Teeko 🦥@TeekoGame·
@ExplodinBeef Interesting! I haven't seen a lot of follow through on these types of posts but I guess there's still people who are looking for games in there. Really cool that you give more games a chance as well!
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Teeko 🦥
Teeko 🦥@TeekoGame·
@krayfishkarl Yeah, I mean if they follow through or actually show themselves playing I can appreciate that. It hasn't been the case with most of the account's I've seen though.
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Teeko 🦥
Teeko 🦥@TeekoGame·
does anyone else feel like these "share your game in the comments" or "looking for games to repost" influencers are just thriving off of the engagement from desperate indie devs?
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Teeko 🦥
Teeko 🦥@TeekoGame·
@PrismarchGame yeah, there is some truth to that. It can be beneficial to a degree but at the end of the day it will become a loop. Their audience is filled with devs rather than those that could actually buy their game. If anything they will always benefit the most from haver more devs follow.
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Prismarch | Super Ultra Idle Lootbox Simulator
@TeekoGame Of course they are. They are growing their accounts without actually creating anything themselves, so they thrive off indie content as well. But you point it out and you're the bad guy because they're 'helping so many indies'. To a degree its a mutually beneficial relationship.
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Teeko 🦥
Teeko 🦥@TeekoGame·
@todaymare right, and most views come from other devs anyway
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Teeko 🦥
Teeko 🦥@TeekoGame·
@zylphe_renuis Honestly you've said it all. I feel the same way, it would at least be nice if these other accounts tried the games. That's why a twitch streamer or youtuber is a whole other type of influencer, they are not just clicking a retweet button, they have to put in some effort.
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Zylphe Renuis
Zylphe Renuis@zylphe_renuis·
@TeekoGame Personally, I find it best to ask for feedback directly from the player base during closed/Early Access. If all the SNS accounts doing is just retweeting without any genuine hype then it all feels like a bluster doesn't it?
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Teeko 🦥
Teeko 🦥@TeekoGame·
@QuietFSoftware yeah, or like, would make sense if they had a post actually playing any of the games they share so it's not all just talk.
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QuietForgeSoftware
QuietForgeSoftware@QuietFSoftware·
@TeekoGame it very much feels that way. I actively avoid those posts unless they are explicitly requesting a type of game or something new they want to play.
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Teeko 🦥
Teeko 🦥@TeekoGame·
@CephOfTheSea Interesting, I didn't know it was a thing with Vtubers as well.
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Ceph 🥥🐙
Ceph 🥥🐙@CephOfTheSea·
@TeekoGame It's a similar thing happens in the vtuber scene sadly. I've also seen an uptick on "bots" and other accounts that just copy/paste popular post and "engagement" bait as well. Sucks to hear it's happening to indie devs too.
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Teeko 🦥
Teeko 🦥@TeekoGame·
@n1lknarf Exactly, most of the time I don't really see any active care or engagement from the account who posts it towards the devs in their comments.
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n1lknarf
n1lknarf@n1lknarf·
@TeekoGame Yes, I never share cuz it's literally talking to the void
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Teeko 🦥
Teeko 🦥@TeekoGame·
@zylphe_renuis Definitely! I agree with everything you just said. I'm more referring to twitter accounts that make posts every week telling people to share their game in the comments, and that's pretty much all they do.
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Zylphe Renuis
Zylphe Renuis@zylphe_renuis·
@TeekoGame Without influencers, how else will the devs push out a product with little to no marketing? People want to see live first impressions rather than just buy a game & have buyers remorse. Money getting tight consumers & influencers know that. What better way to Twitch Partner push.
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Eva Navratilova
Eva Navratilova@EvaBalikova·
It's been: 7 years since the idea. 5 years since the prototype. 5 years since the announcement. 1,5 year since the demo. If you want to make a good game expect it take a looooot of time. 🐑🌿
Solarpunk | cozy survival game@Solarpunk_Game

It's been: 5 years since the idea. 4 years since the prototype. 4 years since the announcement. 1,5 year since the demo. If you want to make a good game expect it take a looooot of time. Gladly, good games does not expire like milk.

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Teeko 🦥
Teeko 🦥@TeekoGame·
@Maxwell_Kenway Thanks for all the advice Maxwell! I just started posting consistently two weeks ago and still learning, this and my previous post I just made jokingly :)
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Maxwell Kenway
Maxwell Kenway@Maxwell_Kenway·
Well, you need to setup a strategy or else it’s bound to fail. This is not meant to discourage you, but a pointer in a direction. I still don’t know what’s your game and would need to investigate further. If you would have linked the info to your game within the comment I already would have visited the store page and let you know if I added it to my wishlist. Just saying, sometimes going an extra step could help you out by pushing people in the right direction 😉 wish you success with your game. Stay strong and follow your dream.
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Teeko 🦥
Teeko 🦥@TeekoGame·
so I guess everyone is just using their free will to completely destroy me in the comments of my previous post
Hamza Ayub@humza_official

@TeekoGame 🤣🤣.. what's your marketing strategy?

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Studio Varranor
Studio Varranor@StudioVarranor·
@TeekoGame And only people who ever notice are other game devs xd Gotta support the colleagues!
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Teeko 🦥
Teeko 🦥@TeekoGame·
this is literally how I feel trying to market my game as an indie dev
Teeko 🦥 tweet media
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SoulBreaker CardGame
SoulBreaker CardGame@NoExperience_0·
@TeekoGame Unfortunately i feel the same way and i hate it but honestly we shouldnt really feel bad for sdvertising something we believe in. I mean i dont feel this way when i recommend someone a media that i enjoyed too
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Teeko 🦥
Teeko 🦥@TeekoGame·
@NatorMVP totally, marketing is the other big half of game dev
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RG | Porkpants 🥓👖
@TeekoGame I can’t imagine marketing a game on Steam. There’s literally hundreds if not more games released every week it seems like. You could have a true gem but if it doesn’t get traction the second it launches it will be buried in everything else
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