Timotei Ardelean

88 posts

Timotei Ardelean

Timotei Ardelean

@TimoteiArdelean

Beigetreten Aralık 2021
107 Folgt63 Follower
Timotei Ardelean
Timotei Ardelean@TimoteiArdelean·
@peach2k2 So, I think I solved it. You just find a 1-boxer and bet him 10k that the Predictor is gonna get it wrong. Then, it becomes rationally optimal to just take B; you do that and go home with 990k.
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peachey 𔐓
peachey 𔐓@peach2k2·
been thinking for an hour on this but if you go for both boxes you're geniunely subhuman
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François Fleuret
François Fleuret@francoisfleuret·
I have the clearest idea I ever had to have a transformer and diffusion have a baby, and I have lot of time today. That's a great day.
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机器之心 JIQIZHIXIN
机器之心 JIQIZHIXIN@jiqizhixin·
New paradigm from Kaiming He's team: Drifting Models! With this approach, you can generate a perfect image in a single step. The team trains a "drifting field" that smoothly moves samples toward equilibrium with the real data distribution. The result? A one-step generator that sets a new SOTA on ImageNet 256x256, beating complex multi-step models.
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Timotei Ardelean
Timotei Ardelean@TimoteiArdelean·
At SIGGRAPH Asia in December, I presented our latest work on generating arbitrarily large, tileable textures with irregular features, developed together with @timweyrich. 🎨 Today I am excited to announce we added a Blender plugin to our code release: github.com/TArdelean/Feat…
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François Fleuret
François Fleuret@francoisfleuret·
TL;DR: I made a Transformer that conditions its generation on latent variables. To do so an encoder Transformer only needs a source of randomness during generation, but then it needs an encoder for training, as a [conditional] VAE. 1/5
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Timotei Ardelean
Timotei Ardelean@TimoteiArdelean·
Our VCE group organized VMV 2025 last week. It was a great conference, with impressive research by some really cool people; the quality of the presentations genuinely exceeded my expectations! We also presented our work that makes zero-shot anomaly detection blazing fast 🧵
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Timotei Ardelean
Timotei Ardelean@TimoteiArdelean·
Surprisingly, commonly used ML libraries have a suboptimal implementation of local average pooling (including Pytorch, Tensorflow, and Jax). We reimplement it using summed area tables to obtain constant complexity w.r.t patch size and significantly optimize our overall runtime.
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Timotei Ardelean
Timotei Ardelean@TimoteiArdelean·
We reimplement the FCA algorithm by finding the 1D optimal transport between the histograms and tracking the contribution of each bin to the overall error. The algorithm is now linear w.r.t the number of distinct values after quantization.
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Wenzel Jakob {deprecation notice}
Methods like NeRF and Gaussian Splats model the world as radioactive fog, rendered using alpha blending. This produces great results.. but are volumes the only way to get there?🤔 Our new SIGGRAPH'25 paper directly reconstructs surfaces without heuristics or regularizers.
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Laura Leal-Taixe
Laura Leal-Taixe@lealtaixe·
The time for new architectures is over? Not quite! SeNaTra, a native segmentation backbone, is waiting, let's see how it works 🧵arxiv.org/abs/2505.16993
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ヤマゾー@AIエンジニア
@Hesamation Here is a simple prompt: """ As a math specialist, write a Manim program that explains the following problem with precision and engaging, easy-to-understand animations. <problem>{your problem}</problem> <solution>{you can also induce solution}</solution> """
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Alexandre Morgand
Alexandre Morgand@Almorgand·
Meshtron High-Fidelity, Artist-Like 3D Mesh Generation at Scale from @nvidia TL;DR: Autoregressive mesh generator based on the Hourglass architecture and using sliding window attention; point cloud to mesh; txt2mesh; mesh2mesh
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MrNeRF
MrNeRF@janusch_patas·
GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction Contributions: • We introduce an efficient framework for high-quality surface reconstruction using 3D Gaussians. • We integrate the traditional MVS algorithm patch matching and normal priors within our framework to enhance reconstruction fidelity and improve computational efficiency. • We demonstrate that our method, GausSurf, has superior speed and quality compared to the state-of-the-art GS-based surface reconstruction methods.
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Wenzel Jakob {deprecation notice}
Following over 1.5 years of hard work (w/@njroussel& Rami Tabbara), we just released a brand-new version of Dr.Jit (v1.0), my lab's differentiable rendering compiler along with an updated Mitsuba (v3.6). The list of changes is insanely long—here is what we're most excited about🧵
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Linus Franke
Linus Franke@_linus_franke·
Happy to share our paper: "Refinement of Monocular Depth Maps via Multi-View Differentiable Rendering" TL;DR: Monocular depth estimate➡️ SfM absolute depth scale➡️ coarse and local mesh optimization for accurate depths 📖: lorafib.github.io/ref_depth 📜: arxiv.org/abs/2410.03861
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Vanessa Wirth
Vanessa Wirth@vwirth_·
❓️Want to fuse RGB-D 📷 with high-resolution radars 📡 ? ➡️ Check out our paper "Automatic Spatial Calibration of Near-Field MIMO Radar With Respect to Optical Depth Sensors" 🤖 Accepted at #iros 2024 🌐: vwirth.github.io/nfcalib 📃: arxiv.org/abs/2403.10981
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Jon Barron
Jon Barron@jon_barron·
We dropped a great paper today! Frustrated by some of the limits of Gaussian Splatting, we developed EVER: a drop-in 3DGS replacement that raytraces constant-density ellipsoids. This gives much higher image quality and flexibility than 3DGS while retaining real-time speeds.
Alexander Mai@alexandertmai

Our new paper performs exact volume rendering at 30FPS@720p, giving us the highest detail 3D-consistent NeRF! Paper: arxiv.org/abs/2410.01804 Website: half-potato.gitlab.io/posts/ever

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